Natural History Museum mod version 1.1c.
The Natural History Museum has opened its gates -but there is a problem!!
It seems most of the creatures of Cyrodiil haven't been stuffed yet - itt's your task to collect the ingredients the taxidermists need and make the museum a better place for its visitors.
If you have some money left , buy souvenirs like posters, small tin figures of the creatures or masks.
You can find the museum on the Imperial City Isle, an exact location map is included in the archive. It's open from 9am to 6pm.
Bugs: It can happen on rare occasions that you don't lose all ingredients needed when you put them in the chests. This seems to be a bug with the 'remove item' function since the message created by the game shows the right amount.
Just consider yourself lucky - the taxidermists didn't need as much ingredients as shown on the list. You still need to have all ingredients when activating the chest or the statue won't appear.
Credits and thanks
Ceano - for letting me use his'new' Ayleid ruin interior tileset - you can find the whole mod here:br> Tessource.net file.php?id=6711
For most of the creature descriptions:
For helping me with the collision and spending much time to find out how to make arrows stick in the statues (which will be included in the upcoming v1.2):
If you want to use parts of this mod please contact me at the official elder scrolls forum. My username is 'Phitt'.
Either PM me or post in one of my threads. If I haven't responded after four weeks you're free to use all my stuff.
v1.0: - initial release
v1.1: - all creatures but four (Bears, Minotaur & Land Dreugh, not possible for technical reasons right now) have poses and are statics with their own collision model
- all miniatures have poses as well
- Dremora statue to the lesser monsters section added
- three larger miniatures added
- exterior has unique statues
- visitors & employees have names
- dampened the fire sound of the light sources a bit
- corrected a few spelling errors