Modding Tutorials for Deus Ex Human Revolution.
For People who want to learn how to mod the game.
This list of tutorials for Deus Ex Human Revolution explains :
- How to install mods- How to add files to a mod
- How to find the characters ID
- How to mod the items and weapons (size, stacking, effects,...).
- How to mod the augmentations.
- How to replace the items sold by the merchants.
- How to replace items on the maps / levels,Additional :
- List of all the playable items ID codes when they are in the player's inventory
- A big (but uncomplete) list of the ID codes of the items and characters when they are located in the game's maps/levels.
These tutorials are composed of text and pictures.
Would you know anything about what files control the flow of conversations in HR? In the bigfile.filelist you refer to I can see the locals.bin file, which is a plain table of text strings, and a large tree of files under pc-w\audio\streams\vo\eng\, which supposedly contains all dialogue lines apparently grouped by area, character, and some dialogue ID (among other things), but I can't find any relation between them - which audio line corresponds to which text in locals.bin, nor in what sequence lines should go in each conversation, and where is conversation logic stored.
If you have any insights about these questions, I'd greatly appreciated that.
Also: the Gibbed's Tools version that I use (downloaded from moddb) sends an awful lot of files into default\__UNKNOWN folder. Is it the current state of events with the tool? Has nothing more conclusive been designed?
As I understand, the DRMDecompress tool should unpack a .drm file passed to it as a parameter. Yet when I launch it nothing happens, except that file's date changes to "now". I assume that the archive is repacked immediately into itself (or into the new fie if I set a second parameter), but no intermediate folder of unpacked files is created... which means that the command does effectively nothing useful, since where it would take new content from? The -help key only lists "-help" among program's options, which is not really -helpful.
For the _UNKNOWN folder, the only thing I can say for sure is that mostly of its files are used by the DLC quest "The Missing Link".
As for the files which control the flow of conversations in HR, I don't know anything about that.