Murphy's Marines: Console Commandos.
: Murphy's Marines : Console Commandos for Quake4
Date: 6/27/06 (revised 7-14-06)**
Mod By: William Murphy
"Murph" at ( email@example.com )
This mod gives you 19 different spawn-in marine variations including two new
classes of marines, "QIK-Aid" marines and "QIK-Fix" marines to choose from.
Some marines are tweaked more than others, with different heads over the default
heads, added health and such, but all improved over standard spawn-in commandos.
Some have speech capability. If you click on / speak to them, anywhere from 1-4
lines plus the Techs, Medics and Aids all say their additional lines as well.
: All Marines Include :
3. Squad I.D.
4. Squad Badges
5. 250-500 Health
More General Info :
(7-14-06) ** In light of "The NPC Spawning Guide ver.1.1" mod being released before I could
finish this,my mod may be somewhat redudant now. However, for some, this may be a
nice alternative, as you can quickly look at your Marine before you spawn him in
and his capabilites are already in place without searching for commands.
As stated above, I added two new classes of marine, "QIK-Aid" marines and
"QIK-Fix" marines. Both styles are basically PFC Marines with added "Help"
features and they apply them quickly. Good if your in a hurry, as they cut
out the somewhat lenghty animation run through of the Techs/Medics. You can
think of them as marines who have come across dead Medics or Techs and have
grabbed their fallen comrades Health/Repair packs.
There are 5 groups of Marines: 1. PFC Marines (none or little speech)
2. Tech Marines
3. QIK-Fix Marines
4. Medic Marines
5. QIK-Aid Marines
Most of the Marines are set-up either as Machinegun/HyperBlaster class soldiers
or Shotgun class soldiers.
None were originally set-up to be strict followers. Only the "Defs" were altered,
not the "Scripts", however for those who care, "The NPC Spawning Guide ver.1.1"
mod has revealed the "FOLLOW" code and is now included in this mod so your Marine
should follow you around. Talk_ Turn in the command line forces your soldier
/ NPC to face you at most times. Otherwise, he'll run up to you and turn away,
showing you his back. I prefer Talk_Turn in the command line myself. If you
decide not to type in the "FOLLOw" code, the shotgun style soldier does tend to
be a better follower, as he always moves in closer to engage the enemy. As long
as there is more enemy close by, he'll stay closer than the MG/HB soldier.
As mentioned, the "Defs" were altered, but should not interfere with whatever
marine is called for by the game. The menu editor will over-ride these
"Defs" changes per level and script. I tested most marines for glitches and any
short comings were corrected.
You can have a look through the "Marine Photo Album" I supplied to view the
spawn-in marine you may be interested in, before actually spawning him in to
Read "Console Commands txt.", once you have decided on which marines you want
to use for their spawn-in commands. I would suggest binding them to a key for a
quick spawn-in when needed.
This mod took alot longer to put together than I thought it would, but with all
the delays, was able to revise it with the "FOLLOW" code. I guess everything
happens for a reason. Hope you find it enjoyable!
**P.S. Included in this Mod is "Speak_Spawned_Tech_Marine" -
A Mod/Repair for Quake 4. I noticed when spawning in a "Tech Marine",
through the drop down console, he'd lose his speech capability. This mod
repairs Quake 4 "Tech Marines" speech capability after he's been spawned.
I included this Mod file to make sure marines speech works correctly and
saves you the trouble of finding/downloading/installing this helpful Mod.
Installation: There's 2 options for install.
Option A: Add as a pak. file
1. Open the zip.
2. Open "Murphys_Marines" folder.
3. Cut or Copy pak021.pk4 to your "q4base" folder.
example: Quake 4 directory (default c:Program FilesQuake 4q4base).
4. Start-up game and play!
Note: By using this method, you won't have to re-start level or a new game. Game
picks up right where you left off and you can play from whatever "Save" you
were at. ( Also, re-name "pak021.pk4" to higher pak.# if needed. )
Option B: Add as a Mod
1. Open the zip.
2. Drop the entire contents of the .zip (folder"Murphys_Marines") into
your Quake 4 directory.
example: (default c:Program FilesQuake 4).-- Do not place whole folder
"Murphys_Marines" in "q4base" folder with this option.
3. Start Quake 4 and click on the Mods button. Select "Murphys_Marines"
from the list and load.
4. Once the mod has been launched, click "New Game" and select a difficulty.
5. Have Fun!
Note: By using this method, you will have to start a new game for mod to work.
Credits: Much thanks to the modding community especially,
Altroth Akenzie and Jarad"TinMan"Hansen for their contributions to Doom3, with
their mods "Allied Marine Squad" and "TinMan Squad" respectively. Both personal
favorites of mine and the inspiration behind this mod.
** I would also like to thank TK 1618 Major for his "The NPC Spawning Guide ver.1.1"
mod for Quake4. It highlights many commands worth checking out and most importantly
revealed the "FOLLOW" code which I was also seeking.
This is my third released mod. Check out "Speak_Spawned_Tech_Marine" -
A Mod/Repair for Quake 4. I noticed when spawning in a "Tech Marine", through
the drop down console, he'd lose his speech capability. This mod repairs Quake 4
"Tech Marines" speech capability after he's been spawned. Even though I included
this Mod into "Murphys_Marines", the stand alone version couldn't hurt to have
Also, check out"Rhino_Squad_Light_Pack" A Weapons Mod for Quake 4.
This is a weapons mod that attaches a "Flashlight" to all the guns.
This Mod also tweaks the "Blaster" and "Machinegun" light to be a bit brighter.
: Flashlight Added To :
1. DARK MATTER GUN
2. GRENADE LAUNCHER
3. HYPER BLASTER
4. LIGHTNING GUN
7. ROCKET LAUNCHER
Thanks and enjoy! Murph
* Copyright / Permissions/ Legal Stuff *
You may re-use the files involved in this zip for your own mods or builds freely.
If you plan on using this mod or these files in an altered state, You may, provided an honorable
mention or credit is given in your own builds "Read Me"txt. file.
If you plan on using this mod or these files in your own build as is, in an unaltered state,
You Must include my "Read Me"txt. file, unaltered within your own build. An honorable
mention or credit in your own builds "Read Me"txt. file. would be appreciated.
Providing me with notification or contacting me about your own build is not a requirment,
but it would be nice to check out your mod.
*Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file,
unaltered and state any modifications to it in a seperate "Read Me" txt. file .
You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as
you include all files intact and it's free of any charge.
If you wish to distribute this in a game magazine, please notify/contact me.
You MAY distribute this Add-on as long as it's free of charge.
* I assume no responsibility for any problems that may arise due to the use of this mod in
any shape or form. The user takes full responsiblity for his/her actions in the use of this mod.
** Had to be said to cover my butt.