This mod by Massimo makes several adjustments to the gameplay, textures, models and more. See File/Full details for more info.
for STALKER SHOC ver.1.0005/1.0006
by Massimo email@example.com
> 0 Overture
> 1. Install
> 2. CHANGE LOG (comparating old MaxMODv.5)
> 3. Features
> 4. Uninstall
> 5. Legal Agreement
> 6. Thanks to
> 7. Screenshots/pictures about MOD.
> 8. ReadMe (in zip file)
> 9. ADD ON
> 10. FINALE
Sorry for any error in English language,
but hoping you all can understand...
For any suggestion or trouble, post or contact me. NP. And welcome.
-- This MOD (released in june 2008) replaces all my old MODS, patch, etc etc.
Inside you can find some other .zip file.
The optional MaxCompassMOD: replacing the default Hud Compass (you can see it in screenshots about MOD).
You can choose your language (DE, ES, USA, UK, ITA, FRA) also.
Read simple instructions there.
-- Another zipped file: the REPAIR MOD (about weapons & outfits repairation).
It works after the WOLF's quest.
Use it for your language (Eng-Ger-Fra-Ita-Esp-Rus-Pol), just replacing only 1 file >>> LOCALIZATION.LTX
Read simple instructions there.
More easy than that?
(THANKS to >>> SHEBUKA for some version of the main file, stable_repair_dialogs.xml)
I have done the rest (eliminating the useless "bla bla..").
Anyway.. if you find grammatical errors in translation, edit the "stable_repair_dialogs.xml" file
and correct them.
-- The last zipped pack contains the optional AKM 74/2 reskin for the MOD.
Very high details.
WARNING!: IF you dont use the Languages pack of this MOD, but other,
DONT replace the original SYSTEM.LTX or you game 'll crash.
======> By default REPAIR MOD for MaxFinalMOD-INTERNATIONAL has ENGLISH language
WHAT THIS MOD doesnt do!
No weapons modifications (they can alterate deeply the game!)
except two objects, but as you 'll see here they have been really and well balanced.
Both are NOT ONLY for you but shared with NPC...and that is right.
Changes here... CLEARLY (see screenshots also) :
==> FT200M - hybrid machine gun - Def price 17000 ru (Def weight 4,6 Kg).
New features: more Precision / Range / Damage >>> + 9000 ru (upgrade + 0,5 Kg)
Bigger availability +60% price >>> New price 42000 ru (New weight 5,1 Kg)
==> ExoOutfit - strong, mechanical outfit - Def price 50000 ru (Def weight 15 Kg)
New features: Run mode) / +5% bullets protection / good night vision >>> + 14000 ru (upgrade + 3 Kg)
Bigger availability +60% price >>> New price 102000 ru (New weight 18 Kg).
ALL PRICES IN README.TXT ARE "NOMINAL".
In real game they change, and 'll be much more, like all others.
NOTE: you can buy those (and other) items ONLY after some main Quest and before Pripjat's mission,
otherwise you dont find them in Barist Shop.
In this MOD you can invest better your money, and, finishing game, you 'll have not so much money like in default game...
[I have terminated some game with only 18.000 ru. Initially, in first - not modded - games,
I had 250000/350000 ru remaining at the end! O.o] ...and indirectly that's another good feature.
More... When you play STALKER, after many levels and quest, you have no "motivation" for get, or just use, money,
or continue some quest.
Now you 'll have not more those (a bit "boring") periods, because (it's supposed) you want have two added goods
items and for the right period...not too soon, not too late.
THIS IS A REALLY BALANCED AND INTELLIGENT MODALITY FOR "STALKER - SHOC"
with great improvements and fine, smart, adjustements.
Many files are been revisited and, as always, it maintains the storyline and the "atmosphere"
of the original STALKER.
And THAT I wanted...
Dimension: about 70 MB working in Stalker gamedata folder.
-- Go to your ..S.T.A.L.K.E.R. - Shadow of Chernobyl directory
-- Find and edit the FSGAME.LTX file, and change the 2° line into:
$game_data$ = true| true| $fs_root$| gamedata
-- Delete or rename any GAMEDATA folder in S.T.A.L.K.E.R...before you install the MOD
-- Uncompress "MaxFinalMOD-INTERNATIONAL.zip" in a temporarily folder, then move or copy the "gamedata" folder to
...S.T.A.L.K.E.R. - Shadow of Chernobyl
2. CHANGE LOG / NEW
--1-- ROSTOK BAR sign has been redesigned: now it has all words in
good cirillic too (not more the "G"). (micropatch included)
Some other texture redesigned (example: the GUITAR or the PIANO near the Freedom leader...).
--2-- WEATHERs redone. Night more dark. Always a real dinamic sky and
real shadows by "virtual" sun position..etc etc.. Fixed errors for dynamic lighting.
--3-- A beautiful Moon can appear in the skies.
--4-- Better splash of rain
--5-- HUD redefined in details. Always full and minimal, without useless pics or false borders on screen.
--6-- Optional COMPASS is a bit more big for better visibility
--7-- CARRY modality tweaked to 150-180 kg (def 50-60). Now is enough.
--8-- Better night TORCH
--9-- Much better, efficient and nice SLEEP interface.
--10-- MILITARY OutFit is available at Barist shop, but price is +50% (nominal 60000 ru).
Remember: this is a "progressive" MOD (and not ALL weapons or outfits just NOW)...
so you can buy it ONLY after some main quest.
--11-- General RESPAWN heavily modified,
and always to avoid boring continue respawn.
--12-- Due very high price (modded) FT200M has more damage and precision (see comparison screenshot)
--13-- Due very high price (modded) EXO OutFit give +5% bullets protection and has a good night vision.
--14-- EXO OutFit icon more corresponding to 3d object.
--15-- PDA always reduced, for eng and rus players too.
--16-- Inventory Player image lightly changed. Changed main Player icon too.
--17-- NEW Rostok' BARMAN. Great.
--18-- QUESTS by Sidorovich give x3 reward money: that is because you need a bit more money in first level.
--19-- New optimal ENEMY DETECTION. The best and balanced AI you can have here.
--20-- New DISTANT CARRY. What'is that? All MODs (as this) uses Carry tweaked...
but running distance is ALWAYS highly depending by total weight.
NOW, instead, you can run a bit further (before you get tired) with the same (and every) weight.
Just an usefull feature attached to Carry Tweak!
--21-- Exo OutFit icon, and on Player, fixed (see screenshot too)
--22-- You can enter with weapons in stores (note: traders cannot be killed).
--23-- STALKERS can avoid anomalies ("can"...). And they have also more MONEY for trade with you.
--24-- More availability about VINTAR BC (vintorez) weapon, but with +50% price and after some Quest.
--25-- New specific (and NOT false) scope for Vintar
--26-- Some monster more hard, but now can drop something. Others very quick..
--27-- Eliminated the ambient sound about false cats
--28-- Fixed the bug (eliminating the useless and not working notification) of ARTEFACTS found in PDA - Stat
--29-- New amazing skin for AKM 74/2 (OPTIONAL pack inside main MOD)
--30-- PDA detects now Zombied Stalkers too
--31-- New hi-res Animation on TV, integrated with STALKER story. Original multisequence.
--32-- Fixed mark (a language error) on Knife: it's PROOF MADE and not PROF MADE. Better designed too.
--33-- Completely redesigned hi-res CIGARETTES PACKS: Camel, Marlboro, Lucky Strike...
(Thanks anyway to >>> BOLM, because I have used them in past, and for the idea..)
--34-- Some new.. in BAR.
--35-- FLOWERS added
Just for a pretty variation of ground and respecting the "same" Stalker you have always seen.
So.. discrete and appreciate presence and not for all levels due different conditions.
(Note: flowers are essentially GSC original design). I like them.
--36-- FOODs dont heal more. It is just for hunger. Remember it.
--37-- Other changes... ...
3. Definitive Features
-- New STALKER'starting >>> TIME and POSITION !
[You awake at the end of the night and after your first encounter (the initial movie...) with Sidorovich,
finding some your old stuff...
Sidorovich has (finally!) some trouble with his door ]
-- VEHICLES enabled. You can find 3 vehicles in Cordon level
(and where, maybe, you need more their "help").
There are others cars (without exaggeration!)in: Garbage, Rostok (Desolated Lands), Military (Deposit),
Dark Valley, Radar (Red Forest).
Remember... though hard, they can be damaged. You can drive them also through some level.
Inside, you can use some little weapon, but you cannot heal yourself, though they, and the movement,
give a good protection.
They have Lights too for the night. Key is the same of your usual Torch (OutFit' Light).
(Some bug is possible, because programmers decided dont use vehicles and so they didnt fix it.
Example: sometime you can die when you leave them or sometime enemies dont see you inside them.. etc etc)
-- SKY ROTATION. This is the only and real dynamic sky.
Here you have a slow rotating sky (cycle continue) AND the fixed glitch/bug of the full time circle.
-- NPC/ACTOR's SHADOWs follow the virtual position of the SUN. (That not means that you see it.
For the most it is always behind sky/clouds.
The SUN appears in random time and level and generically it raises at (about) EAST
and goes down at (about) WEST.
-- FOG, RAIN, HORIZON vision and WIND CORRECTED
(about corresponding real time: before the night - night / before the morning - morning).
-- NIGHT now is darker.
-- General shadows more definite and real, because source lights are always virtually on when they must.
-- A very pretty MOON can appear in nights only, or in some alterate level.
-- In conclusion, ALL WEATHER features generically heavily changed, and much better, various and nice, than default.
The final effect is amazing.
NOTE: all those are NOT valid in the same way for all Stalker's maps.
-- CARRY modality Tweaked >>> 150kg - 180kg (default 50kg - 60kg). Now is enough.
-- And with the new DISTANCE CARRY ( I named it so...) you can run a bit further (before you get tired)
with the same (and every) weight.
Just an usefull feature attached to Carry Tweak.
-- Night Torch range increased
-- Player has an HEIGHT of 1,90 m. (190 cm) (def 185 cm).
-- He has LESS HUNGER. ( It is enough eat about 1 time for 24 hours)
-- Better aim and minor DISPERSION base (that means you waste a bit less ammos and time for kill)
-- Better range for ACTION KEY (Now no more: Hey.. Sidorovich... why you stay so far? or .. I cannot grab that item)
-- Health's damage by RADIATION has been softly decreased for the Player, to balance the totally immunized NPC.
-- You can have an healing rest, SLEEPING (and maybe DREAMING) in s.bag always available in inventory.
Be careful when you are between enemies, wounded or affected by radiations. You can die.
SLEEP PANEL has an original and functional interface also.
NOTE: you lose definitely your SLEEPING BAG if you press ESC on your keyboard
and NOT the "ESC" on the screen panel. REMEMBER IT.
(Btw you can press the keyboard ESC, if you want, when you are sleeping..)
DONT press ESC on your keyboard when SLEEP window is ON or you lose your sleeping-bag.
Use the apposite EXIT icon.
Btw you can use ESC when you are sleeping.
-- Now you can carry MONSTERS' dead bodies (using default keys)
-- You can BUY or SELL ammo's weapon (and some other fun stuff just like a souvenir) from/to NPC.
-- Inventory Player IMAGE lightly changed. And changed Player ICON too.
-- No player's HEAD movement when he (you!) walks/runs. (... known as "Headbobbing" ).
in your USER.LTX file]
-- VIEW CAMERA enabled (for VEHICLES too) by adding (yourself) 4 lines in your USER.LTX :
bind turn_engine kK
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
Key K turn on/off CAR engine
Key F1 enable 1° person view (default)
Key F2 enable 3° person view
Key F3 enable free 3° person/out view
-- QUEST TIME duration increased to 15 days (default is 1 day)
-- FIXED game's RELATIONS.
-- The theoric FIX about Reward Reputation has been nullified, because your RANK
(if all reward rep. values are "positive") sometime can be maximum EXPERT/EXPERIENCED and never MASTER.
-- Now classes (novice..->..master) are really proportional, without wrong "holes".
Player RANK is more hard to get, so FORGET to be MASTER just after 3-4 levels.
-- The RANGE of your reputation is now better, because is a bit larger than default too.
-- New optimal ENEMY DETECTION and a great AI!
All features are balanced and on the contrary of the "usual" that NOT means NPC are more easy:
they are more smart, intelligent and hard.
They can crouch more, run, hear and see better...etc
Better general AI and more possible interactions with original fight's situation
That was always one of the main goal of my MODs.
[I am not interested ONLY in "weapons" or "outfits" added often x 100 and tweaked just for tweak
(and often with absurde and bad graphic changes),
and just for make an easy game, with player (immortal) vs 10000000 idiot enemies/monsters.
-- The most of NPCs turn off their NightLight when you shot them.
(They do it as you can do it. So... think about, before attacking in night. Or just SLEEP for a while...)
-- NPC can feel PANIC and run away (if they see or live a bad, bad situation). No (high lev.) Monoliths.
-- NPC can see and grab items (better weapons if happens) around. And if you drop some weapon on them,
eventually they can grab and use it.
-- Zombied Stalkers are detected by PDA
-- Camping NPC can play HARMONICA (or Guitar) and some nice NEW MUSIC too
-- Many NPCs can avoid anomalies (can.. not must)
-- STALKERS have now more money for trade with you
-- A bit greater precision for NPC. That means they are (yet) harder
-- NPCs Memory has been increased. So (example) if you kill someone in any community, they remember you for more time.
-- SNORK monsters have now an appropriate and better sound (not 100% like a lion)
-- Eliminated the ambient sound about false cats
-- Some news in BAR...
-- INVENTORY/TRADE grid is now smaller, but the WIDTH has 10 squares
(So you can see more items at once and dont need to scroll so much!).
-- Better VISIBILITY for many ITEMs in Inventory.
-- FOODs are just for Hunger. They DONT heal more. Remember it.
-- BINOCULARS view "cleaned" and improved (about x20).
-- All Weapons SCOPES are been cleaned and simplified, and redesigned for quick performances.
Dont care too much about original Linees, Degrees, Angulars, Circles, Numbers... etc...etc...
on ORIGINAL scopes/binoculars.
They are substantially FALSE. Just "appearance".
Only EXPERIENCE (for not linear weapon, and for example when you launch a grenade)and CENTRAL DOTs
are the right initial approach.
More 1: and many weapons have shared targeting crosses, though having different features!!!...so...
More 2: and hit probability depends by your rank, player/weapon dispersion, by your position also and so on...
-- Created a NEW one for VINTAR.
It is NOT false obviously, but calibrated.
(...for eventual snipering, because has great and slow bullets and no long distance)
-- PRICE of BANDAGEs and MEDKITs increased, x5,
Default prices: bandage 20 ru, medkit 150 ru, medkit scient. 200 ru, medkit milit. 220 ru ...
were NOT ABSOLUTELY CREDIBLE) for their great and immediate Healing power.
-- NEW improved look for HUD (graphically better than my old HUD and with some fine correction).
FULL, CLEAR and MINIMAL (more: DELETED false borders,
the USELESS player's default and crimbling position and other...).
-- Reduced look for PDA (DELETED FALSE borders), and Hud Icon reflecting new (small) PDA. For eng and rus players too.
-- Fixed the bug (eliminating the useless and not working notification) of ARTEFACTS found in PDA - Stat
-- DELETED the useless (only about I/O system) and boring flashing (floppy) ICON on right bottom of the screen.
-- WARNING ICONS on screen (radiation, food, broken weapon, miniPDA flashing... etc etc) have decreased size.
-- Better and smaller TARGETING CROSS (supporting dynamic and target's distance, though I dont use them).
-- SSP-99 OutFit price corrected,
due its general features (Def price 15000 ru / New price 18000 ru) and for avoid some confusion.
-- MONOLITH' OutFit WRONG price FIXED,
due its general features (Def price 10000 ru / New price 18000 ru) and for avoid some confusion.
-- DUTY PSZ-9D OutFit WRONG price FIXED,
due its general features (Def price 14000 ru / New price 18000 ru) and for avoid some confusion.
(NOTE about last two outfits: they are equivalent.
For SURE, new prices are much better and correct than old default prices)
-- (FREEDOM) SVOBODA HEAVY Outfit WRONG price FIXED (the default outfit is a bit better than default Duty PSZ-9D,
though it has an higher weight) (Def price 12000 / New price 20000)
-- SEVA OutFit WRONG price FIXED.
Well... this is incredibile. It is, TOTALLY, worser than SSP-99M OutFit and with +2Kg and it costs more O.o!
(Def price 30000 ru / New price 24000 ru).
-- SSP-99M OutFit WRONG price FIXED (Def price 24000 ru / New price 30000 ru)
(NOTE about last two outfits:
Btw the internal "resistance" (less consumption) of SEVA is better than SSP-99M, 3% vs 0,5% about BURN and CHEMICAL BURN,
but these 2 values are evidently irrisory respect all the others full "valid" values and in game.)
-- SPECOPS Outfit (BERILL-5M) more correct price due its general features (Def price 12000 ru / New price 15000 ru).
-- More availability about VINTAR BC (vintorez) weapon, but with +50% price (New 18000ru) and after some Quest.
-- Bigger (and Quest depending) availability for ROCKET Laucher RPG-7u and relative ammos (just if you dont
want find it in some level).
The NEW price, for balance, is +40% (Def 10000 ru).
-- MILITARY OutFit is (Quest depending) available in Barist shop with +50% price and good night vision.
-- ADDED features (see screenshots and detailed description also..), availability and new prices
for the FT 200M and for the EXO OutFit
Also for a better and more fun game and balance, at the same time, difficulties in Pripjat and Chernobyl (vs Monolith).
They are Quest depending and not just "Go and Buy".
-- Due very high price (modded) FT200M has: more range, damage and precision (see comparison screenshot)
-- Due very high price (modded) EXO OutFit gives: run, +5% bullets protection and good night vision.
-- ERROR about GP37' Grenade Launcher (M203) FIXED. Now you can use it. Price of GP37 increased +20% (22000ru).
-- The KNIFE has a "real" weight = 0.3 Kg
-- EXPLOSION of inflammable/explosive items has no more delay (Def 5 sec).
Now they explode soon when you shot them enough.
-- Better NPC/MONSTERS SPAWNING and more time for avoid annoying continue RESPAWN
-- A bit (pondered) bigger number of MUTANTS, a bit less Dogs, and someother surprise.
-- Some monster is a bit harder but now can drop something. Others are more quick. ...
-- REMOVE time reduced for broken/dead objects/bodies.
-- TIMER in CHERNOBYL changed: now you have 20 Minutes and not more only 6 Minutes (when Rad Storm comes).
You can go around and do all what you want, and if you want, without run.
But remember that you are in a NOT RETURN point...
-- New nice TEXTURE for the ZAZ (the littlest car). Now is very pretty and fun.
(Fixed too the error about the looking up: by default you saw a piece of sky through the car roof)
-- Changed (low levels) BANDITs' trousers for differentiate them from Stalkers and generally for quick better visibility.
Many times you 'll can see the great difference in game and (after tested).
I think that is a simple feature that cannot miss in game!!!
Changed corresponding suit icon and inventory player image also for a complete work.
-- New fine hi-def CIGARETTES textures: Marlboro, Lucky Strike, Camel.
-- New texture for ENERGY drink, more nice and visible, and less "anonimous", than default.
Drink is a RED BULL fac-simile (more: it has inside really "taurin",
so the default drink's description is plently valid.
-- BANDAGE' TEXTURE error fixed. By default, the object on ground is TOTALLY different in confrontation what you see/grab.
-- Many textures redesigned: ARENA, BAR, new TV, RADIO...
A beautiful Poster of STALKER movie (it has inspired greatly the Stalkers GSC programmers) is a "must" for this game.
A little geographic MAP with position, by a red dot, of Chernobyl and the "Zone", just for have some "extra" info...
-- TAIL of Pseudo-Dog redesigned for better and quick visibility (and some other item)
-- New SPLASH of rain
-- New quality skin for AKM 74/2, with nice wood inserts (Optional .zip pack inside main MOD). High details.
-- New hi-res and original Animation on TV, integrated with STALKER story.
For the first time you 'll see a multisequence (like a real TV.... almost... ^^).
-- New nice look for the PIANO (in Freedom base) and for the GUITAR also. The top.
-- EXO OutFit texture, icon and on Player, fixed (see screenshot too)
-- Fixed mark (a language error) on Knife: it's PROOF MADE and not PROF MADE. Better designed too.
-- You can enter in stores with your weapon (traders cannot be killed).
-- In CORDON, trader can sell ammos for the AK74 (5.45 x 39ap/fmj) after the Wolf's quest.
-- QUESTS by Sidorovich give x3 reward money: that is because you need a bit more money in first level.
-- REPAIR Cost is proportional to your distance from Cordon (sidor>barist>scient>freed).
-- NEW Rostok' BARMAN figure.
-- More general AVAILABILITY about strong and medium outfits, weapons and ammos in BARIST shop
-- FREEDOM Trader has unlimited money as all shops.
-- FLOWERS added
(Not much obviously, but just for a little variation of the usual ground.
So.. discrete and appreciate presence and not for all levels due different conditions.)
Now a must!
-- AUTOMATIC SAVE more correct and functional: min. 10 minutes - max 25 minutes
(if you are using Inventory and/or Trade or while you are in an intensive Fighting. Maybe a bug)
from last Save. Real time.
-- Fixed the bug (eliminating the useless and not working notification) of ARTEFACTS found in PDA - Stat
-- REPAIR MOD multilanguage added. By default.. language is ENGLISH.
It works after the WOLF's quest.
-- You can use the MaxCompassMODUpdated inside main .zip file
replacing the default COMPASS (new is a bit bigger than my old modification).
(You can see the difference in screenshots)
-- You can use the MaxAKM mod, inside main MOD, for get the nice reskin.
High details. (See screenshots)
Delete or rename folders/files created (gamedata folder)
5. Legal Agreement
Feel free to use this MOD and have fun with your new STALKER SHOC!
Just give credits to me (and/or MOD), if you use some file.
This MOD comes out as STAND-ALONE!
So.. any overwriting, modification or mixing/merging it with others MOD or single files can cause a crash.
Pls.. dont ruin it :)
6. Thanks to:
> GSC "STALKER - SHOC" programmers. They are the BEST in ideas and innovations.
For the best and most various game never realized, with the best AI and "life" of NPCs and world.
> stalker.filefront.com staff
> me.. :) for a lot of time (but I had a lot of it in last month)
testing and doing all alone...
> you all... (uhmmm.. not so much but VERYYYYYYY GOOOODDD ^^) for your patience.
And thanks for some suggestion by email too. Really appreciated.
I think.. I am sure.. I did a good and great work about this MOD.
Having time I esaminated with calm all features and now it's very nice.
7. PICTURES/screenshots (no dynamic light & no aniso in game - with jpg compression)
8. README file (this) in "MaxFinalMOD-INTERNATIONAL.zip"
9. ADD ON
-- Dont care absolutely about red warnings regarding musics/sounds added by MOD (and visible only in console):
Pratically they means: these files have other ogg values and vendor code. Obviously.
-- In some file (internal strings) I have wrotten: "Dont care about editing error".
That is because by default Windows opens .xml files with your preferred browser (like I.E) and you
dont see immediately inside.
Just use a simple text editor (like Notepad.exe) to open them.
-- Add -nodistort at command line of the Stalker launching icon
It avoids the "effect" on weapon when you shot
and decreases the anomalies globular effect (though they become less visible).
You can gain some FPS by that.
Some KNOWN BUG (little or great...) that now I can just remember about GAME (not the Mod):
-- sometime in FREEDOM camp, sentinels on main tower "walk" on the AIR.
-- many inanimated items dont stay exactly on ground but on AIR (few distance/height)
-- in YANTAR, Kruglov (if he lives) can block the metal door of the Shop/Laboratory and you can be trapped in,
or you cannot enter (solution, almost always valid: save and reload)
-- in YANTAR, after the analysis, Kruglov (if he lives) can block the metal door of the Shop/Laboratory
and you cannot enter (solution: save and reload or kill him ^^)
-- many DIALOGS wrong (question/answer)
-- many PRICES wrong and not corresponding item's quality/value (I have fixed only some of them... those more "visible"...)
-- in YANTAR, around shop/laboratory, you can have a randomly crash after DUTYs come to guard
and/or you interact with them. (Fixed?)
-- Some treasure chest is empty, though is signaled on PDA as active
-- you can listen guitar-harmonica music when NPCs have not more a guitar or harmonica in their hand/mouth.
-- in CORDON you can see some "ghost" soldier at Southpost. If you shot him, he can desappear
(though your Warning visibility red - red color in the MOD - line is always high)
-- cars (added by MOD) can have bugs (and sometime enemies cannot see you inside)
-- features of some mission (NPC wrong presence, repetition of dialogs, etc...etc..)
-- sometime you can see only the particular light presence of ARTIFACT, but artifact there is not
-- sometime NPCs target the sky and not the player
-- sometime some NPC look stucked or they stay, quiet, one (too) near other
-- sometime ARTIFACT can enter in a "solid" object and you cannot more grab it.
-- sometime GRENADE doesnt work with key 4 (solution: press casually some other key and/or save and reload)
-- sometime you can be stucked speaking/trading or just near professor in YANTAR shop/laboratory
(solution: save and reload)
-- many TREASURE Chests are empty, though in your PDA they result active.
(solution: just DROP something in those and after TAKE ALL. PDA treasure signal 'll go off...
so you dont return there for nothing)
-- you can grab items from various closed(!) boxes and cabinets (example... in Borov zone)
-- some error of animation for some weapon's reload: visible only in not default 3° person view
-- many outfits has pistol visible, also when you have not any pistol: visible only in not default 3° person view
-- sometime you can "see" NPCs (some piece of..) behind, or through some wood, wall, metal etc. etc.
and for sure others that now I forgot, but it's ok.
THIS MOD REQUIRES A NEW GAME and your OLD SAVEs are not valid.
Then.. start a new experience, embracing all sides of STALKER.