A version of the excellent Almost Everything Visible When Distant mod that greatly reduces the performance impact of the original.
Light VWD (Visible When Distant) Oblivion MOD
(This mod was not tested on Oblivion 1.2, but there is no reason why
it would not work)
What is this?
This mods uses the meshes and textures from famous "Almost Everything VWD" from
Igge to create a light version which have non-existent FPS impact and can be used
in low-end systems, to do this, this mod only changes Ayleid Ruins near the Imperial
City, some at Miscarcand and one near Bruma, as follows:
1. Only tall and prominent structures from such ruins are VWD, and even than not
all: mostly the ones facing the Imperial City or roads.
2. Only ruins TRULLY VISIBLE from the Imperial City (you might want to install a
mod which allows you to go to the top of the White Tower) have been added, this
means that some ruins, though near and in sight of the Imperial City, are NOT
included because they are behind dense mass of trees.
3. Since Igge's AEVWD did not include meshes and textures for Wayshrines, some
Ayleid arches were added some Wayshrines, just so you see that there is "something"
This mod is also optimized in the way it does not include all Tamdriel LOD files,
only the cells changed by the mod. Your \Data\DistantLod will not have 10.000 .lod
files for only 20 be usefull (AWVWD suffered from this problem)
How to install / uninstall
Installation is the usual procedure, just unzip the mod into your DATA\ folder and
select LightVWD.esp at Oblivion. If you have several mods, it's safe to enable this
as the last or the first. All the esp file does it flag VWD on the appropriate
structures and adds a few new structures near 3 wayshrines/wells.
Uninstall is also simple. Just remove all the .lod files from the DistantLOD folder
(not all files, some might have been added by other mods, specially .cmp files. When
uninstalling AWVDW do not delete DistantLOD folder, only the .lod files too). Delete
the Meshes\Dungeons\AyleidRuins\Exteriors files that end with _far.nif, and delete the
Savegames that were saved while this mod was enabled might still show the distant
structures with a black texture. This is IRREVERSIBLE, you might want to leave the
Textures\lowres\dungeons\ayleidruins folder just so they show properly. Any other
savegames or new games will not feature them. It happens because the savegame will
save VWD data at some extent.
0.5 beta - first completed release (not public)
Vilverin (the one near the sewers exit)
Wayshrine of Dibella near Clavicus Vile's Shrine (added 3 Ayleid structures VWD)
Fanacasecul (the big one near Weye, west of IC, half on water)
Ayleid Well north of Fort Nikel, East of IC (added 3 Ayleid structures VWD)
Sercen (the one exactly north of IC, on the crossroads to Bruma)
Ayleid Well near Sercen, towards Roxey Inn (added 2 Ayleid structures VWD)
Wayshrine of Stendar, east of IC, near Fort Urasek, south of Vilverin (added 3
lined Ayleid structures VWD)
Belda (on the way to Cheidinhal, north of the road)
Nagastani (on the way to Cheidinhal, south of the road)
Ayleid Well, near memorial cave, north-east of the big bridge
Culotte (bug ruin half in water on the Nibenyan bay on the way to Bravil, east
of the river)
Sardavar Leed (south of IC, near fort Alessia, east of the big bridge)
Kero at www.daisuki.com.br,, you can use the contact form at the site to contact me.
I also check these Bethesda Forum Threads regularly:
Original meshes and textures from "Almost Everything VWD" from Igge, here is his
complete credits text:
BethSoft for Oblivion, Autodesk for 3D Studio Max, wz for FarGenerate.exe, NifTools.org for NifSkope,
PhaedrusQ for part of the polygon reduction, PirateLord for texture path editing, HTF for initial inspirational tutorial video
and The Elder Scrolls Forumites for their input, bugreports, assistance and general encouragement.
TESSource, Filefront, ElricM for mod hosting and xs.to for image hosting.
Unfortunatelly he did not include any forum thread or site for the mod and I don't
remember where I downloaded it from, prolly ElricM.
Re-updated by Skeleton