Features a grandiose storyline with new enemies, music, sounds, textures and sports 8 levels. Defeat the new emperor and stop the alien engineered plague...
MSSP Episode V3.0
!!!IMPORTANT: READ STORY TO UNDERSTAND!!!
MSSP Episode includes:
-New textures and lot more
How to install/use MSSP episode:
Just unzip all files to your Duke v1.4 or 1.5 directory. Run game by clicking 'msspv3.0.bat'
or type 'msspv3~1.bat' (if this doesn't work then type 'dir/p' and find out the name of the
file) in dos. In game choose episode 3.
After thousands of alien invasions a group of top scientists tried to find out the source of
all alien force. Where's the planet of these creatures? Some of the alien craft were noticed
in the direction of Orion star system. Scientists came in the conclusion that the aliens came
from Orion's star (which seems to be a planet) called Betelgeuse. EDF tryed to nuke the whole
planet away but aliens' defence system was better. As a revenge of this pathetic try to kill
all alienkind they decided to strike back. Remains of the alien forces attacked to earth once
again. This time with new units like clone Emperors and clone Overlords. Suddenly all people
started to die all over the world. It was an alien-made plague which killed about 60% of the
earth's population. Those who were left started their plans against the alien army. Duke was
sent to find out if there are any fellows left in the EDF's main facility. He was also given
a mission from the top: Kill all enemy forces by defeating the new Emperor. This can be done
only by going through the bases, cities and died human bodies to reach the moon station where's
the current base of operation of the new alien emperor.
-Fate of mankind is in your hands.
You might experience some problems in MSSP4 level (Riot). After finding the jetpack from the sewer
fly back to the street with buildings and fly as high as you get to reach the window above where the
blue keycard is located.
MSSP5's (Project Blue) end might be a tricky thing. In the building site you just have to look down
to locate the window in the opposite building - jump there - spare your energy.
MSSPEND (The Source) has only very limited ammo. Use only pistol bullets to take down alien liztroops
and use NVG to locate them. Don't waste your bullets in this level.
Title : MSSP Episode
Date Finished : V1.0: 16th of June 2000
V2.0: January 2001
V3.0: March 2001
Author : Mikko Sandt
Email Address : firstname.lastname@example.org or email@example.com
Misc. Author Info : Duke map/add-on king from Finland
Born in 14th of November in 1984
- Because this my last product for Duke3D (probably) I will tell
you something else too: I bought Duke3D as my first computer game
in 1996 (december). I started building in 1997 (december) and first
level in MSSP serie came 1999 (march).
Now I'm leaving mapping...
Description : Episode which has eight levels and new textures, sounds, modified
enemies, musics etc. This is not a TC!
Additional Credits to : To every MSSP4-MSSP6 beta testers. And others who I mentioned
in MSSP map text's (single maps can be downloaded from MSDN).
Also Children from BugTeam (www.multimania.com/duke3d/) for
Doom2 mid. Also to Valve and ID for sounds. To Bob Averill
for new effects like 3d-switch and energy bars. Gary and Jonah
Bishop for Group File Studio (http://mapfaq.3dportal.com).
George W.Bernard for textures & enemies (www.dukeworld.com/lastreaction)
- This whole things wouldn't exist without your total conversions
(gave me lots of inspiration and power). Kimmo Nikkanen for
writing that Build guide book in Finnish - My Duke building
products wouldn't exist without him. Starship Troopers TC and
Moloch (dukeworld.com/starshiptroopers/) for giving me permission
to use sky textures from SST TC. Antonio Rodríguez for bug report.
Duke community for being alive as long as possible. Shambler because
he released a cool map with a damn cool midi (MSSP4). Dukeworld.com
and Planetduke.com for hosting and supporting my stuff - thanks guys!
You for playing my maps and things like that - you know.
* Play Information *
Episode and Level # : Eight levels replaces episode three
Single Player : Yes
Cooperative 2-8 Player : Yes (MSSP4, MSSP6, MSSP7)
DukeMatch 2-8 Player : Yes (in some levels)
Difficulty Settings : Yes (in most levels)
New Sounds : Yes (from hl/q1/q2/q3)
New Music : Yes
New Graphics : Yes
New/changed CONs : Yes
Demos Replaced : Yes
* Construction *
Build Time : MSSP1 came out in March 1999. MSSP7 (latest) came out in February 2001. This pack was first released in 2000 summer and V3.0 in spring 2001.
Editor(s) used : Build, QPed, Group file studio (for grp file), Editart, DukeRes, PSP.
Known Bugs : Some small ones. Nothing serious or ugly.
* Copyright, Permission *
All sounds are from HL and Q2 and are property of Valve and Id software. Music is from Doom2
and is property of Id software. All other things including maps are made by me and are mine.
If you want to use them as a base to build another levels, you have to ask me first. You may
include single MSSP maps to your website if you wish as well as this episode. MSSP single
map files with txts are available at MSDN (url above). New arts which are made for me by George
W.Bernard can't be used in other projects unless you ask me first for permission. Also SST TC
Skies can only be used with the permission of Moloch from SST TC.
New map (mssp7)
Modified enemies added
Older levels modified
new txt version
New high quality textures
New map (mssp6)
Updated cons and txt