Superior AI 1.08 promises new tactics and enemies. Many countless adjustments have been made to increase AI effectiveness in unit compositions and counterplay. Pretty much the normal improvements you can expect from the usual mod updates.
I personally have less confidence in this release, though it does fix a lot of issues and as far as I'm currently aware every AI isn't bugging out now.
I am deciding to release the unfinished experimental Builder AI too.
Ever wondered what would happen if AI could build walls, play against builder. But don't have high expectations they place them rather randomly.
If I could fix that I would, but there's a lot of limitations. Builder wasn't included in 1.06 because of how experimental it was initially. Further work may yet be done to the Builder AI type, and then perhaps given proper names.
You may be wondering why I wouldn't finish it, well... It's because I just don't really want to right now, I have a lot of plans to change for the next version but I'm not even sure I'll be releasing that.
I once again worked hard trying to figure out how to make AI use chronorift and toxic corrosion, to no success. They seem to refuse to ever use these abilities.
Despite what I failed to accomplish, there is plenty of success stories within this version, it's truly been a long road. The new AI types the, "FlowStorms" should provide a breath of fresh air from the normal predictable behaviors if you're used to how the Superior AI normally play.
Now I'll explain what FlowStorm AI are.
The FlowStorm AI are designed to take the early game a bit easier, a bit more conservatively.
You'll see some small attacks early, to try to pick apart any weaknesses you may have early game.
This is the "flow".
However after a certain time the AI will then produce a massive force in which they will attack in a very decisive manner, unlike other attacks you've experienced by the Vanilla AI, or Superior AI. This attack will not pull back, it will try to end the game then and there if it can.
This is the "storm". Hence the name FlowStorm.
Now the FlowStorm AI can also try to end the game early if it finds the opportunity, so don't get too overconfident.
These AI aren't necessarily better than the normal Superior AI, they just have a much more complex attack pattern and are smarter when it comes to ending a match.
I hope they provide a fresh experience for you to play against.
In this update I've also included an AI list so you can search names to find out what the AI does.
I added a (Flowstorm) to the names of the AI who are of the FlowStorm type.
Please enjoy 1.08, it may be the last version.
The potential for a 1.09 is still out there though.
I think when I am officially done with the mod, I will release the source code for the latest released version.
Special thanks to H20||Chris for helping so much with inspiration and testing over this time.