Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.
JJJJJJJJJJ OOOOOOOOOOO AAAA
J O O AA AA
J O O AA AA
J O O AAAAAAAAAA V2.5.2
J O O AA AA
J O O AA AA Full Version
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By xxT65xx
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Description->
Allows you to play Jedi Knight II: Outcast missions on Jedi Knight III: Academy
as well as making some small adjustments to base Academy and Adding a new GUI (menu)
Changelog-
v2.1.1
First public release!
v2.5
All missing lines in english are now present,
You can now learn new saber styles (fast,strong) like you could in Outcast,
New GUI,
JKO HUD, lightning, cursors and bryar blaster pistol included,
Force Heal removed from first five missions,
various bug fixes and AI adjustments
v2.5.2
Statues' skin on Valley now load correctly,
can now learn new saber styles in outcast (bugfix),
new 'extras' submenu,
GUI is cleaned up somewhat,
new skins added,
various bugfixes
Instructions->
*Requires an install of Outcast to play Outcast's missions*
->-Place all .pk3 files included with the mod in your base folder
-To play Outcast, rename Academy's assets(#).pk3 files to something like b_assets_academy.pk3
(to make sure that Academy's assets files are read after, and therefore overwrite, Outcast's assets.pk3 files)
-Paste Outcast's assets(#).pk3 files into Academy's base folder
-Run Jasp.exe to play single player, create your character and choose "Start Outcast" to play Outcast
-Run Jamp.exe to play multi-player, Outcast's mp maps should now be available (not tested)
-Credits-
one of the new species is by user Hollywood and some of the new sabers are by HOUHOU.
Credit to User Peanut3143 for additional Kyle skins.
-- Known Bugs->
-Galak Fyyar boss fight does not work on Doom_Shields
-Skating glitch on Yavin_Swamp, problem with map file, unfixable
-Missing Animations from Outcast, looking for volunteers who can animate
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
please upload in the mediafire
I'm pretty sure theres a way around the download block. I'd rather not have to make another account if I don't have to.
I'll take a look to see if I can find a way around it.
Is there a way to play this mod without install of Outcast?
No, sorry. Unless you have some other way of obtaining the correct files, like copying off the disc.
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The game keeps crashing just after the first bar cut scene on Nar Shada. Is there any way for me to fix this?
I'm not having that issue, could you provide any more info? Is your game patched? Do you have any other mods that might cause a conflict? What saber are you using?
My versions of Jedi academy and outcast are both the ones that you get from steam. I have no mods other than this one. I am using the default saber and skin for kyle katarn.
forgot to log in this guest post is mine
That's really weird, but I have heard of strange glitches when using the steam version. I'm sorry but I can't offer any kind of fix if it is steam related. You can always use the mission select feature I added under the "Extras" menu to skip to the next level. Sorry about that.
jedi academy rocks
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Great looking mod but in the first 5 minuts found some issues . rename org Ja pk3 to b_ assets*.pk3 as suggested. put original steam jedi oucast assets in to ja base folder. running joa_v2.5.2 folder as mod in setup menu . First off no inventory so no way to use bacta tanks ir goggles ect. Stuck at first secret when you take a right into big room from . halway after blowin the doors open and using eleveator.. go straight and take elevator down.. secret elevator wont go back up. not a master coder my self and have worked as farmhand also. might have done something wrong lemme know. thanx again looks great
correction found way out of first secret. was very dark so hard to find
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Could you please fix the Force Lightning problem in JOA ??
Every time im using Force Lightning, it cause slowdown and LAG.
Overall its an amazing mod, and combining two best SW games (IMO) was an excelent idea.