Description

Updated version for first release of Mundum Ignem Et Gladium, you don't need to download the previous version, this contains all the files you need. You can either delete the previous version and replace it with this one, or simply overwrite the previous version.

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OUTDATED Mundum Ignem Et Gladium R1 Update 1
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Guest
Guest - - 687,512 comments

hey im having an issue with the text. Theres no text in the loading screen or main menu. Otherwise I am hype to play this mod if I can get this figured out

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Inkbolt Author
Inkbolt - - 62 comments

Hey there! Sorry for late reply, I got busy with school and an internship so I stopped checking this page too often. I’ll go back and check the last update to see if I get that issue too, are you playing in English? I think that might have been caused by some error in the installation or in translation files

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Amin_Khan
Amin_Khan - - 26 comments

do i need to download 16th century mod too to play this mod?

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Inkbolt Author
Inkbolt - - 62 comments

No you just need to download this file

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Guest
Guest - - 687,512 comments

there are no battle sounds from the soldiers? is that intentional ?

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Inkbolt Author
Inkbolt - - 62 comments

It’s definitely not intentional! I’ll go back and check if that issue happens in my installation too though I haven’t messed with any sound files so it should be fine. Could you try playing the 16th Century Mod and see if you have the same issue there? If battle sounds are good for you there then you can just copy MIEG’s files over 16th century and that could fix it, unless all the new troops I added in need to have sounds assigned but I don’t think that’s the case as those are bound to their assigned model/race I believe.

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mountaby
mountaby - - 27 comments

if your still looking at the comments when is the next update

ps if you need help i can help with scripts

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Inkbolt Author
Inkbolt - - 62 comments

Hey mountaby! To be honest I don't check the comments too often like you might have noticed, I'm on my winter break now and have energy to development the mod a bit further so you might expect the next update in two weeks or so at the latest, I'll try to finish working on the European factions before my next semester starts.

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Guest
Guest - - 687,512 comments

hi there
I have been playing the game for too much and it's really awesome but I am facing just one problem which is that I have been 30 days in service with a rank of Spanish levy and still until now I didn't get promoted so how can I get promoted, I am currently level 11.

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Inkbolt Author
Inkbolt - - 62 comments

Hey there guest, I talked about it a bit in the main comments section, the Freelancer in this mod (joining lords' armies as a normal soldier) is currently broken because of a coding error in the original 16th century mod files that I used as foundation for MIEG so at the moment you are unable to be promoted and you'll be stuck at the bottom rank. I have few ideas on how to fix it and I will try to do it after I'll put out the next update that finishes expanding on the remaining European troop trees (France and Knights Hospitaller) although to be honest I am not sure if I will be able to fix Freelancer any time soon.

Also, how do you like the Spanish armies?

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Guest
Guest - - 687,512 comments

oh thanks, Inkbolt for your fast reply and thanks for making things for me clear and I hope that the next update will be better but I just wanted to ask when will the next update be released.
well, they pretty tough and great but not tougher than the Italian pikes.

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Inkbolt Author
Inkbolt - - 62 comments

Hey no problem, you just caught me at a time when I'm working on the mod and checking the page regularly. The next update should come out by the end of this week, maybe even today, I'm just waiting to hear from the person that is helping me with historical research for this mod to see whether they have any objections or concerns with the newly added troop trees so we can do some last-minute revisions before making the next update public. It's not going to be super big, mostly troop trees for France and Knight Hospitallers and some balancing and revisions to other European troop trees, but it will for the most part wrap up our work on the European armies.

I'll have a look at the Italian pikes then, I think they are supposed to be weakest in Europe for balance purposes though some of the armies I worked on earlier on might have better armor and longer pikes for lower tiers than more recent armies.

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FenderVitolitta
FenderVitolitta - - 9 comments

Hey dude, it's good to see an alive mod, keep it up!

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Inkbolt Author
Inkbolt - - 62 comments

Hey thanks Fender! Yeah because of me studying full time in between work and other adult things there will definitely be periods in time when I might disappear for months and it might seem like the mod is dead but I'll keep coming back to continue the work when I have free time. So no worries, it might take a while but eventually this mod will get finished.

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FenderVitolitta
FenderVitolitta - - 9 comments

I suggest you add some main-quest per-faction, or maybe side-quests with reward, so if you have completed the side-quest, you will get a reward. For example "The Legend Armor", Player's skills will be the trigger for this quest, if the player has reached 20 Strength, it will trigger the side-quest to pops up, when player goes into a tavern, there will be a "Mysterious Man". That was an example of side-quest, well its just my suggestion, so the mod is not only for "invade-conquer" mod, it will be more "alive", but anyways..I think its a good mod, keep it up!

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Inkbolt Author
Inkbolt - - 62 comments

I would love to add some more quests in actually, I tend to get a bit too bored of the sandbox too in longer games. However, right now my plan is to finish expanding the troop trees, balance out the rest of items in the game, improve the translation, and implement some smaller fixes like try to get Freelancer to work again. Once that is done I will look into other features like adding in more armor and weapons and quests, I do not want to get distracted with other things so I'm trying to stay focused on troop trees first and foremost.

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