This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
WARNING: You need to start a new game to play this version!!!
I already said that i need few mongths break. But i decided to make another one version of this submod, it didn't take me much time.
Changes in v1.2:
- Isengard have been fully overhauled. I've changed armor, weapons, skeletons, bodies, faces and hairstyles.
- I've changed sounds of orcs, uruk-hai, trolls, wargs and oliphants(watch previous addon).
- All trolls have been overhauled.
- Galadhrim and gondor armor have been changed a little.
- Main menu theme have been changed.
- Have been fixed some mistakes in russian text (watch Russian text fix)
Important:
Only English and Russian languages are provided. All because I very often turned some
objects and units into completely different ones during the work, so they have different names now.
The same can be said about some game strings.
If you are going to translate submod into YOUR language, you need:
v1.1
1) Check all items and units of Gondor, Rohan, Imladris and Lothlorien, learn their new names
and translate them.
2) Open "strings.txt" and translate again into your language:
- str_custom_battle_1(Angbor)
- str_custom_battle_2(Haldir)
- str_custom_battle_3(Erkenbrand)
- str_npc4_backstory_a(Galmyne is Eovin now)
- str_npc4_backstory_b(Galmyne is Eovin now)
- str_npc4_backstory_c(Galmyne is Eovin now)
- str_npc4_backstory_response_2(Galmyne is Eovin now)
- str_gondor_rumor_13 (Boromir is alive here)
v1.2
1) Check all items and units of Isengard(and some trolls), learn their new names
and translate them.
2) Open "strings.txt" and translate again into your language:
- str_custom_battle_6 (Lurtz)
3)Open "conversation.txt" and translate again into your language:
dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_raise
- dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_pretalk
(Battle Troll)
If you run into any problems, please comment about it, and I'll try to fix it.
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ВНИМАНИЕ: Вы должны начать новую игру, чтобы играть в эту версию!!!
Я уже наговорил всем, что возьму перерыв на пару месяцев, но всё же решил выложить ещё одну версию сабмода, работа не заняла много времени.
Изменения в v1.2:
- Изенгард был полностью переработан. Я изменил броню, оружие, скелеты, тела, лица и причёски.
- Я изменил звуки орков, урук-хай, троллей, варгов и олифантов (см. предыдущий аддон).
- Все тролли были изменены.
- Доспехи гондорцев и галадрим были немного изменены.
- Музыка главного меню была изменена.
- Были исправлены некоторые ошибки в русском тексте (см. Russian text fix)
ВАЖНО:
Из языков предусмотрены только английский и русский. Всё потому, что во время работы над сабмодом я очень часто превращал одни предметы и юниты в совершенно другие, поэтому теперь они имеют другие названия.
То же самое можно сказать о некоторых диалогах.
Если вы соберётесь портировать сабмод на ВАШ язык, вам нужно:
v1.1
1) Проверить все предметы и юниты Гондора, Рохана, Имладриса и Лотлориена, узнать их новые названия
и перевести на свой язык.
2) Открыть "strings.txt" и перевести заново на свой язык:
- str_custom_battle_1(Ангбор)
- str_custom_battle_2(Халдир)
- str_custom_battle_3(Эркенбранд)
- str_npc4_backstory_a(По причине того, что Гальмине теперь - Эовин, племянница короля)
- str_npc4_backstory_b
- str_npc4_backstory_c
- str_npc4_backstory_response_2
- str_gondor_rumor_13 (Здесь говорится о смерти Боромира, но в моём сабмоде он жив)
v1.2
1) Проверить все предметы и юниты Изенгарда(и троллей), узнать их новые названия
и перевести на свой язык.
2) Открыть "strings.txt" и перевести заново на свой язык:
- str_custom_battle_6 (Лурц)
3) Открыть "conversation.txt" и перевести заново на свой язык:
dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_raise
- dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_pretalk
(Боевой тролль)
Если вы столкнётесь с какими-нибудь проблемами, пожалуйста, сообщите, и я постараюсь это исправить.
Thank you for this!
You're welcome
What new things ad this? im dowloading it
There is description, dude, what's your problem?
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I'm sorry if i bothered you,sorry.Continue developing it.
it's okay, i just was a bit nervous
Ok no problem :D
Gondor Bow mesh is missing, maybe it's me but might as well bring it to your attention.
Thank you very much, i'll fix it immediately.
Done!
Uhhh.. Is it normal that i can only hire few Newborn Uruk in Isengard? They keep dying and hard to make them upgrade, so can u change the way how many Newborn Uruk can hire on every outpost in the future? Now i tried this mod.. Wardens were so OP even my Isengard Fell Orcs dying without going near them. The only troops that can toe to toe them were the Isengard Uruks Swordmans/Spearmans/Raiders.. WHICH!! IS SO DIFFICULT TO RECRUIT AND SOMETIMES NEVER APPEAR ON ISENGARD.
That is Balance right there. This mod just made the Elves so OP.. I mean it's still possible to beat the game as Isengard, but it will take a lot of time to gather more influence for troll w/armors. I just can't believe 50+ fell orcs died to a fking 20 wardens.
Unfortunately, i cant change anything in recruiting, because lack of knowledge.
What about elves and orcs... well, this is how it supposed to be. Elves are live for thousand years and become real killing-machines. And orcs advantage is number, not battle skills.
(buried)
Yeah you can't change anything in recruiting.. but you make Elves Overpower by having 1st Age Units which is Noldorin Units. Am i right Sherlock? What is the future of this submod? 1st Age Unit Submod? Is this mod will meet my expectation if you gonna make this based on First Age? Are you gonna put Dragon if that happens? Hell nah! I'm pretty sure you don't have a permissions and skills to do that! No wonder why i'm not liking this mod for the first place.. because it's so imbalance even Gondor Knights and Rangers was buffed too!
Meanwhile Evil Army nerfs/changes:
Uruks!! (Main Evil Strength!) God damn man you hate Evil! Congrats you made the The Dawn of the New Era Mode easier!
I was inspired by not only Jackson trilogies, but Third Age - Total War game as well, so yes, i like Third Age Armors very much. You're right, Sherlock, i'm doing exactly what i can. I'm not professional. And i'm doing what i want, not what you want. If i want i will do 1st Age Unit Submod, why not. If you don't like it, don't play it then.
Unbalance? Yeah, sure... Mordor, Umbar, Harad and Khand easily destroy Gondor like it's nothing. Every battle is: one-two gondor commanders against four mordor lords, all umbar, harad and khand lords. Umbar! Umbar, Dude! Damn pirates have their own big army and kick Gondor's ***. Isengard and Dunland always destroy Rohan. And even in the North evil is almost always win. When i'm playing, Rhun and Gundabad always defeat Erebor, Dale, elves and beornings. Although they are 2 against 4. Only Imladris and Lothlorien are strong enough to defeat their enemies. What balance are you talking about?
Yes, i always playing good factions and i not really love evil. But i've maked uruks weaker not because of this, but because battle proficiencies of orcs can't be even close to humans and especially elves. In original TLD uruks were as good warriors as humans, which I absolutely disagree with. The fact that uruks were more strong and nimble than regular orcs doesn't mean they were master warriors just like humans. And you even compare orcs with elves? Are you f...ing serious?
You know what? I have a excellent idea for you. Create your own submod, make orcs strong like trolls and beat the **** off all good factions as much as you want. Isn't it just great, dude?
Please, send me a link on your mod when it will be done.
Good luck!
You are my hero!...shot him down asap xD
Niiiiiiceeeeeee
**** those guys mate, your work is superb. among the best mods out there. granted it is an overhaul ofcourse. loving your work!
one question: any idea when the arnor troops will be out? like the revamped dunedain etc?
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That **** man, you can't insult this man, hes doing great work, and for us, and you come here and insult him and his work? you are so selfish, if you gonna insult, first learn modding, and after Make a review, you can't come here and demand nothing,Long life Sidney_87
do i put this in the tld folder?
No, it's kinda separate mod
So I should download and install it in the Warband mod folder just like any other Warband mod?
Yes, sure
thanks
Thanks Sidney!
texts are covered...how the h*ll do i read it
try to update warband version or DirectX. Or delete data_font.xml from "Data" and font.dds from "Textures". May be it will help you.
What is the latest warband version though...mine is v.1.168
either way thanks ...great job on the mod too..i just need to find a solution cus i really want to play this mod....just by reviews alone its made No.4 on my top 10 list
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great job :D
Thanks
Sidney_87 блин ты просто красава что добавил крутых урук-хай.Большое спасибо за новый ремонт!!!
Пожалуйста
Мод Бомба!!! Только немного трудно сражаться, с 70-80 Конниками Рохана против двух-трех лордов Изенгарда и Дунладна всемте взятых, но в любом случае, очень отображает второй фильм властелин колец, особенно войну Изенгарда с Роханом и Мордора с Гондором!!! За Текстуры отдельный +!!!
Мне постоянно говорят разные вещи. То говорят, что зло слишком сильное, то говорят, что добро слишком сильное и за орков сложно играть :D
How do I install it? Just extract it to the folder I already have and then replace the files? Or get rid of the previous module and replace with this one? And in that case what happens to the other updates that I had previously downloaded?
I advice you to delete previous version of TLD Overhaul (if you have it installed) and install 1.2. And this version already have all previous addons, you don't need them.
Alright thanks!
Edit: Wait what about the russian fix? is that included or what? I don't want to play with russian words
Russian fix is for Russian text only. It fixes mistakes in RUSSIAN text. If you're choose english you have nothing to worry about.
I'm having problems launching the mod through steam. I have the original TLD plus the reforged and film mods. I extracted v1.2 into the modules folder for Warband like the others. Could these other mods be causing interference?
No idea, man. Haven't ever used Steam to be honest.
Well this mod is independent of the original TLD Correct?
Yep
Will you consider merging this with Freelancer at some point? I dont fully know the complications that go into merging mods so if its a dumb questions dont hate haha :)
Because I have my own taste and i agree with people very rarely. Team work isn't for me. But if someone will suggest me some things i don't have or don't able to do - i'll definitely think about that. And this question isn't so dumb.
Glad to hear it as freelancer will definitely add more flavor to this mod! love it so far, great work on reviving it after all this time, Im rooting for you all the way buddy
Thanks a lot
Isn't the mod constantly being updated on Steam page?.
Which version did you base upon. Right now there is an update on Steam page.
Actually, i haven't posted anything on Steam