A score-based platformer/arcade game in which you must endlessly jump from platform to platform, destroying other shapes ("lines", triangles, and squares) by colliding with them without touching their corners - however, each kill increases your speed and missed kills decrease your score and speed. A tribute to Super Hexagon and Super Crate Box and my first game in Gamemaker Studio. This game also has controller support (x360, haven't tested with other brands/types) Music is coming at a later date if I can manage it, atm the game just has little tones when you kill something/die. I am not affiliated with Super Hexagon, Super Crate Box or their respective developers in any way. The sprites, font, and code used in this game are entirely of my own creation.

LEAP 1.00 (obsolete)
Polygonivore Author

I just realized that there's a pretty crippling bug which stops the double-jump from working if the player jumps from the edge of the platform. I already know exactly what is causing it and it only requires altering about 2 lines of code, so I will do this tomorrow sometime.

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