Tarnsman's mod adds 75 alchemical ingedients from Morrowind to the Oblivion world.
This mod adds 75 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. Many of these are for the most part “virtual” ingredients. I have used the existing Oblivion ingredient meshes while creating unique icons for each Morrowind ingredient using the original MW meshes/textures. As most players are only going to have them in their inventories for use in potions and trading they will never be seen “in-game”, and this is a work around not having the needed meshes. But in the inventory screens these ingredients look like they appeared in Morrowind. The exceptions are listed below for versions beyond 1.0. For these there are unique meshes.
The alchemical properties of the Morrowind ingredients match the properties they had in Morrowind. However, several of the original properties, such as leviation, are not available in Oblivion. For those I have substituted a Fortify Skill property appropriate for the old Morrowind property. Below is a listing of such properties:
Morrowind Property / Oblivion Property
Blind / Burden
Detect Enchantment / Fortify Mysticism
Detect Key / Fortify Mysticism
Fortify Attack / Fortify Athletics
Leviation / Fortify Alteration
Telekensis / Fortify Mysticism
Swift Swim / Fortify Athletics
I have adjusted the prices of the Morrowind ingredients to reflect that they are "imported goods" and in keeping with the Oblivion pricing structure. The weights have also been adjusted to match Oblivion "standards".
The Morrowind ingredients can be found for sale by the alchemists in the game. Of the alchemist shops The Main Ingredient in the Imperial City will offer the largest selection of the Morrowind ingredients. Food vendors throughout Tamriel may have food from Morrowind available for sale from time to time as well. The food items are as follows:
Ash Yam
Durzog meat
Kwama cuttle
Kwama egg
Marshmerrow
Nix-hound meat
Saltrice
Scuttle
Scrib Cabbage
Scrib Jelly
Scrib Jerky
The Morrowind ingredients can be found as loot as well. I have add them to the following levelled lists:
LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodMiddleClass75
LL0Ingredients0Food100
LL0Ingredients0Food75
LL0Ingredients0Food50
LL0Ingredients0Food25
LL0Ingredients0FoodSame75
LL0LootIngredientConjurer10
LL0LootIngredientConjurer100
LL0LootIngredientNecromancer10
LL0LootIngredientTomb100
LL0LootIngredientTomb25
LL0LootIngredientVampire10
LL0LootIngredientVampire100
LL0LootIngredientVampire25
LL0LootMicroTreasure15
LL1IngredientsMixedRareSame75
LL1IngredientsMixedUncommonSame75
VendorIngredientsCreature
VendorIngredientsFlora
VendorIngredientsFood
VendorIngredientsFoodNoAlcohol
Finally, there is Moonsugar. As an illegal substance in the Empire it is not offered for sale by any of the alchemists. Moonsugar is only found as loot.
Included is a version of Morrowind Ingredients for users of Martigen's Monster Mod (MMM). This version simply changes the Guar Hide drop from Guar to an alchemical ingredient rather than a misc item.
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Version 1.1 Information
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Using the existing OB meshes I have created resized and/or retextured meshes for the following MW ingredients:
Alit Hide
Ash Salts
Bloat
Corkbulb Root
Corpus Weepings
Daedra Skin
Durzog Meat
Ghoul Heart
Gravedust
Guar Hide
Holly Berries
Kagouti Hide
Luminous Russula
Moon Sugar
Muck
Netch Leather
Nix-hound Meat
Resin
Scrib Jelly
Scuttle
Shalk Resin
Sload Soap
Sweetpulp
Violet Coprinus
I have kept the "original" icons for these. The one exception is for the icon for Ash Salt which is new for this version. All of these ingredient meshes are on display in Sinderion's Cellar in Skingrad.
In addition, I have created two new retextured meshes for the Luminous Russula and Violet Corprinus mushrooms and have added them to the game as new flora. They are only found growing in Siderion's Cellar.
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Version 1.2 Information
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Using either existing OB meshes or meshes from the Stilgard Tower mod project I have created resized and/or retextured meshes for the following MW ingredients:
Ampoule Pod
Black Anther
Bungler's Bane
Kwama Egg
Marshmerrow
Saltrice
Coda Flower
Heather
Golden Kanet
Fire Fern Petal
Ash Yam
Hypha Facia
All of these new ingredient meshes are on display in All Things Alchemical in Skingrad.
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Version 1.3 Information
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Using either existing OB meshes or meshes from the Silgard Tower mod project I have created resized and/or retextured meshes for the following MW ingredients:
Adamantium Ore* (new mesh from v1.0)
Bittergreen Petals
Golden Sedge
Horn Lily Bulb
Lloramor Spines*
Meadow Rye
Nirthfly stalks*
Noble Sedge
Raw Ebony* (new mesh from v1.0)
Scrib Cabbage
Timsa-come-by Flowers
Wickwheat
* new icons have been added for these ingredients from previous versions.
All of these new ingredient meshes are on display in The Main Ingredient in the Imperial City.
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Version 1.4 Information
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Using existing OB meshes or meshes from the Silgard Tower mod project I have created resized and/or retextured meshes for the following MW ingredients:
Belladonna
Bristleback Leather*
Black Lichen
Green Lichen
Grahl Eyeball*
Gravetar(+)
Heartwood*
Horker Tusk*
Meteor Slime(+)
Nirthfly Stalks* (new mesh from v1.3)
Raw Glass* (new mesh from v1.0)
Red Lichen
Wolfsbane
* new icons have been added for these ingredients from previous versions.
(+) new ingredients w/ unique meshes and icons.
All of these new ingredient meshes are on display in The Mage's Guild in Bruma.
No other changes from previous versions have been made. I have kept the original esp file name for this mod so that it won't conflict/remove with any existing inventory items in saved games for users of previous versions.
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Note
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For the cells in which I have added "displays" of the MW ingredients I have only added items to these cells and not made any alterations of the existing statics, etc. to avoid any potential doubling issues with your saved games.
Change Log:
1.0: Initial version
1.1: Adds new meshes for 24 of the ingredients.
Adds two new meshes for the Morrowind mushrooms: Luminous Russula and Violet Coprinus.
1.2: Adds new meshes for 12 of the ingredients.
1.3: Adds new meshes for 12 of the ingredients.
-Fine tuned the collision data for the meshes from version 1.2, as well as the raw glass and stalhrim meshes
-Fine tuned the enviromental mapping for the raw glass mesh.
1.4: Adds two new ingredients w/ meshes (Gravetar and Meteor Slime).
-Adds new meshes for 11 of the ingredients
-Adjusted several of the alchemical properties of the ingredients so that there will be a least two MW ingredients with the same effect,and so all the MW food ingredients have a positive first effect.
-Adds new icons for Alit hide, Holly Berries and Raw Stalhrim.
-Alpha channels added to the Raw Stalhrim mesh and its texture changed to a semi-transparency.
-Fixes some of the missing collison data for some of the meshes from version 1.3.
-Removes the collison data from the planters in Siderion's Cellar so that they remain in place should you run into them.
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