Description

T stands for: Territories, and maybe Test, because the entire Territories Mod is integrated since this version. This is by far the biggest experiment in Complex Simple. So please read the description below before play, and if you encounter any bug please report it to me.

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Homeworld 2 Complex Simple 1.8T
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BigFoot1
BigFoot1 - - 587 comments

The Territories universes will not open. I get an Exception Processing No **** message! I tried about five same on all...

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botz23
botz23 - - 52 comments

i dont see much new weapon or subs for the hiigaran and big foot whats ur setup for territories mod?

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BigFoot1
BigFoot1 - - 587 comments

I've tried multiple setups with no luck at all.. Now it just crashes to the desktop without an error window. All the other modes seem OK. The progress line is about halkf way opening the universe when it crashes out.

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siliconworm Author
siliconworm - - 1,131 comments

1. Tell me all your skirmish settings as detailed as possible.
2. After crash, immediately go to Bin\Release folder and open Hw2.log in NotePad, copy everthing inside and send it to me (using private message)

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siliconworm Author
siliconworm - - 1,131 comments

To BigFoot1:
Oh I forget to say, I know you have extracted Territories Mod before, did you put the raw files of Territories Mod in your Homeworld2\Data folder? If so, delete the leveldata folder under Data folder! Because any file in leveldata folder could cause interference with the Big file, especially when they have same game type in same file name! In this case, you haved installed the Complex Simple 1.8T correctly, and you can see Territories game type in skirmish settings, but that file could be the original Territories Mod in your Data\leveldata folder instead of the modified one in the Big file, hence when you start a Territories game, the program is still running the old Territories Mod which before modification was not compatible with Complex Simple, and you simply crash while loading!
Am I right? Is this your case?

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BigFoot1
BigFoot1 - - 587 comments

I don't have any folders in the data folder other then Animatics folder. All are big files. It crashes no matter what the settings are.
I will send you the log dump contents..

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Hell_Diguner
Hell_Diguner - - 3,645 comments

What 2D graphics are streached by using custom resolution settings? All I can think of is the lower menu bar, and that doesn't actually streach the words or images, it just adjusts button sizes.

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siliconworm Author
siliconworm - - 1,131 comments

Yes, it stretches pictures, text is not within its influence.

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BigFoot1
BigFoot1 - - 587 comments

The contents of the file hase more then 100 words so I was unable to PM it to you. But here is a link to the file;

Gamefront.com

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siliconworm Author
siliconworm - - 1,131 comments

No! I need to see Hw2.log, not the dump file!

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siliconworm Author
siliconworm - - 1,131 comments

I've seen your Hw2.log, this is a common problem when you have many mods installed at the same time: Moddb.com
The game could remember a wrong race setting from other mods you have installed! So you just need to reset all your races in this mod, remember, there're only two races in this mod: Hiigaran and Vaygr!!!

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BigFoot1
BigFoot1 - - 587 comments

Why does it work OK in other modes, just Territories mode has this problem? I will try resetting the races, but I don't think that is it. I have already tried each of the two races as the player race with no luck.

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siliconworm Author
siliconworm - - 1,131 comments

Tell me all your game settings, or make a screenshot of it

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BigFoot1
BigFoot1 - - 587 comments

I have tried to reset almost everything in the Territoris mode, tell me what you want me to resset from the default settings.

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BigFoot1
BigFoot1 - - 587 comments

OK, universe will open if I do not cpu player 5 and 6, but I get the window telling we to do that. Then it will not open, crashes!

Tue Dec 27 05:49:51 2011
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files\Sierra\Homeworld2\data\locale\english'
Loaded Archive: 'english.big'
Loaded Archive: 'ComplexSimple.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Player1BigFoot
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
Using NVIDIA Corporation's 2.1.2 GeForce 8800 GTX/PCI/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.11.7521)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : C:\Program Files\Sierra\Homeworld2\data
Resetting fp control word.
CmdLine: -mod ComplexSimple.big
Starting Level: data:LevelData/Multiplayer/territories/4P_TRINITY_SMALL.LEVEL
Error: loading research file (data:scripts\Building and Research\Invalid\research.lua) -- FATAL EXIT -- researchmanager/70:! --stack trace-- 0x0048A1EB: GSLobbySessionDesc::operator= () 0x005781E0: getLibraryID () 0x00579086: getLibraryID () 0x0059865E: getLibraryID () 0x00599CDD: getLibraryID () 0x004952A1: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= ()

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siliconworm Author
siliconworm - - 1,131 comments

OMG! I don't have any explanation for your situation. It's possible that your homeworld program remembered some settings from the original Territories Mod or something else! I recommend you to re-install your entire game, or install a copy of it in a new place where there's no other mods, in order to clean all the memories of your game settings.

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BigFoot1
BigFoot1 - - 587 comments

I have another computer, a gaming laptop, (Alienware) with HW2 installed in it and just a few mods, not the Territories mod. I will try your mod it that computer in a couple of hours and let you know what the results are...If it does not work in that computer then the problem is not in the HW2 program, I would think.

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BigFoot1
BigFoot1 - - 587 comments

I had forgotten that I saved a default copy of the HW2 program folder in case a needed to reinstall. I renamed the HW2 folder that I was using and in stalled the default copy with just your mod in it. I noticed right away that the 5 and 6 player positions showed either Hiigaran or Vaygr. My other program just showed cpu for these players no races. The Territories mode opens fine in this new install! :>)
I guess I will just keep this program for you Simplex Mod..
Thanks for your help!!

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siliconworm Author
siliconworm - - 1,131 comments

My pleasure :D
In fact, I see you mentioned "just showed cpu for these players no races", this can be reset easily! Just click the arrow to expand the choice list, and set them to either Hiigaran or Vaygr manually, then it will be fixed!

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BigFoot1
BigFoot1 - - 587 comments

What I am saying is there was no choice, either cpu or close! Nothing else! It must be corrupted from the original Territories mod.

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BigFoot1
BigFoot1 - - 587 comments

Also in the new default program there is no cpu option for players 5 and 6, only Hiigaran or Vaygr

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BigFoot1
BigFoot1 - - 587 comments

You were right, I was able to reset the two cpu races!

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siliconworm Author
siliconworm - - 1,131 comments

You seriously need to learn how to begin with Homeworld 2...

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BigFoot1
BigFoot1 - - 587 comments

I only see Hiigaran and Vaygr races listed so how do I reset?

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BigFoot1
BigFoot1 - - 587 comments

Damn, so far this Territories mode is working perfectly!! I've go to take care of some business then I will come back and spend a few more hours on it. Very enjoyable with all these new options!

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regul
regul - - 41 comments

Hi! Territories game mod is awesome but it is only marine frigate war - they come and come and overload my crew limits so i cant build anything. I think game will be more interested if there will be limit for this - 10 marine/infiltrator frigate at once.

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regul
regul - - 41 comments

And please make jump gates to not shows in build list.

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regul
regul - - 41 comments

Oh, its just marine spam, cant playing(

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siliconworm Author
siliconworm - - 1,131 comments

Well, I thought this is a way to motivate players to do the capture job, but it seems not. OK, I will apply a limit to the number of automatically spawned capture frigates, maybe I'll set the crew limit as the auto spawn limit.

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regul
regul - - 41 comments

Maybe just make possible to build capture frigates on posts.

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siliconworm Author
siliconworm - - 1,131 comments

Not possible, that will totally obey the exisiting build tree and tech tree of this mod.

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regul
regul - - 41 comments

I've changed "< 6 + 5 * atan(year/2)" for just "< 6" in 1627 fnd 1630 strings in territories.lua and all is ok now - not more than 6 marine/infiltrators per player, very interesting games.

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siliconworm Author
siliconworm - - 1,131 comments

You got it! :P
In fact, I just added the following condition in line 1625:
Player_NumberOfAwakeShips(playerIndex) > 0 and pilotpopList[playerIndex + 1] < pilotrecruitList[playerIndex + 1]
This means, if you don't build enough units, capture frigates will still come like a spam until you reach the unit caps

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regul
regul - - 41 comments

So, marine spam killing many tactics. I'd checked - 6 marines at once i ts optimum.

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regul
regul - - 41 comments

Is 'territories' game mod support multiplayer?

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regul
regul - - 41 comments

And - do you plan to add in Complex Simple other Olmy's mods?

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siliconworm Author
siliconworm - - 1,131 comments

You know what, I've never played my mod online because I have nobody to play with :(
So I really don't know if Complex Simple even works online...

Integrating an entire mod into Complex Simple is very tricky, this Territories game type is just an experiment. I'm not sure if I'm able to assimilate more mods...

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regul
regul - - 41 comments

So now we have Battle Arena and Territories mods, integrated in Complex. Last week i was looking for a new game types mods and new game settings and all interesting i found its Olmy's mods, HW:@, and HW Classic Enchanced.
There one more really interesting game type - Survival from HW:@ mod. As i see, it's less complex than Territories)
And also in HW Classic Enchanced is very interesting game settings - Bentousi roulette (randomly grants or restricts some researches) and 'Team progress meter' - shows build and research progress of your allies.

My dream is to add all of it in Complex (now i and some guys, working on remastering on Complex 7.4.4 (RE-balance or Complex 7.5 mod))..

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regul
regul - - 41 comments

Can you say what files must be changenged and units added to add Territories in Complex 7?

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siliconworm Author
siliconworm - - 1,131 comments

You just need territories.lua, but it needs huge amount of changes, you can just refer to mine

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argenis2
argenis2 - - 245 comments

but why can enemy units move from territory to territory without using gates and you cant? also some ships cant use jump gates :(

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siliconworm Author
siliconworm - - 1,131 comments

This is the only way I could make AI works. Making CPU players behave like human does is an impossible mission for me.
As for using jump gates, big ships simply can't use them, that's more reasonable. The only way to move big ships from territories to territories is using hyperspace module, which means you must capture a Capital Ship Command Post first, hence there's more challenge and fun.

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regul
regul - - 41 comments

Done some tests.
Played some multiplayer games with my friends - 'territories' is very interesting mode but from 10 games ALL of them were ended by 'out of sync' error. Max game duration was 15 minutes, but mostly games crushses in 3-5 minutes.
Then we played 3 games on 'custom' game mod - first two were crushed, then in third we 3 played about 1 hour, then my game were ended by 'out of sync' message but my friedns played till the victory.

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romanext
romanext - - 28 comments

i have this problem too

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siliconworm Author
siliconworm - - 1,131 comments

I've never played online, what is "out of sync"?

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regul
regul - - 41 comments

Desynchonization error.

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regul
regul - - 41 comments

Battle arena cushes too, even in single player game.

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siliconworm Author
siliconworm - - 1,131 comments

Do you have hw2.log after crash?

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romanext
romanext - - 28 comments

i create some fix for battle arena in complex simple mod, battle arena will be dont crash, we can download fix on this link Dropbox.com

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siliconworm Author
siliconworm - - 1,131 comments

To romanext:
What have you modified? I can't fix it because I don't know what exactly the problem is. Can you send me your Hw2.log after crash?

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romanext
romanext - - 28 comments

after crash in hw2.log no information about crash, i take battle arena scripts from Comlex 8.0.95 Beta

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regul
regul - - 41 comments

There nothing usable in logs after this crushes as far as I can remember. But Roman really fixed it.

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