Description

The latest version, including Mapmixer Utility made by Cichy. Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Always uninstall an older version of the mod before installing a new version. This mod is translated in Russian, Polish, French and Czech, see addon section.

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Might & Magic: Heroes 5.5 (RC9b)
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Eligezer
Eligezer - - 4 comments

First I wanted to say thank you for this amazing mod. I've been playing it for some months now and enjoying it so much.
I Wanted to notify you of something which seems to me a bug and maybe be fixed in a next patch or so. I'm playing Academy faction and for some reason can't convert Necropolis military post which contains bone dragons *no titans for me :(*.
I know there is a limit to conversion of towns and dwellings but I don't think this is the reason cause I'm only at the end of my 2nd month in game and didn't get much dwellings at all. If you need any more info I'll be happy to share so that problem could be fixed.

Thanks for all the help and work you are putting in to this amazing mod <3

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mmh55 Author
mmh55 - - 482 comments

If this was a bug it would have come up a long time ago, so I think you already hit the limit which by default observes very strictly the player-town ratio for balance reasons. You can however increase the limit to anything (read article)

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Guest
Guest - - 689,225 comments

hey is there any update coming for this or is the mod suport finished? BTW thank you for this amazing mod, Dziekuje!

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dredknight
dredknight - - 667 comments

Mod is still alive and kicking. Stay tuned for more updates!

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Guest
Guest - - 689,225 comments

Where are the instructions on how to use the map mixer?

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dredknight
dredknight - - 667 comments

Over here -> Moddb.com

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Guest
Guest - - 689,225 comments

Thanks for the mod, and the updates are still planned?

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dredknight
dredknight - - 667 comments

stay tuned!

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Guest
Guest - - 689,225 comments

I have the Game Downloaded on Steam and was wondering if its compatible, if so how and where in my directory should i install it?

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dredknight
dredknight - - 667 comments

You need to select Heroes 5 directory as a target (find it in steam).
To launch the mod properly you should use <game folder>/bin/MMH55_64.exe or the shortcut with the same name on your Desktop. Launching the game from steam will not choose the proper exe file.

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pidoras_ebany
pidoras_ebany - - 1 comments

this **** is bugged as ****, just wasted my whole weekend when this ******* **** got stuck after a 10 game months of playing and i can't do anything but save/load the ******* game, hope you die in hell you ******* ******, next time test your ******* crap before releasing it you ******* ******

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mmh55 Author
mmh55 - - 482 comments

It is too unclear from this post what problem you ran into but I can assure you the mod was tested thoroughly and the problem not encounterd by the mod author. If the problem was not caused by a hardware issue (file corruption) or usage of 3rd party mods not supported by h55 programmer (like NCF creatures) the problem might be fixable with the console, but therefore I would need the map and save file before issue occurs and it must be a singleplayer game since Nival made console commands inaccesible in hotseat.

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Guest
Guest - - 689,225 comments

Amazing mod, keep up the good work.

This probably won't ever change becouse it's something original H5 have, but I would be happy if there was a option to get skills randomly or to choose all by yourself. Sometimes with same hero I get all I want before lv15 and sometime my hero is lv23 and still doesn't have all skills I want.

But this is just me. In this mod I really like faster leveling up and ingame skill tree.

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mmh55 Author
mmh55 - - 482 comments

yes not possible.

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Nate5683
Nate5683 - - 2 comments

Hello!

My girlfriend and I love this mod, but we had to unfortunately uninstall it due to incessant crashes and desync issues. We play on LAN using the MMH55_Utility_64.exe but have also tried using the 32 bit exe. We make sure to enable scripts via Mapmixer or the reanimation tool. We also deleted the RMGTemp folder in the data/ dir. What usually happens is that the game will start crashing 2-3 hours into a match, on an AI turn. Loading previous saves will not circumvent this issue. My only remaining hope is to not use RMG maps I suppose, but I think they add a lot of fun.

Also worth noting it seemed to work fine for the first few days, never crashing or desyncing even once. Now it's every single game. Any ideas?

We appreciate the help!

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mmh55 Author
mmh55 - - 482 comments

Hi, I think the crash is related to AI trying to use an artifact merchant (which means it is not a desync). Normally this is prevented by a script, but I have never been able to test this in LAN with AI players (I simply don't have the hardware).

For this reason i have branded the mod not suitable for LAN+AI and consider using utility for this experimental.

It is possible you or your friend has a human-made map installed that causes a script conflict. The game is actually less prone to issues if you only use RMG maps, so it is not at all like you say.

Since you cannot use the console to fix the issue in LAN, you could try not using any Dungeon or Academy AI players, or alternatively set artifact merchants in all Academy and Dungeon towns as forbidden in the map editor.

I'm only recommending this for LAN, if this happens in singleplayer it is an installation issue.

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onewhitecanvas
onewhitecanvas - - 1 comments

Thank you so much for the quick response! I'm the +1 and it is certainly something we will try as the mod adds so much to the game. I agree it doesn't seem to be a desync issue as it consistently crashes for the host on the same enemy's turn (even loading an autosave back 10~ minutes).

We'll try just not using Dungeon/Academy AI players and report back!

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Nate5683
Nate5683 - - 2 comments

Manually ensuring that the AI does not play dungeon/academy factions seems to work! Thanks a bunch for the help.

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mmh55 Author
mmh55 - - 482 comments

Thanks for reporting back, I have updated the FAQ on this issue.

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Guest
Guest - - 689,225 comments

Had to install some dll files (um.dll, libcurl.dll and granny2.dll) and after that a message along the lines of "Couldnt find '_GrannyEvaluateCurveAtT(at-sign)20' in 'granny2.dll' kept appearing making the mod unplayable.

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mmh55 Author
mmh55 - - 482 comments

see FAQ, you didn't install the mod properly.

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Guest
Guest - - 689,225 comments

почему я поставил мод ,но сражения происходят на карте размером не 14 на 14?

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dredknight
dredknight - - 667 comments

The 14x14 battlefields are only for special sites such as dragon utopia, griffin tower, arcane tower, blood temple etc...

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Artemiss30
Artemiss30 - - 5 comments

Hello guys,
I'd like to ask about necromancy skill for non-necropolis factions (dungeon etc.)
In the external guide is written that it raises as own-soldiers but currently it still undead creatures, so is it ok or bug? If not a bug then this skill looks useless :(

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dredknight
dredknight - - 667 comments

Guide text is wrong it should say "undead". It will be fixed thanks for reporting!

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Artemiss30
Artemiss30 - - 5 comments

and one more comment: I think there is no need to give destructive magic from the start to each warlock, because it easy to prevent (i mean getting shatter destruction), there is no intrigue and flexibility of warlock build especially playing against the necromancer... But anyway I'd like to say a lot of thanks - game is more balance and it's amazing

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Artemiss30
Artemiss30 - - 5 comments

the same with Academics and summoning magic

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dredknight
dredknight - - 667 comments

Artemis thanks for the love!

Actually a Magic hero with just one magic school is an easy prey for the might heroes. All heavy Magic hero builds are advised to get 2 schools so they can cope with Shatters or other resistances.

Destruction and Summoning are very magic heavy schools and do a lot of hard hitting so might heroes will always prepare a shatter or two to get covered.

Cheers

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Artemiss30
Artemiss30 - - 5 comments

Hello,

Yes, you are right :)

Thank you!

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Guest
Guest - - 689,225 comments

Installed the mod with no problems, but the game crashes alot, crashes when i visit the hero recruitment house, when i wait for other ai to do their thing, sometimes when i build... :/

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mmh55 Author
mmh55 - - 482 comments

installation issue, read the faq, top section.

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Guest
Guest - - 689,225 comments

64 bit version fixed everything, nice :D

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Guest
Guest - - 689,225 comments

yes

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Ghost1kTears
Ghost1kTears - - 1 comments

Ребят, привет!
Купил Герои 5 на gog английскую версию, установил мод, всем доволен. Хотел узнать ли русификатор к игре с gog с уже установленным модом?

Спасибо!

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dredknight
dredknight - - 667 comments

GOG edition is compatible with the mod.

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