These are just map updates for my mini game Lost in Time. If you already have downloaded the mini game, you will need to download these maps. If you haven't downloaded the mod yet, then download both and use these maps to replace the old ones.
Replaced the bubble emiters in each level with a portal, so it's easier to spot, and just looks neater.
Moved the bosses and some other monsters away from the door switches as they were pressing the switches to open the doors, canceling the whole purpose of the game.
Changed a few of the text in the clues to make it clearer as where to go next.
...and a few other minor things.
Known bugs and issues:
When using a reflecting weapon upgrade from the RPG Mod, it interferes with the clues and key pick ups, as it classes it as damage.
So far there is nothing I can do abut it, so just switch to a non-reflecting weapon while reading clues or picking up keys.
Sometimes the doors wont open if you are to close to them, as it also classes it as damage, so just move away from the door a little to be able to open it.
The spikes trap on the green section of the Egypt part 2, sometimes wont kill you.
I will solve that issue in the next update.
Tips for using the RPG Mod and Fantasy Mod:
As the monsters become very powerfull with the RPG Mod, here are some tips to win the game.
Flak cannon is very powerfull here, so use it often.
Piercing weapon upgrade is also very powerfull, so try to get a piercing weapon.
There are some hidden redeemers, try to find them.
I will add some more deemers in the next update.
There are item spawns by the player spawning point, so make sure to stick around a little to pick them up.
Some levels require you to have boots of flight, or magnetism.