Evert up and down without the need of an eversion point!
Master of Eversion Remake
In Eversion, you can evert at eversion points. But why restrict yourself to these points? Why see the available worlds in only the one or two eversions that the game allows you to access? This tiny little script modification allows you to evert up or down at will, wherever and whenever you want, in addition to letting you use the eversion points normally. As well, it lets you go below and above the intended eversions at your own risk.
As this is not intended for normal gameplay, expect errors and bugs to happen.
To evert up: Hold the Evert button first and press Down to evert upwards by one level.
To evert down: Press the Down button to evert downwards by one level.
The aforementioned controls rely on the game's settings and not the keyboard directly. So if you set your movement controls to the WASD scheme, the Down button will be the S button on your keyboard. Same for the Evert button.
1. Identify the version of the game that you have. The latest freeware version is identified by its simple pixel art style, while the HD/Humble Bundle version is identified by background art and higher resolution imagery. The Steam version however is sold on Steam. Enter the folder representing your version.
2. From the mod's files, if you don't want to go below Eversion 1 or above Eversion 8 (as getting out of bounds may crash the HD version, while going lower in the freeware version will lead to some interesting eversions), enter the Restricted folder. If you do want to take the risk and breach such boundaries, enter the Unrestricted folder.
3. Copy the player.rb file in the folder and paste it into the 'scripts' folder inside your Eversion directory, and overwrite.
1. Identify your version of the game as explained above, and enter the folder pertaining to your version.
2. From the mod's files, enter the Original folder.
3. Copy the player.rb file and paste it into the 'scripts' folder inside your Eversion directory, and overwrite.
The down button is never used in gameplay. Usage of eversion points must be left unaffected. With these two ideas in mind, the modification was developed while revolving around the Down button, hence why it is integral to the usage of this modification. The usage of eversion points was another obstacle that was met, as they must retain their original usage in normal play. That is why the Evert button wasn't as integral to the modification as the Down button was and is only required for everting upwards. I hope this explains the design choice behind it.
The Eversion HD and Eversion Freeware modification were made on the 11th of December, 2016 (same date I bought Eversion HD on Humble Bundle). The Eversion Steam modification was made on the 28th of December, 2016.