This is a Realism mod (a mod that affects how the weapons behave
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------------------------- LETHAL ARMS REALISM ------------------------
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SERVER Version BETA 1
Written by James "NastyJim" Ribi.
AKA. [VS-UK]NastyJim
Contact: nastyjim AT vs-uk.co.uk (Replace AT with @ symbol)
Website: www.vs-uk.co.uk
This realism is supported by the [VS-UK] Clan
---DISCLAIMER--------------------------------------------------------------
This realism has been written to add to the enjoyment factor of the game
Call of Duty 2. It has not been intended for decompilation or editting
so please keep the "IWD" file in it's release form, as a "IWD" file.
If you wish to edit the "IWD" file for any reason please contact me before
doing so on the provided email address.
You may distribute the Lethal Arms Realism mod as you please, so long as you
include this readme file with it, uneditted.
If you plan on running a Server using Lethal Arms Realism, please identify
this by adding the initials "| LAR |" in the Server's hostname. This allows
players to see that you support Lethal Arms Realism.
---ABOUT THE MOD-----------------------------------------------------------
Firstly, this is a SERVER-side mod which means that only the server needs to
have a copy running. There is no requirement for clients to play.
Secondly, this is a Realism mod (a mod that affects how the weapons behave
ingame) which places heavy emphasis on a very well balanced gameplay to
ensure that no weapon is overly powerful or weak within the confines of
realism.
All weapons now do an increased amount of damage on a player causing them
to die with a headshot, neckshot or upper torso shot (and in cases where MGs
and Rifles are used, shots aimed at the Lower Torso, Upper Leg will also kill)
as you would expect in real life. This adds a touch of realism to the game
which I felt was lacking before.
For those that are new to Lethal Arms, please take a few minutes to read
through the specific changes to get an idea of what realism alterations have
been made. For those that have used LAR before, this is the first BETA version
for Call of Duty 2. It is heavily based on the previous latest version for
Call of Duty : United Offensive SVR V4 taking many features from there.
Call of Duty 2 Lethal Arms Realism Server Version BETA 1
features:
- Cooking Nades
- Increased Damage Rates
- Balanced Weapon Damages
- More Realistic Weapon Behaviour
- An Increased Sense of Power When Firing Weapons
- Encourages Tactical Gameplay and Clan Planning
- Emphasis on use of Ironsights
- Reduced Nade Throwing Distances To Simulate Realistic Nades
---HOW TO INSTALL----------------------------------------------------------
To install, place the file called "zzz_Lethal_Arms_Realism_SVR_BETA1.iwd"
in your "Call of Duty 2/Main" directory.
Do not attempt to extract any files inside the "iwd" with WinZip or WinRaR.
Please remove any other Realism Mods you might have in your "/Main" directory
as these may interfere with the Lethal Arms Realism Mod. Remove all previous
versions of Lethal Arms Realism.
---SPECIFIC CHANGES--------------------------------------------------------
A brief overview of weapon changes.
Sniper Rifles are extremely accurate at range assuming you can aim correctly!
Shots will go where you want them to go when using the scope. Without Scope,
the Sniper rifles are dreadful - this is to prevent the use of the "Attack
Snipers" (where people run around firing at close quarters without the use of
their scope). If you need to defend yourself at close quarters, the use of the
pistol is now recommended. Overall, Snipers are totally LETHAL ARMS in the
correct hands!
Bolt-Action Rifles, like the KAR98K, LeeEnfield and MosinNagant are very
accurate at range providing you with a superb weapon to shoot enemies with.
The high damage these weapons produce makes them very versatile guns in the
field, and no doubt will be a favourite choice for many CoD2 players.
The Semi-Automatic rifles such as the Gewehr, Carbine, Garand and SVT40 now
fire at a slightly slower rate to prevent them being used like machine guns
however their accuracy and damage have been increased. All rifles have been
tuned to balance themselves out except the carbine. The Carbine fires slightly
faster than the other rifles however is less accurate and does slightly less
damage. Semi-Auto Rifles in this mod as for those who like the high accuracy
of the Bolt-Action Rifles but hate the rechambering time between shots.
Granted, these rifles are not quite as accurate as the Bolt-Action guns however
their increase rate of fire make them a very favourable option instead of
the bolt-actions.
However, if you find the fire times of those rifles still too slow for you
then you could try the Machine Guns: the MP44, BAR and BREN all of which are
very accurate when using the Ironsights although have some kick. These are
also high damage weapons and will kill first time in the head or upper body
as you would expect. Again, these are accurate at range and combined with their
high rate of fire makes the Machine Guns a very flexible weapon for almost all
combat situations.
But if you're still looking for something with that little bit extra speed and
rate of fire, then you should try the SMGs, such as the MP40, Thompson, Sten, PPSH,
GreaseGun and PPS42. These have now been balanced out well to give no bias. It's a
joy to run up and spray the hell out of an unsuspecting victim with an SMG, giving
them no chance to even blink. The SMG's lethal effectiveness will no doubt make
it one of the most popular weapon choices available, especially on the smaller
maps. To balance out, the SMGs also have quite a large kick and recoil rate
which make them inappropriate weapons for mid to long range.
Pistols now fire more like real pistols do, with more of a kick and less accuracy.
Their rate of fire and damage is not far from what the default settings were. A
shot from a pistol in the head will kill. To get the most out of your pistol,
it is advisable to take your time aiming your shots rather than firing fast and
randomly.
Grenade throwing distances have been decreased slightly and their explosion
radius increased. The nades have been balanced according to their weight: Eg;
the German Potato-Masher can be thrown the furthest but do the least damage,
whereas the American Frag Grenade can be thrown just over half the distance but
do twice the damage. To get the best out of your grenades, you should run and
jump to throw them their furthest. Cooking nades is now available by holding
button.
Bashing for all main weapons does kills first time, unlike the original game.
This was to simulate soldiers being incapacitated due to severe knocks.
Overall, all weapons have their pros and cons when it comes to their usefulness
in different situations. (Although I'd like to think that they all have more Pros
than Cons!). I spent a long time finding a perfect balance between all weapons to
enable their effective use. Unlike the original game default realism, there is no
bias as to which weapons are best and worst. Each are best suited to their own
unique situations which makes every weapon useable and a joy to play with.
Weapons are designed to suit your prefered style of play - for example, if you
like getting up close and personnal then the SMGs are your best friends, or if
you prefer the challenge of shooting small targets at range then the bolt-action
rifles will come invaluable. This is what makes the Lethal Arms Realism Mod such
a brilliant alternative to the standard realism provided with Call of Duty 2.
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I would like to thank you for downloading this mod and I hope you enjoy using it.
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NB:- Please note that this is a first BETA version and is likely to be
updated shortly. Please keep an eye out further versions and improvements.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.