During the last weeks we have been working on advancing the main development of Lamentum, the main course of the plot and fixing bugs.
We have focused on fixing the bugs that you have sent us through the feedback of the demo. Thank you so much for all the comments and opinions!
Hi!
This is the first blog we publish since we successfully achieved the funding of Kickstarter.
We want to be as transparent as possible and periodically publish our progress. That is why we will be publishing more information and updates through our social networks, our website and Kickstarter updates.
During the last weeks we have been working on advancing the main development of Lamentum, the main course of the plot and fixing bugs.
We have focused on fixing the bugs that you have sent us through the feedback of the demo. Thank you so much for all the comments and opinions!
With all these bugs fixed we have updated the demo and it is now available on IndieDB
Link version 1.1.2:
Fixing these bugs is very important and helps make Lamentum a better game.
We are also preparing a future blog post where we will narrate our experience with the Kickstarter campaign. It was a very intense month and we learned a lot of things that we think could be interesting to share.
Thank you all for helping us!
If you find any bug or have any suggestions, do not hesitate to contact us, it helps us a lot.
List of all the bugs we have fixed:
- Fixed interface button selection system.
- Fixed bug related to teleport (I could leave you in an empty area if you leave and quickly enter a site).
- Fixed sounds of teleports, when fixing the previous point some sounds stopped being heard properly and cut sharply as when opening a door.
- Fixed bug with open inventory allowed collect items.
- Fixed bug with open inventory allowed talk to NPCs.
- Fixed bug when killing enemy in basement, when leaving and entering, enemy appeared but did not move.
- Fixed a bug when killing the enemy in the kitchen. (cause an error with the audio).
- Fixed bug when using the shovel. Clicking twice repeat the animation.
- Fixed bug when spawning enemy in kitchen. Enemy stop when leaving the ground.
- Improve enemy movement in the kitchen. Related to pathfinding and navmesh.
- Fixed bug that allowed to pick up mannequin hand without pushing furniture.
- Fixed bugs related to sounds in animations.
- Fixed bug related to the keys, some were not removed from the inventory when opening a door.
- Fixed some decoration layers.
- Added sound when key appears on the floor.
- Fixed bug in teleport when falling on the ground, allowed you to move and caused new bugs such as skipping dialogs.
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