T stands for: Territories, and maybe Test, because the entire Territories Mod is integrated since this version. This is by far the biggest experiment in Complex Simple. So please read the description below before play, and if you encounter any bug please report it to me.
Homeworld 2 Complex Simple (in BIG form) Installation:
1. Extract ComplexSimple.big into the DATA folder of your Homeworld 2 game folder. For example, D:\Homeworld2\Data
2. Go to Homeworld2\Bin\Release Folder, right click on Homeworld2.exe and create a shortcut. And be sure your Homeworld 2 is already V1.1!
3. Right click the shortcut, and left click Properties, then add " -mod ComplexSimple.big -hardwarecursor -luatrace -determcompplayer" to the end of the existing line in the Target box. For example, D:\Homeworld2\Bin\Release\Homeworld2.exe -mod ComplexSimple.big -hardwarecursor -luatrace -determcompplayer
(Don't forget to click Apply)
The command line above contains " -determcompplayer", this actually adds to the difficulty of AI players, making them very agile and efficient (typically, their attack groups will march without a rest, and this actually does good when you are playing large maps). If you want to play in a rather soothing pace, don't use this command.
If you want to play in widescreen mode, you can use " -w "and " -h " command. For example, if your screen resolution is 1366*768, you just need to add " -w 1366 -h 768" to the end of the command line. This trick won't change the proportion of 3D rendering, but it does stretch 2D graphics.
4. You can now play this mod via the new shortcut!
And if you have any trouble installing or playing this mod, just tell me, I'll examine the problem and come up with solutions at first time! If it crashes, immediately go to Bin\Release folder and open Hw2.log in NotePad, copy everthing inside and send to me via private message so I can analyze your problem.
New characters in 1.8T:
Territories Mod made by Olmys has been integrated as a new game type, which combines all the elements of Complex and Simple, while causing no interference with the classic game types, theoretically.
New maps for classic game types, including two super detailed maps for 6P games (Tidal Force and Apollo Mission), each of which has more than 60MB of high resolution model! Unfortunately, maybe on account of the super detailed models, you can't load games saved in these maps.
New visual effect (Soft-Focus Filter), which is customizable in skirmish settings.
New subsystems, turrets or weapons for some ships.