Simple mod which adds grunt sound effects whilst jumping and landing.
Based on an idea of OG_Grinskin91 which turned out to be basically a port of this Fallout 4 mod.
Features
- Player jump and landing grunt
- Includes all three sound packs of the original mod
- Fully configurable via MCM with the following options:
Volume, Voice, Time Delay, Chance for Grunt
- Also features an additional mode with increasing chance for a grunt sound, the lower the stamina is
- Sounds will not play with enabled breathing sounds whilst wearing a gas mask with respirator.
Preview
Credits
elzee - as I used the same sounds from the original Fallout 4 mod
Haruka - for making EFT jump/land sfx as this addon initially started as an expansion of that
OG_Grinskin91 - For the original idea and testing my changes. Thank you :)
Changelog
None so far (:
License
Everything contained in this addon and made by me, Singustromo, is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
This means you're allowed to redistribute and/or adapt the work, as long as you respect the following criteria:
- Attribution - You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- NonCommercial - You may not use the material for commercial purposes (this includes donations).
- ShareAlike - If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
For the work that wasn't made by me, unless a license is specified in the Credits or in the files themselves, consider these works proprietary. If you want to reuse those, please get in touch with their original authors.
Reserved
Preview not working
It should work now. There's also an alternative link below the video.
will this eventually get gas mask jump and land sfx?
I'll see what I can do. I'd love to have that feature myself. I have not done any attempt to synchronize the sounds as of yet, as this involves a major modification of actor_effects to my knowledge.
Nice, ill use it thanks
Amazing work :)
Thanks! :)
Nice job.
Thank you :)
*quake jump sounds detected*
Doesnt seem to work for me, Im using this mod that might be the problem. Im not hearing any sounds.
Moddb.com
Unfortunately I do not have the slightest idea why you're not hearing any sounds. I've tried to replicate this together with the other addon. Everything worked as intended.
Maybe too many sounds are constantly playing at once? I've read that this can lead to 'missing' sounds because the engine only plays up to a certain amount simultaneously.
Very nice job, i really like this mod, it gives so much immersion
Thank you :-)
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Fatal Error
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Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] ....k.e.r anomaly 1.5.2\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
LUA error: ....k.e.r anomaly 1.5.2\gamedata\scripts\jump_grunts.script:104: attempt to call global 'nextTick' (a nil value)
Check log for details
stack trace:
Press OK to abort execution
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ОК
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This can only happen, if you have partially installed modded exes.
Particularly, you forgot to copy the gamedata directory.
You also need to do that with every modded exes update.
can report, i also have same crash despite have updated modded exe
Same here.
[01:27:51.055] FATAL ERROR
[01:27:51.055]
[01:27:51.055] [error]Expression : <no expression>
[01:27:51.055] [error]Function : CScriptEngine::lua_pcall_failed
[01:27:51.055] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[01:27:51.055] [error]Line : 262
[01:27:51.055] [error]Description : fatal error
[01:27:51.055] [error]Arguments :
[01:27:51.055] 1 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
[01:27:51.055]
[01:27:51.055] LUA error: c:/games/efp\gamedata\scripts\jump_grunts.script:104: attempt to call global 'nextTick' (a nil value)
[01:27:51.055]
[01:27:51.055] Check log for details
[01:27:51.055]
[01:27:51.055]
[01:27:51.062] stack trace:
[01:27:51.062]
! [01:27:51.062] [LUA] 0 : [C ] nextTick
! [01:27:51.062] [LUA] 1 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
! [01:27:51.062] [LUA] 2 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(82) : play_grunt_sound
! [01:27:51.062] [LUA] 3 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(134) : func_or_userdata
! [01:27:51.062] [LUA] 4 : [Lua] c:/games/efp\gamedata\scripts\axr_main.script(271) : make_callback
! [01:27:51.062] [LUA] 5 : [Lua] c:/games/efp\gamedata\scripts\_g.script(118) : SendScriptCallback
! [01:27:51.062] [LUA] 6 : [Lua] c:/games/efp\gamedata\scripts\_g.script(1292) :
really good addon
Я не знаю ты русский или нет, напишу на английском
In the GAMMA modpack, no sounds are played when wearing a mask. If the mask is removed, everything works. Is that what it's supposed to be?
theres no jump sound with gasmask equipped :S
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...talker/anomaly-1.5.1\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
LUA error: ...talker/anomaly-1.5.1\gamedata\scripts\jump_grunts.script:104: attempt to call global 'nextTick' (a nil value)
It happens when you try to jump
DTLX upgraded