Patching a visual glitch that popped up last release and perfecting the automap.
MacenWolf 1.16. It's just another of those maintenance releases that keep happening whenever we learn of yet another little bug or detail of the original engine that I never thought even existed. This time, we're fixing a visual glitch introduced by accident in the previous update. Perhaps more meaningful is automap behavior. So far, MacenWolf has handled displaying doors on the automap in a way that was arguably more advanced than Mac Wolfenstein, but not faithful. The original automap behavior is now accurately reproduced, and you can in fact toggle between the two by playing with the Classic Player Set switch in the game's options. Thanks to Dermuda (of course) for pointing out these issues.