This mod adds window lights to the houses and buildings at night. They turn on and off based on scripts. Be sure to get the IWR - Optimized patch to reduce CPU resource use.
Illumination Within Revived v0.9.2
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Author: Stryfe
ABOUT
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Based on the original work of Slap and ModMan, this mod lights up the external windows buildings throughout Cyrodil in the evening, based on various scripts that control the time and duration of illumination. Cathedrals, guild halls/inns, homes, and shops are all timed differently to give a staggered feel to the lighting process. All major cities are included.
DETAILS
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This mod is a little bit different than it's predecessor, mainly in the fact that I have made it slightly more modular. This allows people to add or remove lights and/or shutters at will, without having to have multiple versions of the same plugin.
Skingrad window meshes were added to this release, and I am partially done with adding the lights to Skingrad as well. I also MAJORLY cleaned up the ESPs. There was a LOT of junk in there...
FUTURE PLANS
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- Integration of Unique Temples.
- Having the ambient lighting turn on when the actual window mesh appears. They are currently independant of one another.
- Having the shutters appear when the actual window mesh appears. They are currently independant of one another.
- Add 'per room' lighting as is in Skingrad to all other cities.
- Fix Cropsford lights.
- Tweak sunrise/sunset illumination times.
- Completely redo all meshes.
- Consolidate textures.
- Remove curtained windows.
- Add different light levels.
- Develop scripts to light only a portion of a structure's windows vs. all of them at once.
CREDITS
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Slap & ModMan - Base concept and initial work.
Daeger - Some of the initial fixes in the original Illumination Within.
AstroCat - Some of the initial fixes in the original Illumination Within, figuring out that I goofed and swapped the Inn and Shop scripts in IWR v0.9.1.
Grumblepunk - Finding and fixing the mesh issue with chorrol03CT.nif.
klump - Finding the extra lantern in Cheydinhal outside "Brogas Goods and Stores".
Everyone else whom I might have missed!