This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
How to install: 1.Extract "Hiraos_A_New_Phase_Mod_ver_Rainy Moon.zip" to the game folder. 2.Run the game and click the "Change" button on the bottom-right corner of the main menu. 3.Select the campaign named "A New Phase(ver.Rainy Moon, by Hirao)". Restart the game as required.
Attention:
If you have installed a previous version (Mid-Autumn Moon or older), please delete the following folder first(or you will experience critical bugs):
1."..\Kings Bounty Crossworlds\data\huntiro"
2."..\Kings Bounty Crossworlds\sessions\huntiro"
Extended mods from Violet-n-red:
1.Main Menu graphics replacement
Moddb.com
2.No-lag Lava Golem Graphics
Moddb.com
3.Pet Dragon Ability Scaling Mod
Moddb.com
4.Alternative Companion Equipment Slots
Moddb.com
Full change log:
version Rainy Moon r7 -20230218 (compatible with the saves of version Renewed Moon & Rainy Moon r1-r6)
1.Fixes:
-Necrohs won't trample coffins on the battlefield.
-fixed "Confusion" sometimes not working as intended.
2.Changes of units/talents/abilities:
-Guard Droid: lowered Attack from 25 to 20.
-Evil Beholder: "Mind Control" can choose sleeping unit regardless of the leadership requirement.
3.Changes of items:
-"Eye of the Dragon": renamed to "Restless Gaze" and reworked. -5% experience from battle, +20% power of 'Hypnosis' spell, +1 duration of 'Sleep' effect at night, One group of friendly Suspicious Eyes appear on the battlefield at night.
-"Twinkling Boots": (+)+5 Health of allied Devilfish.
-"Ghost Sword": (+)hero's Attack also contributes to the power of 'Ghost Sword' spell.
-"Band of Concentration": (+)allied Mystics' trance won't be interrupted by attacks.
version Rainy Moon r6 -20230214 (compatible with the saves of version Renewed Moon & Rainy Moon r1-r5)
1.Fixes:
-"Ravenous"(Tirex), "Gobble Corpse"(Bone Dragon): can only select the intended corpse.
2.Changes of units/talents/abilities:
-Storm Falcon: new ability Immunity to "Shock". "Cold Stream" talent won't destroy ice spikes in the path.
-Grey-maned Griffin: the new squad can "Split" again, and again.
-Gremlion: removed the "tower" label. It is a gremlin but not on a tower according to the appearance.
3.Changes of spells:
-"Invisibility": has a level limit.
-"Call Phoenix", "Book of Evil", "Ice Orb": slightly reduced Intellect bonus.
-"Call of Nature": better scale of Intellect bonus.
-"Demon Portal": reduced mana cost. higher level of summoned demons. leadership*1.5 on volcanic terrain. better scale of Intellect bonus.
-"Necro Call": reduced mana cost. leadership*1.5 in cemeteries. better scale of Intellect bonus.
4.Changes of items:
-Portrait of the Queen of Ice: +20% power of 'Ice Orb' spell. removed the initiative bonus.
version Rainy Moon r5 -20230211 (compatible with the saves of version Renewed Moon & Rainy Moon r1-r4)
1.Fixes:
-there is a vanilla bug which prevents the player from right clicking "Student's Belt" to construct the composite artefact. (new game required)
-corrected the description of "Spell of Nightmare" talent(Book of Nightmares).
-AI heroes won't waste their mana on mass "Magic Shackles" spell if there is not a single valid target.
2.Changes of units/talents/abilities:
-Gremlin boss: now spawns level 2 towers(up from the default level 1) in higher difficulties.
-Baal: increased the physical resistance to 20% so it is the same as Archdemon's.
-"Fire Devourer"(Demon Eye): stored fire energy also contributes to fire resistance.
-"Dark Reflection"(Gorguana Ghost): the created phantom targets the source squad only.
-"Random Spell"(level 5 Book of Evil): better spell pool.
-"Dragon Rage"(Red Dragon): receives 125%(down from 150%) rage from all attacks.
-"Crushing Blow"(pet dragon): pushes "Pygmy" target one more hex back.
-"Mechanical"(droids and Drill boss): +20% resistance to Fire and Cold damage.
3.Changes of items:
-"Vampire Ring": now is quest exclusive.
-"Living Shield": +5/4/3/2 Defense -> +4/3/2/1 Defense
-"Drakonix": receives additional 25%(down from 50%) Rage from allied Red Dragons.
4.Smarter AI casting:
-"Flash Grenade"(Engineer)
5.Others:
-normalized the volume of a few sound files(Priestess, Amazon, etc).
version Rainy Moon r4 -20230206 (compatible with the saves of version Renewed Moon & Rainy Moon r1-r3)
1.Most earthbound units have a chance of receiving "Slow" effect at the beginning of each turn if the battle takes place in swamps.
2.Fixes:
-AI Blood Shamans should not cast "Spirits of Rage" on invalid targets when they are scared.
-When an aura type unit is devoured by Book of Evil, the aura effect should be removed in time.
3.Changes of spells:
-"Time Shift"(level 2&3): (-)increased mana cost. (-)reduced duration.
-"Call of Nature": (+)leadership*1.5 in forests. (+)fixed level instead of random level of summoned animals.
4.Improved AI casting:
-"Fire Creation"(Demon Eye)
-"River of Blood"(Blood Priestess)
version Rainy Moon r3 -20230201 (compatible with the saves of version Renewed Moon & Rainy Moon r1-r2)
1.Changes of units/talents/abilities:
-"Call of Valhalla"(Warrior Maiden): fixed the flying text.
-"Naturalist"(Green Dragon): now affects Phoenix, Book of Evil, etc.
2.Changes of items:
-"Sandals of the Levitation": was restored.
-"Crown of the Weaver": increased the price.
3.Improved AI casting:
-"Dwarven Summer Beer"(Giant)
-"Plague"(Necromancer)
-"Fireball"(imps), "Hail of Stones"(Slinger), "Fiery Shot"(Catapult): less likely to select a target surrounded by allies.
-"Mark of Blood"(Gorguana): will cast on a single squad now.
-"Devour"(Book of Evil): won't consume another newly summoned book.
4.Others:
-Book of Evil can no longer cast "Slow" spell on Unfettered units.
-Corrected the font color of the descriptions of "Lightning" and "Time Shift".
version Rainy Moon r2 -20230128 (compatible with the saves of version Renewed Moon & Rainy Moon r1)
1.Normalized the volume of battle music from KB: WotN.
2.Fixed the fire resistance of Fire Elementals.
3.10% reduced health of all bosses in Impossible difficulty.
4."White Haze"(Snow Nymph) talent: 1 or 2 turns of freezing -> 2 turns of freezing.
5."Insectoid"(spiders) ability was renamed to "Arachnid".
version Rainy Moon r1 -20220318 (compatible with the saves of version Renewed Moon)
1.Corrected the font color of the descriptions of item set.
2.Fixed some typos.
version Renewed Moon final hotfix -20211121 (compatible with the saves of version Renewed Moon r1-r4)
1.Fixes:
-fixed the missing terrain type of several battlefields.
-fixed a crash when enemy Blood Shamans trying to deal with invisible units.
-fixed a bug that the bonus provided by "Adaptable" and "Known Enemy" did not apply to enemies.
-a warning window would pop up after combat if allied Demonologists failed to cast "Chaos Transfusion". It was fixed.
-fixed the resurrection hint for certain talents or abilities(like "Wild Growth", "Magma Creation", and "Ice Heal").
-enemy Goblin Shamans should no longer cast "Thread of Life" on invalid targets.
-enemy Druids now are able to cast "Nature's Vitality".
2.Changes of units/talents/abilities:
-Dragon of Chaos: +20% physical resistance, removed astral resistance.
-new ability "Calm" for Shamans and Goblin Shamans: receives 30% fewer Adrenaline points from its attacks. morale is not reduced when the undead is present in the army.
-removed "Honor of Victory" ability from all shamans.
-"Adaptable" ability: removed the bonus for item arenas and unremarkable arenas.
-reworked "Mana Clash"(Dread Eye) ability: when the troop suffers damage from spells, it burns (1%*damage) points of mana of the caster.
-"Bone Gate"(Skeleton) talent now can target the corpse of Skeleton or Bone Dragon.
-"Entangle"(ents) ability should no longer affect ethereal units.
-units with "Nimble" ability can evade more attacks(like "Potion of Poison", "Fire Water", and "Searing Light").
3.Changes of skills:
-"Magic Light": reduced the bonus.
4.Changes of spells:
-"Chaos Missile": removed from the game.
-"Cloud of Poison" now only appears as a reward of certain quest.
-"Turn Back Time" can only be bought from the castle in Nameless island now.
-"Black Hole" now deals less damage to units of level 1-2.
5.Changes of items:
-"Amulet of Icy Waters": (reworked)when an enemy is frozen, it has a 20% chance of receiving 'Fear' effect.
6.Other changes:
-reduced the chance of finding magic scrolls from pet dragon's chest from 15% to 10%.
-reduced continuous damage by 20%.
version Renewed Moon r4 -20211106 (compatible with the saves of version Renewed Moon r1-r3)
1.Changes of units:
Celestial Guards: changed the damage type to astral.
Gorguana Ghosts: +1 speed.
2.Changes of skills:
"Thesis": requires no Might Runes now.
3.Changes of spells:
fixed a bug: "Destruction" skill didn't strengthen "Heat Focus" and "Frost Grasp".
"Call of Nature" and "Fire Meteorite": tweaked the mana cost.
4.Changes of items:
"Mirror Shield": (+)reflects the effect of "Petrifying Eye" or "Sleeping Ray".
"Demetrius. Class III": (+)demons summoned by allied Demonologists can be dominated.
"Diploma in Anti-Magic": (+)-10% Leadership requirement for Witch Hunters.
5.Rolled back some previous changes:
"Officer's Patent" needs to be equipped again in order to collect trophies.
restored "Griffin's Banner" and "Inquisitor's Blade".
version Renewed Moon r3 -20211022 (compatible with the saves of version Renewed Moon r1&r2)
1.Replaced vampires' "Back from Ashes" ability with "Second Youth": has a second life with decreased maximum health.
2.Replaced thorns' "Regrowth" ability with "Wild Growth": restores 10% of total lost health from inactivity in the light of day(can resurrect fallen units).
3.Slightly buffed Slingers' "Hard Thrower" ability: ranged critical hits inflict 50% more damage.
4.Removed "Oblivion" ability from Dryads.
5.Changes of items:
"Steel Leaf Breastplate"(renamed to "Magic Leaf Breastplate"): -20% Fire resistance, other allied living units can be healed by Fauns' 'Forest Magic' talent with half strength.
version Renewed Moon r2 -20211012 (compatible with the saves of version Renewed Moon r1)
1.Increased the length of night from 3 hours to 6 hours.
2.Fixed "Winged Helmet".
3.Changes of skills:
"Winds of Magic": no longer requires Might Runes.
4.Changes of items:
"Zombie Shield"(renamed to "Bone Shield"): scatters 3 piles of bones on the battlefield at the beginning of combat.
"Shield of Rekross": replaced Bone Dragon with Ice Dragon.
version Renewed Moon r1 -20210929 (the game won't recognize any old saves)
1.New ability "Known Enemy" for Bowmen, Swordmen, Guardmen, Horsemen, and Knights. When these units kill an enemy, they will fight more effectively against enemies who belong to the same race.
2.New item "Spy's Jacket": +1 Initiative of allied Robbers, Marauders, and Assassins. "Ambush" ability of enemies has no effect on your army.
3.New item "Hellfire Chestpiece": +2 Defense. allied troops are immune to "Freeze" effect. at the beginning of each turn, your troops except demons have a 10% chance of being ignited.
4.Removed "Adaptable" ability from Bowmen, Swordmen, and Guardmen.
5.Removed the hidden fire weakness(-10 fire resistance) from a number of undead units.
6.Fixed "Toadstool Liquor" and "Basket of Toadstools".
7.Fixed a vanilla bug: if certain items were out of control, the special bonuses they provided still worked.
8.Fixed several small glitches.
9.Removed 10MB unused sound and animation files.
10.Changes of skills:
"Diplomacy": should no longer work on machineries.
11.Changes of talents:
"Flash Grenade"(Engineer): reduced the chance of blinding neighboring troops for 2 turns to 10%(was 50%).
"Poison Weapon"(Goblin Scout): increased the duration of Poison effect to 3 turns(was 2 turns).
12.Changes of abilities:
"Adaptable": you need to take units who own this ability into combat, or the bonuses won't be accumulated now.
"Regal"(Royal Griffin): does not affect outlaws now.
13.Changes of items:
"Dwarven Beer": (+)certain humanoid units will begin the battle with "Drunken" effect.
"Ale Barrel": (+)additionally increases the duration of the starting drunken state of allied dwarves by 1 turn.
"Basket of Toadstools": (+)the number of toadstools will slowly grow after it reaches 0.
"Demetrius. Class III": (-)-15%(was -20%) Leadership requirement for all demons.
version Mid-Autumn Moon hotfix -20210923 (compatible with the saves of version Wandering Moon)
(hotfix)Changed "Ambush" ability: acts first in the first round in forests or cemeteries.
Fixed a bug: AI Repair Droids, Fauns, and Orc Trackers were unable to use their talents to heal their allies.
Fixed a bug: when a totem was destroyed, the aura effect could not be removed in time.
Fixed a bug: when Metamorphs transformed back, the aura effect of their former form could not be removed in time. With this fix, I'm proud to say Metamorphs are nearly bug-free from now on.
1.New "Ambush" ability for Bowmen, Robbers, and Marauders: acts first in the first round if there are no flying enemies.
2.Renamed "Robber" ability to "Outlaw" and changed the effect: decreases the morale of allied Swordmen, Guardmen, Horsemen, and Knights by 1.
3.Assassins own "Light Step" ability now. Robbers and Marauders lost "Light Step" ability.
4.More fixes for Metamorphs.
5.Fixed "Soothsayer's Robe".
6.Fixed the damage hint for "Dark Reflection" talent.
7.Skalds' "Paean" talent has no effect on the undead now.
8.Trolls' "Pacify" talent and Orc Chieftains' "Heavy Club" ability have no effect on machineries now.
9.Removed about 30MB unused textures.
10.More items have morale: "Celestial Armor", "Dragon Scale Armor", "Dress of the Magess", "Soothsayer's Robe", and "Bindings of Death".
11.Changes of items:
"Ring of the Holy": +4 Attack and +2 Morale of allied Sisters, Inquisitors, Paladins, and Unicorns, disables "Back From Ashes" and "Gating" abilities of all unholy creatures on the battlefield(instead of -50% Attack and Defense of all demons and the undead).
"Dress of the Fei": +1 Morale of allied fairies, Dryads, and Snow Nymphs, allied Dryads have 10% more chance of charming a target in melee attacks(instead of +3 Morale of allied fairies and Dryads).
"Elven Bow": +15%(down from 25%) chance of critical hit of all allied archers.
"Diploma in Botany": +10 Attack of all allied thorns, +10 Defense of all allied ents, +5 Attack and Defense of allied Fauns and Dryads(instead of +10 Attack and Defense of allied plants, Fauns, and Dryads).
"Plague Blade": additionally increases the duration of "Plague" effect by 2, no longer +50% power of the Zlogn created by allied undead creatures.
"Staff of the Acolyte Necromancer": -10%(down from 15%) Leadership requirement for the undead, additionally +50% power of the Zlogn created by allied undead creatures.
"Belt of Kagnar the Tamed": also +1 Morale to allied Mystics.
"Horn of King Borg": -10% Leadership requirement for all humanoid dwarves(instead of all dwarves).
"Engineer's Badge": -15%(down from 20%) Leadership requirement for all droids.
"Alchemist's Toolkit": +10%(up from 5%) continuous Burning, Poisoning and Freezing damage, -10%(down from 20%) Leadership requirement for Alchemists.
version Wandering Moon final -20210913 (compatible with the saves of version Wandering Moon r1~r5)
Normalized the descriptions of more items.
version Wandering Moon r5 hotfix -20210912 (compatible with the saves of version Wandering Moon r1~r4)
(hotfix)AI Hyenas should no longer crash the game.
1.All the translation files were packed into a separate .kfs file.
2.Fixed a bug: if Metamorphs transformed into other humanoids, and were seduced, they became hostile permanently.
3.Dragonflies summoned by "Phantom" spell or "Illusion" talent lose "Reproduction" talent now.
4.Fixed a rare visual glitch.
5.Undead Spiders' "Death Spinner" ability has no effect on machineries.
version Wandering Moon r4 hotfix -20210910 (compatible with the saves of version Wandering Moon r1~r3)
(hotfix)Fixed a bug: if Metamorphs transformed into droids and became the target of "Repair" talent, they counldn't transform back properly.
(hotfix)Fixed a glitch: when pet dragon dug up an altar, pirates wrongly received a morale boost.
1.Peasants can be trained into Metamorphs now.
2.Fixed a bug caused by "Shaman Doll"(item).
3.Changes of items:
"Staff of the High Druid": (+)removed the level limit of allied Druids' "Tame" talent. (-)removed "-5% Leadership requirement for all beasts".
"Fiery Bow": (+)allied Bowmen's "Flaming Arrow" talent becomes reloadable at the beginning of combat.
"Mandrake Root": reduced price. (-)-5% Leadership of the hero.
version Wandering Moon r3 hotfix -20210909 (compatible with the saves of version Wandering Moon r1&r2)
(hotfix)Fixed the AI of enemy Giants.
1.New ability for Miners: there is a 30% chance of finding 1 or 2 pieces of crystals after underground combat.
2.New ability for Sand Snakes and Swamp Snakes: only takes 50% damage from counter-attacks.
3."Earthquake"(Giants' talent) also applies damage to neutral altars on the battlefield and no longer works on soaring units.
4."Rabid"(wolves' ability) only affects humanoids and beasts.
5.Ethereal creatures are immune to critical hits now.
6.Gremlin boss is considered as gremlin tower now so "Siege Weapon" ability is effective against it.
7."Song of the Wind"(wanderer spell) no longer summons undead units(Winged Shadows).
8.Lowered the price of most level 1 items.
9.Changed the reward of the class-specific quest offered by Battle Academy:
Paladin: scroll "Resurrection" or "Divine Armor", removed the mana and rage potions.
Mage: scroll "Fear", "Sacrifice", "Eviln", or "Time Reset".
10.Changes of items:
"Miner's Medal": (+)increases the chance of finding crystals by allied Miners after underground combat to 100%.
"Vampire Bite Gloves": (-)no longer reduces the health of undead enemies.
version Wandering Moon r2 hotfix -20210904 (compatible with the saves of version Wandering Moon r1)
(hotfix)Corrected tons of typos.
1.Increased the size of pirate ships. They were much smaller compared with other ships.
2.Fixed a bug: Raging Barbarians might still spawn in Wizard's Tower. Raging Barbarians were removed from this mod long long ago because they were replaced by Viking Warriors.
3.Normalized the descriptions of a few items.
4.Changes of items:
"Ring of the Holy": (+)the morale bonus also applies to Unicorns.
"Belt of the Victor": (-)+30% defense(down from 50%).
"Wedding Dress": (-)no longer provides +3 defense, the morale bonus only affects humanoid elves.
"Dress of the Magess": (-)+450 leadership(down from 800), +15% chance of critical hit of allied Archmages(down from 20%).
version Wandering Moon r1 -20210902 (not compatible with the saves of previous version)
1.QoL: if Amelie learns "Bloodthirst", the regeneration speed of mana will remain quite slow even though rage falls to a certain percent of the max. It was fixed.
2.When Archmages are in Fighting Trance, their lightning attack will only hit a subsequent target within a range of 3(down from 4) cells from the previous one.
3."Dragon Wake" no longer burns extra mana. (It became a warrior exclusive spell long ago)
4.Fire elementals will explode in the right cell if they are pushed away and killed.
5.The game won't freeze for a few seconds if enemy Phoenix is killed by pet dragon.
6.Slightly tweaked the requirements of several medals.
7.Changes of items:
"Clot of Darkness" and "Woolen Dress": were removed and replaced by other items.
"Sun Cloak", "Magician's Cowl" , and "Dragon Cloak" are classified as "Dress" now.
"Troll Skin Cloak": reworked and re-added to the game.
"Cloak of the Dark Lord": (-)no longer provides +2 defense. (+)allied undead units no longer fear light.
"Burning Cloak": (+)allied Demon Eyes start battle with 5(up from 3) points of Fire Energy.
"Cloak of the Valkyries": (-)no longer provides +2 defense. (+)+10% defense of allied Warrior Maidens and Pegasus Maidens.
"Steam Armor": restored to the vanilla version. (+)armored troops ignore the "-1 speed" penalty.
"Warm Jacket": (+)additionally has all the bonus of "Woolen Dress".
"Celestial Guardian": (+)all allied vikings start battle with "Divine Armor" spell(level 1).
"Eternal Torch": (+)all plants on the battlefield receive "Burning" effect at the beginning of combat.
"Fishing Net": -2 speed of enemy devilfish(instead of -1 speed and -1 initiative).
"Marshal's Baton" and "Army Drum": the morale bonus only applies to Bowmen, Swordsmen, Guardsman, Horsemen, Knights, and Paladins(instead of all human units).
"Wooden Stake": (+)-1 speed, and -1 initiative of all vampires on the battlefield.
"Vampire Blade": (+)+20% to the efficiency of Vampirism and Soul Drain of all allied troops.
"Vampire Set": renamed to "Set of the Blood and Soul Sucker". (+)all Ghosts and Cursed Ghosts on the battlefield cannot increase their strength beyond starting.
"Inquisitor Set": the morale bonus only applies to Sisters, Inquisitors and Paladins(instead of all human units).
version Third Quarter final -20210829
1.Fixed the skill "Counter-attack". It only worked sometimes in the first two rounds in vanilla game.
2.Fixed Robbers' talent "Lucky Strike".
3.The skill "Transmutate": all non-summoned troops now give the same amount of mana.
4.Imps: (-)removed "Gating" ability. (+)"Fireball" talent: slightly increased the chance of igniting the target.
version Third Quarter r8 -20210819
1.Rearranged the translation files to make them more modification friendly.
2.Removed all unused scripts.
version Third Quarter r7 -20210709
1.Renamed the mod to "Hirao's A New Phase Mod".
2.Necrohs should no longer trample flying units.
version Third Quarter r6 hotfix -20210304
1.Tweaked the bonus of pet dragon:
the red one: replaced the starting ability "Dragon Dive" with "Ball of Lightning".
the bronze one: the resistance bonus was increased and only affects armored troops now.
2.~8% less health of all bosses in Impossible difficulty.
3.The skill "Prayer" has no effect on demons and the undead now and the chance of escaping a critical hit was fixed.
4.When the quest "Barbarian hall of flame" is finished, Yavik will refresh his stock with new units and items.
5.Reverted the default duration of burning effect to 3 turns.
6.Tweaked the starting gold and size of scroll slot of the hero.
7.Optimized the merchants' stock in early game.
8.Baal now deals physical and fire damage.
9.Fixed the set bonus of "Assassin Set".
10.Fixed "Time Reset" spell.
11.Fixed "Bindings of Death".
version Third Quarter r5 -20210228
1.Assassins' talent "Shadow Cloak" is disable in the day. When in stealth, Assassins' critical hit has an extremely low chance of instantly killing the target.
2.Changes of items:
"Cloak of Shadows": (-)no more attack reduction in the day.(+)allied Assassins no longer break stealth when they attack or use a talent.
"Dragon Toy": (-)removed the damage bonus.(+)pet dragon's offensive abilities have a chance of critical hit.
"Chieftain's Belt": (reworked)reduces the attack of enemy robbers and pirates by 20%. It may be useful in the early game.
"Straw Hat": (+)allied Peasants will be less likely targeted if the enemies can attack other troops. It works properly now.
"Shark's Tooth": (+)+1 Physical Damage to allied Devilfish.
"Staff of Insanity": (+)+30% power of "Berserker" spell.
"Madman Set": (+)one random enemy troop who is not immune to mind effects goes insane at the beginning of battle.
"Princess Set": (-)reduced the bonus.
"Set of the Virgin": (-)reduced the bonus.
3."Target" spell should no longer affect eyeless creatures.
4.Removed the leadership requirement of Winged Shadows' talent "Embrace of Death". Fixed the AI of enemy Winged Shadows.
version Third Quarter r4 -20210226
1.Tweaked the reward from pet dragon's chests, vanilla vs modified:
chance of runes: 5%->3%.
chance of large amount of gold: 43%->34%
2.Reworked "Alchemist's Toolkit" and "Burning Cloak".
3.Nerfed Succubi. Succubi won't possess the "Statue of Jealousy" talent unless you equip "Dress of the Black Widow".
4.Tweaked more items.
version Third Quarter r3 hotfix -20210224
1.The duration of burning effect is increased and all troops cannot be frozen if the battle takes place on volcanic terrain.
2.The item Eye of the Storm now has no effect when battle takes place underground.
3.Optimized the merchants' stock in late game.
4.Reworked certain items. For example, "Whip of Pain" can be upgraded from "Uldara's Whip" which is the trophy of enemy hero Uldara. So this change slightly reduced the randomness.
version Third Quarter r2 hotfix -20210222
1.Healing power of most spells and talents will be cut in half if the battle takes place in cemeteries.
2.Fixed a bug: Magma Elementals and Fire Elementals did not resurrect themselves on volcanic terrain.
3.Corrected more typos.
version Third Quarter r1 -20210220
1.Partly Reworked Pirate Ghosts.
2.New ability for Pirates: "Thirst for Treasure".
3.The earth shield of elves has more hit point.
4."Sacrifice" spell cannot target plants or elemental creatures any longer.
5.Tweaked Ice Dragons' ability "Snowy Field" and Fauns' ability "Spirit of the Wood".
6.Tweaked the AI of enemy Ancient Ents.
7.Slightly nerfed Magma Elementals and Fungus Thorns.
8.Fixed some small bugs.
version Bitter Moon stable r4 -20210204
1.Reworked and nerfed skill "Holy Anger".
2.Fixed a bug: "Crossbow"(item) was missing when you returned to Master Neotar.
version Bitter Moon stable r3 -20210129
1.Fauns' talent "Forest Magic" was fixed.
2.Druids' talent "Nature's Vitality" now has 2 charges, but the healing power of each charge is halved.
3.Slightly buffed Demon Eyes, the chance of making a burning troop insane is doubled.
4.Green Dragons now only one hit summoned troops in normal attack.
5.The quest "Defeat the giant frog" was fixed.
6.A few more shops may sell Vikings.
version Bitter Moon stable r2 -20201120
1.When a unit can be trained into different units, the calculation of trophies requirement was buggy in vanilla game. It was fixed.
2.Restored the quest "The Giant Spider". You need to return to Hartog after the spider's death.
3.The item "Frog Leg" now is an exclusive trophy of the boss Dersu-Kumatu.
4.Corrected some typos.
version Bitter Moon stable -20201019
1.New unit: Fungus Thorn (inspired by Monsteras from Red Sands mod).
2.New ability for Cave Spiders: "Fate Spinner".
3.New talent for Foremen: "You Shall not Pass"(stole from Red Sands mod).
4.The talent "Lucky Strike" was moved from Pirate Ghosts to Robbers.
5.The talent "Forest Magic" can target corpses.
6.Buffed Druids' talent "Nature's Vitality".
7.Fixed a vanilla bug: "Sacrifice" spell should no longer be buggy when any of your troop is protected by "Magic Shield".
8.Fixed the item "Ring of Power".
9.Fixed a bug: enemies were able to retaliate when "Frightening" ability was triggered.
10.Phantom troops created by spell deal less damage and lose some abilities like "Runic Knowledge" now.
11.Fixed Ancient Ents' talent "Forest Shelter".
version Bitter Moon beta1 -20201009
1.Item "Ribbon of Blood" now allows you to restore the size of a troop with the units from the reserve. More "no loss" strategies please.
2.New ability for Goblin Scouts: "Mobile". Hit and run!
3.New ability for Devilfish: "Water Bubble".
4.Reworked Peasants' ability "Taxpayer".
5.Buffed Dwarf Warriors' ability "Dwarven Armor".
6.New ability for some lizardmen: "Swampwalk".
7.Nerfed Ice Dragons' ability "Snowy Field".
8.Increased the damage of all neutral statues/altars on the battlefield in the early game. I believe "Mass Ents" is an interesting choice in the first 2 islands.
9.Tweaked the gold income. You will get more gold (about 1.6*~1.8*) in the early game but less (about 0.6*~0.7*) in the late game.
10.Ice/Fire creatures are totally immune to cold/fire damage(suffer only 1 point of damage).
11."Chaos Missile" spell now deals correct damage.
12.Fixed the Adrenaline cost of certain talents.
13.Other small changes.
version Dark Moon stable -20200920
1.New spell: "Chaos Missile".
2.Fixed and buffed Metamorph's talent "Transformation". This unit is extremely buggy in KB-Dark Side but I think it is moderately playable now.
version Dark Moon beta6 -20200919
1.Tweaked the AI of a few units.
2.Some talents can target bosses.
3.Fixed a game freezing bug: certain units(AI) tried to use their talents.
version Dark Moon beta5 -20200918
1.Gorguana Ghosts(AI) are able to cast "Dark Reflection". Beware of this dangerous enemy.
2.Demonologists(AI) are able to cast "Thread of Life". The AI was missing in vanilla game.
3.Royal Griffins(AI) cast "Sky Guard" smarter.
4.Fixed a bug: new ability "Water Veil" was broken.
5.Fixed a bug: "Dark Reflection" talent dealt wrong damage.
version Dark Moon beta4 -20200917
1.New ability for most lizardmen(including K'Tahu): "Primeval Blood".
2.Fixed a vanilla bug: on certain terrain some bonuses did not apply correctly.
3.Slightly tweaked enemy armies.
version Dark Moon beta3 -20200915
1.New ability for most elves: "Gift of Nature".
2.New ability for Lake Fairies: "Water Veil".
3.All undead units lose 50% defense in daylight.
4.If Ents or Ancient Ents are targeted by a Hornet's Nest, they will reload/recharge their talent "Swarm" instead of taking damage.
5.Slightly buffed Jarls.
6.AI tweaked: different stacks of Black Knights and Necrohs should no longer use their talent on the same target.
version Dark Moon beta2 -20200912
1.Finished the rune system for units with "Runic Knowledge".
2.Fixed a bug: Bowmen, Slingers, Imps and Goblins with Catapults could still use their talents as usual when they are terrified.
3.Units who fall into a state of "Berserker" can not be terrified any more.
4.All droids should no longer start the battle in a "Drunken" effect.
5.Fixed the animation of Gorguana Ghosts' talent "Dark Reflection".
6.Updated the animation of Pegasus Maidens' talent "Spear of Wrath".
7.Fixed a bug: Axe Throwers' talent "Tandem Throw" cost no runes.
8.Fixed a game freezing bug when wolves tried to target the same troop that allied white wolves recently attacked.
version Dark Moon beta1 -20200910
1.Reworked Gorguana Ghosts' talent "Dark Reflection".
2.Replaced Soothsayers' talent "Arcane Healing" with "Runic Reinforcements".
3.Reworked White Wolves ability "Alpha".
4.New ability for Undead Spiders: "Death Spinner".
5.Partly finished the rune system for units with "Runic Knowledge".
6.Slightly buffed Cyclops' talent "Push".
version Full Moon Hotfix1 -20200903
1.Fixed a crash when updating particular items.
2.Trolls' ability "Malevolent" can also be triggered when an ally dies now.
version Full Moon -20200616
1.New unit: Demon Eye.
2.(class)Paladin sells items and scrolls at a higher price.(items:25%->50%,scrolls:20%->40%)
3.Replaced Necromancers' talent "Magic Lock" with "Black Mist".
4.Reworked Black Knights' talent "Nether Grasp".
5.Reworked Archmages' talent "Fighting Trance".
6.Reworked the effect "Confusion".
7.Reworked Archdemons' talent "Fire Rain".
8.New ability for Repair Droids: "Ranged Retaliation".
9.Tweaked "Target" spell. Now the duration of the spell is reduced by 1 whenever the target receives damage.
10.Corrected some translations.
11.More bug fixes.
version Christmas Moon -20191225
1.New spell: "Vampirism". We have one more way to resurrect units and I think it may make our builds more diverse.
2.New abilities: "Hornet's Nest" for Ents, "Vigilance" for Guardsmen, "Cremation" for Fire Elementals, "Hunger" for Gray Wolves, enhanced "Brutal" for bears.
3.Necrohs can't terrify troops with mind immunity any more.
4.Evil books can also devour enemies.
5.(class)Warrior's skill "Blood Rage" no longer affects units' talents.
6.More spells for enemy heroes.
7.Pilgrim's Boots increase the speed of all slowest troops instead of a random one.
8.Fixed a crash caused by the AI of spiders and Giants.
9.Fixed wrong dialogue options of companion Moldok.
10.More bug fixes.
version Pumpkin Moon -20191111
I'm a bit too forgetful to list all the changes I have made in the past half year now since there are so many. Most of them are small tweaks.
Highlights:
1.I have rewritten many ma~~~ny scripts to wipe out nearly all bugs I could find, especially those related to new units from KB-Dark Side.
2.Added ma~~~ny new talents and abilities to existed units. eg: now all Demons own "Gating" ability, snakes have "Find Weakness" ability, totally reworked "Winged Shadows" and "Gorguana Ghosts" and a lot more.
3.Added ma~~~ny new items.
4.New unit: Necroh.
5.New spell: "Time Reset".
6.Troops with low morale have a chance of losing their turn.
7.Applied a morale bonus to AI in high difficulties.
8.AI uses certain talents smarter.
9."Life Light" spell can resurrect troops. I think it is not that useless at last.
10."Phantom" spell has a level limit now.
11.Nerfed certain OP units or teams and buffed UP units.
12."Awaken Dragon" spell is exclusive to (class)Warrior(learned by default) now. (class)Mage learns Skill "Alchemy" by default and the skill is hidden to other classes now.
By the way finally we get detailed hints when Blood Priestesses cast "Sacrifice" and Metamorphs have learned how to transform back when killed(so we can resurrect them properly).
version Sunnymoon -20190515
1.New units: Gorguana Ghost and Winged Shadow.
2.The bonus provided by pet dragon is increased significantly.
3.Replaced (class)mage's skill "Breakthrough" with "Winds of Magic".
4.The morale of elemental creatures and the undead remains neutral.
5.New talent "Secede" and new ability "Pestilence" for Decaying Zombies.
6.New talent "Reproduction" for dragonflies.
7.Reworked Gobots' talent "Division".
8.Reworked Choshas' talent "Feed".
9.Reworked Runemages' talent "Illusion".
10.Reworked Soothsayers' talent "Arcane Healing".
11.Reworked Orc Trackers' talent "Snare".
12.Magma Elementals and Fire Elementals will restore health when they receive fire damage.
13.New ability "Dream Horror" for Evil Beholders.
14.New ability "Cannibal" for Jotuns.
15.New ability "Unfettered" for Knights, Trolls and Dwarf Warriors.
16.Priestesses' talent "Healing" and Witch Hunters' talent "Magic Lock" now are mass effects.
17.Gorguanas' talent "Blood Mark" is an area effect.
18.Plague can be transmitted.
19.Added several interesting items.
20.Increased the health of all pawns on the battlefield.
21.Updated AI for most new units.
22.Updated most icons of new talents.
23.Updated the Battle Academy system. Now you can train Vikings.
24.Updated the descriptions of spells. So you can figure out the exact damage type of all spells.
25.Updated the damage hint for certain spells.
26.Corrected many items' descriptions.
27.Countless bug fixes.
version Halfmoon hotfix1 -20190302
1.Re-balanced some skills and added one more exclusive skill to each class.
2.Swapped the leadership growth of (class)Warrior and (class)Paladin.
3.Totally re-balanced all the orc units.
4.New spells: "Cloud of Poison", "Corrosion" and "Time Shift".
5.Reduced the chance of recruiting troops above level 3 in the early game as suggested.
6.Increased the troop size of enemies at Hard and Impossible difficulty as suggested.
7.Warrior Maidens' talent "North Guard" was replaced with "North Adjustment".
8.Blood Priestesses' talent "Old Wounds" now is a mass effect.
9.(unit)Demons' ability "Vorpal Axe" works only when there is more than 1 unit in the target's stack.
10.Pegasus Maiden's talent "Gifts" has a leadership limit.
11.New ability for Archmages: Allies only suffer 80% damage from Spells.
12.Reduced the mana cost of "Glot's Armor" spell.
13.Many bug fixes I have forgotten.
version Frostmoon -20190125
1.Added 15+ items.
2.Fixed a bug: Storm Falcons' ability "Thunderstorm" can't lower the cold resistance of adjacent enemies.
3.Fixed a bug: Soothsayers' ability "Witching Staff" could not be triggered.
4.Fixed a bug: "Hunter's Bow" had no attack bonus against enemy animals.
5.Storm Falcons, Phoenixes and all wolves find their lost animations when happy.
6.Snow Nymphs' talent "Winter Garden" can also be cast in the center cell of a Snowstorm.
7.Gorgons' talent "Hex" can't be cast on troops who are immune to magic.
8.Demonologists' talent "Thread of Life" can't be cast on the undead. As a make up, the healing power is increased.
version Newmoon -20190121
////////////////////////////////////////////////////////////
Units added:
Neutral:
Fire Elemental
Metamorph
Ice Spider
Gorgon
Snow Nymph
Amazon
Jotun
Magma Elemental
Storm Falcon
Ice Dragon
Undead:
Vampiress
Dread Eye
Demon:
Blood Priestess
Human:
Priestess
Viking:
Slinger
Skald
Viking Warrior
Viking Berserker
Axe Thrower
Soothsayer
Mystic
Jarl
Warrior Maiden
Pegasus Maiden
////////////////////////////////////////////////////////////
Units reworked:
Goblin Shaman
////////////////////////////////////////////////////////////
Units deleted:
Priest(replaced by Priestess)
Berserker(replaced by Viking Warrior)
////////////////////////////////////////////////////////////
Added 5 new spells and 30+ items.
////////////////////////////////////////////////////////////
Tons of new talents and abilities for both new and existed units added:
Allied Peasants will give you money if they are hit.
Cerberi will take another turn if allies land a critical hit.
Succubi are ranged.
Demons(unit) now kill extra 1 unit in all attacks.
Ice Dragons reduce the speed of earthbound enemies in the first 2 rounds.
Ancient Ents can protect one ally and transfer all damage.
Cyclops now ignore non-magic damage if the enemy's Attack is below 10.
Dread Eyes can leech mana from mages in ranged attacks.
Undead units now have a chance of rising from their corpses when they are destroyed.
and a lot more.
////////////////////////////////////////////////////////////
Added 20+ new music from King's Bounty Warriors of the North and King's Bounty Dark Side.
////////////////////////////////////////////////////////////
Some tweaks:
Amelie has more scroll slots.
Replaced Amelie's starting troops with a bit more useful ones.
Duration of the effect of many talents will extend as the troop's size increases.
and a lot more.
////////////////////////////////////////////////////////////
Fixed some bugs.
////////////////////////////////////////////////////////////
Hi, longtime Kings Bounty fan here. For what its worth, I just wanted to say thank you so much for this mod and your continued work on it. I love that other people love these games as much as I do. Please keep it up and again you are a star...THANK YOU.
Once I fire it up I will post again with my favorite stuff from the mod.
All King's Bounty fans are my friends. I'm looking forward to your next post.
Amazing things you are doing, hirao! Kindly add me in discord Vlad.s777#2531
Glad to know you like it.
How can I donate to support your great work?
A steam gift card will be very welcome.
Hello there. The starting item given to you, the portrait that boosts human morale by one, does not work on horsemen.
This is a hard-coded bug. If you split the troop into more than 1 group, then only 1 group could receive the morale bonus. Or maybe you hired outlaws who would reduce the morale of horsemen.
Hello there.
I have problem, downloaded latest version, put extracted files into armored princess, launch game (version 1.31) changed campaing, restarted game, pick hero push start button...and crash, can u help me?
I receive message:
Application aborted!
UI:Frame object [ramka_1] not found on the frame [map_1680x945], please check your media
Please remove other mods first.
I have no other mods. I installed and uninstalled your mod few times and nothing. I haven't mention that after install, when i pick hero class and game crash, when i turn it on again there is no menu, only graphics.
Then try to re-install King's Bounty Crossworlds.
I already did that couple times(6-7). Every time same effect.
Hello. It's again me. Tried install again, and still the same. I uninstalled game and deleted folder in user's directory, installed again and still nothing, again the same:
Application aborted!
UI:Frame object [ramka_1] not found on the frame [map_1680x945], please check your media
Is this mod only for steam version? No GOG?
I would really like to try it out.
This mod was tested on GOG version only.
1.uninstall the mod
(how to uninstall
delete the following folders:
"...\Kings Bounty Crossworlds\data\hiraoMod"
"...\Kings Bounty Crossworlds\sessions\hirao"
)
2.run the game and change the screen resolution to 1024*768
3.install the mod then run it
Let me know if that error still pops up.
I will try it as soon as i finish The Trent Wars mod for Crossworlds. Thanks for reply. But i must say, that i delete all files every time i uninstall plus i play on 1024x768. SO i don't think that will help, neverless i will try it when i finish Trent. Its totaly overhaul mod, i recommend it, its much shorter than Armored Princess.
Or change the monitor resolution to 1024*768 too?
Yeah, I played Trent War last year. What an enjoyable new campaign.
Changing resolution helped, mod works. Which is weird for me couse i always change it to 1024 for better performance. As old habit i wanted to do it after i launch mod, that is why i was receiving error message. Thanks a lot. Just finished Trent, after all it wasn't so short on impossible, so i think i have to make a little break from KB, but not too long hehe. Are you planing to make some new update or its rather final version?
I have no plan to update the mod, but I won't say this is the final version.
Ok, understood. Thanks for everything.
Can add the function that armies can level up and get special skills ? I think it can make this mod be more funny. Forgive my poor English......
I'm temporarily retired from KB. So no more new content for now.
the game keeps on crashing whenever i pressed h for the hero's tab. would like to try the mod but for now for me unfortunately it's unplayable.
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Good job!!!Thanks a lot.I want to review the female horse archer in the Northern Warriors just now.
Since yesterday i have a problem with download. Message after i try download new version
"The file you have selected (Hiraos_A_New_Phase_Mod_ver._Rainy_Moon_r7.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes."
There is something wrong with the server.
I have contacted with moddb, and I hope it will be solved soon.
Download mirror: Drive.google.com
Thanks.
I will keep to host this mod at Nexusmods.com until the download link here is fixed.