till v0.80 description of kof mod: ____________________________
the description after v0.5 you can see at related articles and its page comments,
Fist ModeV0.50 Change:
1. Eight Gods-related injury determination adjustment: adjusted to z∈ (-∞,∞) (forgotten z) damage zone in the octet-round doughned circle of the oxy plane originally estimated with an animated effective damage point With the estimated effective damage point as the circle plane range of the oxy plane center forming the capsule shape range in a certain z-range (the difference between the upper and lower person height), the previous judgment is not uniform to the enemy of the vertical screen, especially the skill range is more confused, adjusting this may strike the range a little more appropriately, It is easier to make the position of the screen damage point effective for units in the same vertical, closer range.
2. Adjust the eight gods taunting V action - laughing and laughing dead Z value, originally a little off the ground.
3. Add the animation process that makes the Eight Gods fall to the ground without being affected by the attack mirror.
4. Resident farmers add a mushroom head expression figure
5. Fix camp interface Octoan full animation preview Because the last battle in the laughing animation is not complete when the exit battle caused the camp preview locked in the exit animation frame.
6. Adjust the initial and load interface
7. The large map temporarily adjusts back to the original mission map terrain
8. Increase the X-force displacement in the direction of the stripping to the reverse peel