Latern of Worlds, is an RPG game based on Arabian mythology and the tales of 1001 Nights.
Lantern of Worlds is inspired by older games like the Quest for Glory and Eye of the Beholder series, and is supposed to be the first in a trilogy of games, each based on a different world mythology.
At the beginning of the game, you enter the Great Tournament, where you must do battle to become the new Royal Adventurer of Idunia. After this is accomplished, your real adventure begins.
In the second part of the game, you have just completed a diplomatic mission at the courts of Sultan Mehmet the Magnificent.
On your way back to Idunia, however, dark forces plot your undoing. You are left in the middle of the ocean, in a small lifeboat, with nothing but your wits and your determination to survive.
Luckily, you spot an island in the distance...a desert island, where many adventures await you!
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I tried your demo.
I must say the art is especially well done.
I appreciated the character designs. The male is reminiscent of Viking warriors. The female also looks good, nice to see practical armor.
There are a few misspellings here and there, but overall the writing is very good. Your narration isn't too bad either.
I especially liked the mention that you can name your weapons- to my knowledge, this is a frequent occurrence in Irish and gaelic mythology.
The music is good. In certain encounters it really fit the mood, such as with the underground tree who gives you the riddle.
I enjoyed the variety of encounters; are they at all randomized?
However, I found myself beset with frequent stuttering and a single crash.
I'm running a laptop with 4GB of RAM, so I can't exactly run Crysis,
but I should be able to run this without any problems.
Optimization can wait until you've completed much more of the game though.
Overall, I like what I've seen so far, with the large amount of content in this demo, and I look forward to the next update.
A few questions:
Will the player ever be given the opportunity to change their appearance?
I.e warpaint or a change of armor?
Will the riddles and puzzles increase in difficulty as time goes on?