This mod from eance increases unit caps.
multi-factional higher caps for dark crusade
version:: initial beta (testing)
installing:: just unzip the "attrib" directory into your "dark crusade/dxp2/data" directory.
uninstall:: just delete the "attrib" directory thats been copied there ... .. ..
warning:: may not work with any other mod that uses "attrib" files installed there (carefull).
solution:: make sure that there is no files in "dxp2/data/attrib" before installing, for the
base install of "dark crusade" places no files there to begin with. mentioned for noob(s).
simple mini-mod = = increases
if installed correctly, your default
theres no need to upgrade either cap at any point. and this applies for any faction played.
no other changes have been made, so (for example), existing limits on specific units are
still present. which, means you can still only land one land raider for instance ~ or
you can still only land one baneblade for instance. yet, the units that are "unlimited"
are "freeer" to land or summon, and each faction can actually field the max extent of
units available ~ instead of limiting as usual which units to field instead of others.
yet, don't be fooled ~ the timings are still the same and it takes quit some time to
get anywhere near the one eleven cap set (for either squads or vehicles). so, the real
advantage of this doesn't really appear until later, except for the fact that no cap
upgrades are needed at any time. i've only tested this in skirmish, which definately
works out, yet i'm not sure about campaign mode ~ since i don't like playing the raven
chapter much. i'm also pretty sure it would work in multiplayer if every human player
has installed these attrib files. the real reason i've made this mod was to offer
something that affected any faction equally without editing too many details. that
is also why i've not altered anything else, since a balance may be r u i n e d.
please send any commentary or things unto = = firstname.lastname@example.org, i'll respond.