Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake 2). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.
I am glad to present the latest public alpha - version 1.0.155. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. I am interested in a vast testing of the editor and grateful in advance for your comments and suggestions!Visit the official website for more information.
Install notes: Jackhammer requires Qt 4.8.1 and OpenGL drivers installed on your Linux machine. Please install to the home directory (as installer suggests) to avoid problems with write permissions.
Copyright notice: Jackhammer is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of VHE is intent because many modders got used to the familiar look and feel; any proprietary graphics incorporated into Jackhammer Alpha will be replaced ASAP and is provided only for introductory purposes.
>Related Engines
>GoldSource, id Tech 2, Quake Engine
имеет смысл ксаш добавиь
Xash is not officially supported, especially XashXT (e.g. there is no SQB, but Jack applies SQB to models when calculating rotation matrix). And there is still no nice fgd with entity help and Jack-specific features.
Linux Powah!
i get:
/home/ryuq/Jackhammer/./jackhammer: error while loading shared libraries: libQtOpenGL.so.4: cannot open shared object file: No such file or directory
how can i fix it?