New website, more choices to choose from and wagons for survivors to expand
New Website
New AI
Searcher: This personality type excels at scouting. It aims to scout a large part of a map with light rare attacks.
Tactical: Be prepared for this personality type, Which will split an army in a few groups and attack from all sides.
Hunter: Be aware of this personality type, Which will scout and attack in groups but lacks defensive abilties.
Gatherer: This personality type focuses on resources and scouting but uses villagers to search for more resources but attacks rarely.
New Survivors choices
Trainer Sly
Archers +4 melee armour
Infantry +4 pierce armour
Ballistas and Scorpions fire 20% faster
UU: Ribauldquin (Organ gun)
UT: Assault carriers tanks/rams/carriers +2 carry capacity
Trainer Haxe
Axemen (inc UU) +10% HP
Ballistas +2 attack vs cavalry
Houses +20% HP
UU: Throwing axeman (same as throwing axemen)
UT: Blade axes axes +2 attack UU +1 range
Trainer Gunner
Handcannoneers and culverine/fieldguns +2 range
Siege units 30% cost
Tanks 20% Cheaper
UU: Field gun (Medium Cannon good vs infantry)
UT: Elite Targeting Gun units +20% accuracy
Trainer Hunter
Archers +20% fire
Starts +100f/100w
Gold Chest provide 2x gold
UU: Explorer (Light unit with huge LOS)
UT: Tracking infantry, explorers and wagons +2 LOS
Trainer Smasher
Carriers and rams +20% HP
Tank +20 Vs Buildings
Survival Tents +3/3 armour
UU: Maceman (Light-medium infantry good vs siege weapons and buildings)
UT: Sappers Infantry +4 attack vs buildings
Monster Choices
Arachna
Spiders move 20% faster
Monster caves spawn Cave Crawlers
Centaurs -2 monster points
UU: Cave Crawler (Sturdier spider)
UT: Webbing Spiders +1/1 armour
Runners
Wolfs move 20% faster
Firecasters cost -1 monster point
Spiders +2 attack
UU: Troodon (hit and run dinosaur)
UT: Hunting Wolfs +2 LOS and 10% speed
Shadows
Shadow units -2 monster points
Creeper +10% HP
Shadow riders +0.5 area damage
UU: Shadow Champion (Very dark infantry that deal area damage)
UT: Smog clouds Shadow units +20% HP
Frosts
Iceites attacks 20% faster
Cumaulus -2 monster points
Cumaulus + Projectiles +2 Attack
UU: Frost cloud (Clouds resistant to arrows shoots ice)
UT: Icicles Iceites and Frost clouds +2 attack
Undead
Zombies/Skeletons move +0.05 faster per upgrade
Giants -5 monster points
Creepers +100 vs buildings
UU: Zombie (Very weak unit but cheap and quickly trained)
UT: Wanderers Zombies and Skeletons +20% HP & +2 attack
9 new chests
Ancient chest: Spawns a Tesserekonteres
Food chest: Provides +500 Food
Guard Chest: Spawns a bombard wall
Gunpowder Chest: Spawns a Turtle Cannon
Naval Chest: Spawns a Heavy Galleon
Polar Chest: Spawns a polar bear
Raider Chest: Spawns a mounted torch thrower
Siege Chest: Spawns a Light Ram
Stone Chest: Provides +500 stone
Wood Chest: Provides +500 Wood
And other balance changes and bug fixes
Changelog in website
Survivors can expand by using wagons