Tarnsman's mod adds 73 alchemical ingedients from Morrowind to the Oblivion world.
This mod from Tarnsman adds 73 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. These are for the most part “virtual” ingredients. I have used the existing Oblivion ingredient meshes while creating unique icons for each Morrowind ingredient using the original MW meshes/textures. As most players are only going to have them in their inventories for use in potions and trading they will never be seen “in-game”, and this is a work around not having the needed programs/skills. But in the inventory screens these ingredients look like they appeared in Morrowind. The exception for this is for the "mineral" ingredients: Adamantium ore, Dwemer scrap metal, raw ebony, raw glass and raw Stalhrim. For these there are unique meshes to match their icons.
The alchemical properties of the Morrowind ingredients match the properties they had in Morrowind. However, several of the original properties, such as leviation, are not available in Oblivion. For those I have substituted a Fortify Skill property appropriate for the old Morrowind property. Below is a listing of such properties:
Morrowind Property / Oblivion Property
Blind / Burden
Detect Enchantment / Fortify Mysticism
Detect Key / Fortify Mysticism
Fortify Attack / Fortify Athletics
Leviation / Fortify Alteration
Telekensis / Fortify Mysticism
Swift Swim / Fortify Athletics
I have adjusted the prices of the Morrowind ingredients to reflect that they are "imported goods" and in keeping with the Oblivion pricing structure. The weights have also been adjusted to match Oblivion "standards".
The Morrowind ingredients can be found for sale by the alchemists in the game. Of the alchemist shops The Main Ingredient in the Imperial City will offer the largest selection of the Morrowind ingredients. Food vendors throughout Tamriel may have food from Morrowind available for sale from time to time as well. The food items are as follows:
Ash Yam
Durzog meat
Kwama cuttle
Kwama egg
Marshmerrow
Nix-hound meat
Saltrice
Scuttle
Scrib Cabbage
Scrib Jelly
Scrib Jerky
The Morrowind ingredients can be found as loot as well. I have add them to the following levelled lists:
LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodMiddleClass75
LL0Ingredients0Food100
LL0Ingredients0Food75
LL0Ingredients0Food50
LL0Ingredients0Food25
LL0Ingredients0FoodSame75
LL0LootIngredientConjurer10
LL0LootIngredientConjurer100
LL0LootIngredientNecromancer10
LL0LootIngredientTomb100
LL0LootIngredientTomb25
LL0LootIngredientVampire10
LL0LootIngredientVampire100
LL0LootIngredientVampire25
LL0LootMicroTreasure15
LL1IngredientsMixedRareSame75
LL1IngredientsMixedUncommonSame75
VendorIngredientsCreature
VendorIngredientsFlora
VendorIngredientsFood
VendorIngredientsFoodNoAlcohol
Finally, there is Moonsugar. As an illegal substance in the Empire it is not offered for sale by any of the alchemists. Moonsugar is only found as loot.
Included is a version of Morrowind Ingredients for users of Martigen's Monster Mod (MMM). This version simply changes the Guar Hide drop from Guar to an alchemical ingredient rather than a misc item.
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Version 1.1 Information
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Using the existing OB meshes I have created resized and/or retextured meshes for the following MW ingredients:
Alit Hide
Ash Salts
Bloat
Corkbulb Root
Corpus Weepings
Daedra Skin
Durzog Meat
Ghoul Heart
Gravedust
Guar Hide
Holly Berries
Kagouti Hide
Luminous Russula
Moon Sugar
Muck
Netch Leather
Nix-hound Meat
Resin
Scrib Jelly
Scuttle
Shalk Resin
Sload Soap
Sweetpulp
Violet Coprinus
I have kept the "original" icons for these. The one exception is for the icon for Ash Salt which is new for this version. All of these ingredient meshes are on display in Sinderion's Cellar in Skingrad. I have only added items to this cell and not made any alterations of the existing statics, etc. to avoid any potential doubling issues with your saved games.
In addition, I have created two new retextured meshes for the Luminous Russula and Violet Corprinus mushrooms and have added them to the game as new flora. They are only found growing in Siderion's Cellar.
No other changes from version 1.0 have been made. I have kept the original esp file name for this mod so that it won't conflict with any existing inventory items in savegames for users of Version 1.0.
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Version 1.2 Information
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Using either existing OB meshes or meshes from the Stilgard Tower mod project I have created resized and/or retextured meshes for the following MW ingredients:
Ampoule Pod
Black Anther
Bungler's Bane
Kwama Egg
Marshmerrow
Saltrice
Coda Flower
Heather
Golden Kanet
Fire Fern Petal
Ash Yam
Hypha Facia
All of these new ingredient meshes are on display in All Things Alchemical in Skingrad.
No other changes from versions 1.0 and 1.1 have been made. I have kept the original esp file name for this mod so that it won't conflict with any existing inventory items in saved games for users of Versions 1.0 or 1.1.
Change Log:
1.0: Initial version
1.1: Adds new meshes for 24 of the ingredients.
Adds two new meshes for the Morrowind mushrooms: Luminous Russula and Violet Coprinus.
1.2: Adds new meshes for 12 of the ingredients.
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