ARCHIVED. Old file. Grab 213. Its a full re-download and restart, but worth it.
Set in 2260, a crippled Enclave has just one last team left behind in California as their remnants journey East on the call of their President. The New California Republic has stagnated economically, their political structure wracked by deep corruption that goes to the highest office, and their economy is all but ruined.
A psychotic Raider Warlord, Juan Elsdragon, has assumed control of a vast Raider Alliance collected of the various tribes washed away by the NCR's pacification efforts, bolstered by hundreds of survivalists who resist the taxes and cultural erasure the NCR represents.
You are born sometime before this to a wasteland tribe. Orphaned and adopted by the Wasteland Scouts from Vault 18 high in the San Bernardino Mountains, you and your fellow tribal kin have been raised to be the new generation to explore the wastes beyond the great door. Unfortunately, the legendary Wasteland Scouts before you made powerful enemies, and their Vault remains locked away, hidden in their seclusion.
Until the last night of the Vault-Ball season, when you are thrust into the middle of a conflict started long before you were born...
War. War never changes.
This is a mod for the PC vesrion of Fallout: New Vegas.
All you need to get started is:
Download New California BETA 200. Download BETA 201 PATCH. Put them on your hard drive.
Open your mod manager.
Go to Package Manager. (The same on Vortex, MO2, NMM, and FOMM.)
Select New New California BETA 200.
Follow the On Screen Wizard. (DLC Patches if you have DLC! If not, skip.)
Wait between 2-8 minutes on average....
Open Package Manager again. Select New New California BETA 201. Install. (Overwrite Yes to All!)
Final Step: Don't forget to check NewCalifornia.esm in your load order to activate!!!
And you're ready. Go play.
We have an unbelievably cool community on Discord. If you are also pretty chill or a big damn hero, join us! Help expand the Wikia! Help us patch bugs! Report issues! Post fan art! Lets plays! Go nuts!
There is a helpful guide above, it's just a quick set up process.
You need a mod manger of your choice and the 4GB Patch. Once those are installed, you're good to go. Just load FNC and follow the instructions.
Can I install it manually?
Yes, the same as any other mod. Just unzip and drag&drop the contents into your DATA folder.
Is there an Installer?
After you run your mod manager, it's as easy as an installer. Just select the file in your Package Manager and it will automatically install.
II. Does this mod require any other mods, DLCs, etc?
No. We do have a short Recommended Mods List if you want your game to look like our screenshots and videos, but those are optional.
III. How do I start New California?
Don't forget that New California is started from the New Game Menu!!
Your New Vegas save games will be totally unaffected.
IV. So, this is like what, a DLC?
More like a new campaign. New California runs in the New Vegas engine but it is not set in New Vegas (it's set in New California at a place called The Pass.) At the end we allow you to continue as the Courier (or not). We have a new worldspace not connected to the Mojave and our own independent story made from scratch. All new textures, meshes, basically a separate game.
How long is it?
How many hours? Depending on your choices and play-style, anywhere from 6-8 hours to 15-30 hours if you're a completionist, and because of there are so many branches and hidden opportunities it's extremely replayable. There are 13 endings total, many of which are radically different stories start to finish.
How big is the map?
Very large. About 2/3rds of New Vegas.
Is there voice acting?
There are 16,942 lines of dialogue. 14,877 of which are voiced by characters and non-repeating from 60 volunteer voice actors.
How many quests are there?
48. And that may be a lie, there are a lot more that simply aren't distinct because they emerge as you play. We try to document them all here.
V. Will this break my existing save game or all my mods?
No. We have A List of Incompatible Mods and it is very short. Your New Vegas save will be fine and totally unaffected. It requires starting a new game.
VI. I can't seem to get New California to start. Help?
A -- I installed everything correctly and New Vegas crashes on startup!
You sure? Check your load order.
Run like this:
See if it runs now.
If not, you may have something else wrong with your installation of New Vegas. Check our discord Help channel.
B -- I installed everything correctly and clicked New Game and nothing happens!
Are you running on Steam?
Check your Language Settings and make sure you're running US English.
Make sure NewCalifornia.esm is in fact checked in your load order underneath FalloutNV.esm, above all other plugins, below the DLC.
Turn Archive Invalidation On and Off and On again in FOMM.
Report to Discord #Help or post in the Nexus Forum.
I am using MO2, Vortex, FOMM, or NMM.
That should work on all of them... if you followed our instructions.
Report to Discord #Help or post in the Nexus Forum.
C -- I installed everything correctly and clicked New Game, saw the video, Tackle or Dodge, and Crashed entering the Atrium!
You need the 4GB Patch if you are running Steam. The GOG.com version comes pre-patched so you shouldn't crash at all.
I installed that and it still crashed!
Install it correctly.
Oh hey, it works, thanks!
It did not work...
Report to the #Help channel on Discord or the Forums on Nexus.
VII. The Atrium runs at a really low FPS... So does Union City and Athens-Tec.
Yep. We know. It sucks. We'll patch it ASAP.
#1 -- Don't look directly into the middle of the map from the Gym Hallway and it'll go away. Just get past it.
#2 -- ENB does this sometimes. Rudy ENB is better. If your PC runs New Vegas at 60fps, it'll run this okay.
#3 -- If your PC is struggling with the High Resolution Pack, step back down to the Low Res Pack.
VIII. Can I get to California from the Mojave?
What if I use console commands?
Everything will break.
Can someone mod that in? I don't want to start a New Game.
FNC is almost a totally separate game, so its like asking to port your save from Mass Effect to Fallout 3.
IX. Can I get to the Mojave from California and continue my game after the ending?
Yes! At the end of our BETA 200 Testing, anyway!
For now we are in testing phase. As soon as our mod is fully tested we will turn that feature on at 1.0. We don't want you to break your New Vegas save game while we're still launching weekly and monthly updates that require restarts to take effect.
X. Is this compatible with....
Yes! I recommend it!
Yes! I also recommend it!
Yes! Rudy ENB is what's in all our screenshots.
Keep in mind that our Fade to Black transitions don't work with ENBs, so that'll look awkward.
Not yet. They're making a patch but it may take a long time. It's unreasonably complicated for both of our teams.
Yes. You can play FNC -> FNV -> FTF in one big long save game. (The more mods you have the higher the probability of corruption.)
My Menu Replacer (DARN UI, etc)?
If you want Revelation HUD, apply this mod here!
If you delete New California -- Menus.bsa in your DATA folder, our menus from SGhi.info vanish and you're good to go.
This is also true if you just don't like our menus replacer and want to go vanilla.
This Random Body Mod?
We use Vanilla body types. If you want Big Bouncing Lizard Tits and Centaur Vaginas, that is entirely up to you my friend.
All my 5,000 Weapon Mods?
Yes. Though they may not show up in our worldspace.
All my Combat and AI mods?
Yep. Should be just fine. Report them if they cause problems.
My custom Pip-boy 7 Billion?
Role Players Alternate Start?
We have a short Recommended Mods List.
We have A List of Incompatible Mods.
You might want to check those or report bugs to our #public-bug-reports channel on Discord. Or in the Nexus thread.
XI. Why the name change?
Project Brazil was a working title. New California is what our mod is about.
Did you know there is a board ga--
Yes. It is very cool. You should go buy it. Tell them the sale is from Thain, with love.
XII. Why did you make this game sized mod?
We wanted to learn how to make our own games. What better way is there than to make a game sized mod first?
XIII. Is this on consol?
XIV. Is this coming to Fallout 4?
How hard could it be to port--
VERY. VERY HARD. It would take many years.
But Fallout 4 New Vegas did--
VERY. VERY HARD. You should try it. Good luck!