This is an old version. Get ULTIMATE EDITION instead.
This is an old version. Get ULTIMATE EDITION instead.
This is an old version. Get ULTIMATE EDITION instead.
This is an old version. Get ULTIMATE EDITION instead.
changelog: Southernmost Combine 1.05.01
VERSION 1.06 REMOVED BECAUSE IT WASN´T WORKING
General:
- Fixed the game loading "/custom" folder in EP2 which caused errors in some sequences and NPCs.
- added some minor visual tweaks here and there to guide the player better.
Chapter II specifics (may contain spoilers):
- fixed progress breaking bug in which first contact with metrocops could end in a broken sequence.
- Improved visibility and usability of the turntable controls.
- fixed trainyard´s small turret outpost not being able to see the near zombies and causing the zombie-count go out of control.
- removed ghost zombie in gas station.
Chapter III specifics (may contain spoilers):
- disabled the "rooftop attack" when entering the Power Plant by hiding in the truck´s bed.
Chapter IV specifics (may contain spoilers):
- removed the rope used by a soldier to rappel after the sequence ends, which was causing some players think it was meant to be climbed.
- removed decorative turrets that confused players.
- fixed fog in main hall not switching properly if the player dies and reloads during its transition.
- removed ghost medkit in powerplant´s main hall.
- fixed "leftover enemies from previous combats" if the player speedruns the last map.
- added broom guy after escaping the tesla ray chair to help the player realize that the tesla gun can melt the lock at the other side of the room.
- fixed final escape earthquake effect not working at times.
- fixed final escape music not playing.
- fixed final escape music not replaying when reloading savegame.
- fixed back to menu after subtitles.
pending issues: LRD version, proper subtitles
Yay.
Looks promising! Could you make it run on sdk base rather than on hl2, like most modern mods do?
I´m working on an update that will address that issue.
On level 2 (walkthrough at 17:00) the npc sit up and he don't do anything, i'll tried to restart but same thing. I checked the console and it says something like this : error_npc is stuck inside the wall. Please help ! P.S. Sorry for my english, btw your mod it's cool, congrats !
I´m working on a small update where most problems will be addressed, but i can´t tell whats wrong with that part, never experienced that myself or got a report about that. Make sure your ep2/custom folder is empty.
Yep, i had few files on custom about an old map, and i had mapbase on sourcemods. I deleted both and then it fixed that. I just finished your mod and it was a fantastic experience, i feel like when you just watched a good movie. Congrats again, a masterpiece
Thank you!
how do i fix the issue where i load onto the game, and the menu has nothing there, just the music and the picture, there is now new game or options or anything there?
get the new download, i have fixed quite a bit of issues in it. Let me know if it doesnt work after that.
What does it have to do with Duke Nukem Forever 2013?
I was the project leader of dnf 2013 and creator of this mod.
So what? Make a new page for it. This has nothing to do with Duke Nukem or DNF2013. It makes ZERO sense for it to be on this page.
It´s not on DNF 2013´s page. I´m not sure what are you talking about. (ok, it was linked somehow to DNF 2013, its fixed).
Noob question, but I get a startup error saying that the game library could not be loaded, despite having SDK Base 2013 Singleplayer and Episode 2 installed, and the mod placed inside the "sourcemods" folder.
What am I missing?
Redownload, or edit gameinfo.txt and change steamappid number by 420. It seems i commited a mistake.
IMPORTANT NOTIFICATION file 1.05 has been replaced by 1.05.01 in which i fixed gameinfo.txt which is causing errors for some users. Please accept my apologizes and either re-download it or edit gameinfo.txt and replace steamappid´s number for 420. That should do it.
Why is this in duke nukem its suppose to be in health life
I have no idea guys, i am the mod leader of the DNF 2013 and moddb may relate my profile to that. Sorry
Why is this in Duke Nukem?
Very good mod! I'm still playing mods for HL2 and episodes because of mods like this one.
Thanks!
Hello. In chapter 2, in the room where there are the guards, I have checkerboards on the floor, colored blocks in the air, impossible to retrieve the steering wheel to open the door... In chapter three, are there still checkerboards on the floor? Where does this come from?
Hi, thanks for the answer. I have the last version Southernmost_Combine_1.05.01_HL2.
But where is the /custom folder in ep 2 ?
Thanks !
I uninstall ep2 and reinstall, work fine, thanks _
Excelente mod muchachos! que alegría de que sean argentinos... cuanto talento!!
Gracias! soy uno solo!
The game doesnt appear on my steam..why? although I put it in source mod. and I also source 2013 2006. all half-life episodes
you have to use your main steam folder for source mods. if you have another steam installation on a 2nd drive (like most ssd owners have) you still need to put source mods in the main one.
Just finished your mod. Wow ! Bravo, encore.