A score-based platformer/arcade game in which you must endlessly jump from platform to platform, destroying other shapes ("lines", triangles, and squares) by colliding with them without touching their corners - however, each kill increases your speed and missed kills decrease your score and speed. A tribute to Super Hexagon and Super Crate Box and my first game in Gamemaker Studio. This game also has controller support (x360, haven't tested with other brands/types) Music is coming at a later date if I can manage it, atm the game just has little tones when you kill something/die. I am not affiliated with Super Hexagon, Super Crate Box or their respective developers in any way. The sprites, font, and code used in this game are entirely of my own creation.
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I just realized that there's a pretty crippling bug which stops the double-jump from working if the player jumps from the edge of the platform. I already know exactly what is causing it and it only requires altering about 2 lines of code, so I will do this tomorrow sometime.