This mod overhauls intelligence. It used to be called "Better Intelligence", so if you are using and like that mod, I recommend you upgrade to this version. This mod does many things to change intelligence, including learning from book reading, learn mo
In vanilla Oblivion, Intelligence is a boring attribute that simply means "Click me for more Magicka points", which does no justice to the single most important characteristic of mankind. So I have decided to overhaul this disappointingly simple attribute into one that is more realistic, provides more roleplaying possibilities, is useful to any character class, and can be obtained by any character. The total affect is added Realism, Roleplaying, Depth, and Strategy.
Intelligence now represents your ability to learn from the world around you. A smarter player will be able to learn skills faster, learn more quickly from trainers, be able to train more per level, and even learn more from skill books. These new features are balances by two things. The first is the obvious fact that choosing Intelligence prevents you from choosing other attributes that provide immediate benefits, while the second is that I have reduced the Magicka yield of Intelligence so you only receive one point of Magicka per point of Intelligence. The rest of your Magicka is based on your Magical skills (Alteration, Destruction, Mysticism, Illusion, Conjuration, Restoration). Not only does this balance Intelligence, but it makes it so that a smart non-magic user won't have as much Magicka as a highly skilled Mage. This is also necessary so you don’t have warriors running around with 200 + Magicka and no idea how to use it. The last important feature is what allows non-magic characters to gain Intelligence so that they can actually experience its benefits. Reading enough books in the game will now improve your Intelligence (give you knowledge and sharpen your mind). But to receive this benefit you must read the novel long enough, which will take different amounts of time based on the actual length of the book.
This mod creates a lot of possibilities for character development. You can now choose to have a smart adaptable warrior instead a brute who relies solely on Strength and Health. Due to the fact that he learns faster, the smarter warrior would be more skilled, and could even have a wider array of skills than a brute, allowing him to be a more adaptable and strategic fighter. A stealthy character would benefit even more from being Intelligent, as they rely on their skills both to survive (sneak, blade, athletics) and to get rich (sneak, security) while their attributes are just support factors. There are many possibilities, and rather than list them all I will state the final point. Intelligence allows you to be more creative with character growth, giving any adventurer type a new option; the opportunity to choose skill over the blunt power of attributes. It is Important to read the details of the following feature list, as this mod does not just edit the existing game, but adds completely new aspects to it.
*Here are the specifics of each feature so you understand what is going on. But I recommend that when actually playing this mod you try not to think of the. Instead play normally and enjoy the added realism and roleplaying possibilities.
Each Feature has several settings to choose from that allows you to play the mod to your preferences. You are able to choose these settings at the start of the game, and are also given a spell that allows you to alter your settings at any time.
Intelligence is directly linked to the rate at which you gain new skills. A higher Intelligence will make every use of a skill contribute more to its growth. At 30 Int the rate will be lower than normal, at 35 it will be normal, and at 100 Int it will give you the maximum benefit. You will see the greatest difference early on, and as your Intelligence nears 100 the rate will continue to increase but at a slower rate. You have three options of skill speed. The default can increase your skill experience by a maximum of 1.5 times the original at 100 Int (cutting a third off of skill leveling times) while the slowest setting creates a maximum of 1.33 times the original and the fastest setting creates a maximum of 2 times the original (cutting the times it takes to level your skills in half).
Ex. At 100 Intelligence with the Default option, if it would have taken 100 fireballs to level up destruction, it will now only require about 67 fire balls.
As you gain more Intelligence you will be able to train more times every level, and pay less to do so. You will be able to train more because a smart adventurer has a greater capacity for learning, and it will be less pricey per session because Intelligence allows you to learn the lesson faster which makes it take less of the trainer’s time and thus cost less gold. At 100 Intelligence you will achieve a max of training 10 times per level. But you have a choice when it comes to training cost, between a range based on the default training value (10 x skill-value) or OOO’s training value (30 x skill-value). If you choose default it will range from (13 x skill-amount) at 30 Int to (6 x skill-amount) at 100 Int, while if you pick OOO it will range from (36 x skill-amount) at 30 Int to (22 x skill-amount) at 100 Int.
Now reading enough will actually increase your Intelligence. However you only gain the benefit of reading a book if you have it open long enough. This partly balances the new benefit by making it cost a resource (time) and gives players an incentive to actually read the abundance of literature Bethesda has provided for us. Don’t wry though because you only have to keep the book open for about half the time it would take a normal person to read it (assuming I read normally). This allows role-playing fanatics to read everything, and less enthusiastic players to stop when they get bored. You will know when you are done when you receive a small message telling you so. Remember that you must read the books from your inventory for this to work, which requires you to either buy them, or steal them. I have also made the scripts record the time spent reading each book, so you are not forced to read a book in one sitting.
As I said before, the purpose of this is to allow non-mages to gain Intelligence; but in my opinion this also adds purpose and immersion to the originally plain reading system. You can choose between having it require 5, 6, 7, 8, or 10 books to increase your Intelligence by 1 point.
As you become smarter you will be able to understand more of what you read, and better apply it to your life. This allows you to gain more skill points from Skill-Books at higher amounts of Intelligence. You gain 1 skill point at 40 Int, 2 at 65, and 3 at 90. To gain the skill benefit from reading a book, you will need to sit down (figuratively) and read it like any other book.
-Enhanced Magicka System-
I had to balance Intelligence, because all the new features made it way too powerful. The solution was to reduce its magicka yield, making each point of Intelligence give only one point of Magicka. The rest of your Magicka now comes from the sum of your magic skills divided by 3. Not only does this balance Intelligence, but it makes it so that a smart Non-magic user won't have as much Magicka as a highly skilled Mage. This is also necessary so you don’t have warriors running around with 200+ Magicka and no idea how to use it. Basically every three magical skill points will give you one extra Magicka. This feature can be used in conjunction with all the Major Magicka overhauls, although I'd recommend Supreme Magicka.
Unlike Better Intelligence (my last mod), Intelligence Overhaul has a dynamic setup that allows every point of Intelligence to make a difference. This is because I am now using functions to control the changes.
This mod is controlled by a Master script that only activates the other scripts when they are needed. Thus normally, only the small Master script will be running in the background, preventing this mod from slowing your game down.
*If you have version 0.9 of Intelligence Overhaul or ‘Better Intelligence’ Installed then you must uninstall it before installing this version of Intelligence Overhaul.
*Make sure you have Oblivion Script Extender (OBSE) v0011 or later installed.
Extract ONE of my files into your Oblivion/Data folder. Intelligence Overhaul.esp is the normal plugin with all the features, Intelligence Overhaul BJ.esp is combined with Book Jackets (this works for any BJ resolution), and Intelligence Overhaul (No Book Changes) includes every feature EXCEPT 'Reading Comprehension' and 'Book Learning' (for those who want to avoid the incompatibilities these book features create). If you use the file that is merged with Book Jackets you must also download the Book Jackets mod and install the meshes and textures that it provides. However DO NOT use the Book Jackets esp file (normal or BP). The BJ version of my mod is already merged with Book Jackets.
REMEMBER - If you want to play my mod with Book Jackets, install Book Jackets, but do not use its esp files. Just use the BJ version of my mod along with the textures and meshes that come with the Book Jackets mod.
To uninstall this mod, go to the First Edition book store and read ‘Uninstall Intelligence Overhaul’ which can be found on the merchant’s counter close to the candles. The book will reset the values that my mod changed, and provide you with further instructions.
Playing the Mod
You do not need to start a new game to use this mod. But if you do start a new game, make sure you press New Game directly after loading Oblivion. You can never start a new game directly after playing another save, or else the scripts will become confused. If you decide to start a new game and have just finished playing another save, completely exit Oblivion, start it up again, THEN start a new game.
When you start playing you will be asked a few questions concerning your preferences. If you don’t want to be concerned with the exact details, then just choose the default options. You can always change the options later with your “Intelligence Settings” spell that you are given at the start of the game. All you need to remember is that Intelligence is cool now, reading books is cool now, and you need "Magic" skills to get "Magicka". Other than that, get immersed, have fun.
-IS compatible with OOO if loaded after
-IS compatible with mods that change the speed of skill progression like OOO or Bofra’s.
-IS compatible with Supreme Magicka and Mighty Magicka (except for the races plugin) as long as it is loaded after. It is also compatible with most other Magic mods out there, except for Educational Magicka.
- IS compatible with Legendary Mastery, and leveling mods such as KCAS, AF, and SPAM.
-Any mod that directly alters Books will conflict with Intelligence Overhaul, except for Book Jackets which I have already included a compatibility option for. If you want to use a book placement mod, go with the Automatic Book Placer. Book Placement is not compatible with Intelligence Overhaul. If these book related incompatibilities bother you, then use the No Book Changes file I provided.
- FlyFightFlea who has taught me alot about scripting, and has always helped me when asked. If you enjoy this mod you should probably thank him too.
- Phoenix Amon for permission to merge Intelligence Overhaul with his great mod, Book Jackets.
- Bethesda for Oblivion, one of my favorite games.
v1.21 – Skill Bonus to Magicka Increased. Magicka is now equal to
Intelligence + Racial bonus + Birthsign + ( Skillsum/2 )
v1.2 – New Feature: Spell added to change settings at any time. Uninstall system fixed. Skill books fixed, so they don’t give extra bonus. Information corrected in in-game choices.
v1.0 – Complete, Official release. Includes bug-fixes, an easy uninstall method, and a variety of in-game user options.
v0.9 – Functional Beta Release.