Capture and hold game type and realism modification.
(C) Copyright 2003-2008 Heat of Battle Development Team
All Rights Reserved
By continuing the installation process and installing Heat of Battle you are agreeing to the following terms and warranties.
All original content provided within the Heat of Battle software is the intellectual property of the Heat of Battle Development Team.
Heat of Battle is protected by copyright, including without limitation by United States Copyright Law, international treaty provisions and applicable laws in the country in which it is being used.
By installing this software you are agreeing to take no action which would adversely affect the intellectual property rights of the Heat of Battle Development Team within the Heat of Battle software.
This software is provided by the copyright holders and contributors (the heat of battle development team) "as Is" and any express or implied warranties, including, but not limited to, The implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the copyright owner or contributors be liable for any direct, indirect, incidental, special, Exemplary, or consequential damages (including, but not limited to, Procurement of substitute goods or services; loss of use, data, or Profits; or business interruption) however caused and on any theory of Liability, whether in contract, strict liability, or tort (including Negligence or otherwise) arising in any way out of the use of this Software, even if advised of the possibility of such damage.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. Some content is copyright Activision and is to be used only with Call of Duty 4: Modern Warfare, as required by the SDK license conditions.
Other product and company names mentioned herein may be the trademarks of their respective owners.
-=-=-=-=Heat of Battle=-=-=-=-
A Call of Duty, capture and hold game type and realism modification.
Information, Question and Concerns, Please visit our website: Heatofbattle.net
Current Heat of Battle Team (Call of Duty 4: Modern Warfare and CoD:UO):
Coders: Upholder and Joker
Skinning & 2D Art: Dillinger
3D Modeling & Animation: Dogsbody, Sevensniff
Mapping: Upholder, Drofder
Administration and Media Relations: BritishBulldog1 and Diggler
Thanks to all of the folks at Mike's Marauders!! for for their previous sponsorship and longtime support. Mike's Marauders is your No-Nonsense Gaming HQ. Mikesmarauders.com
v4.0.0 Public Beta Release (for Call of Duty 4: Modern Warfare) Readme Updated: February 18, 2008
This release of Heat of Battle supports all CoD4:MW maps that support the "Domination" gametype. Ranks are supported and are separate from the unmodded game and from other mods. Customized loadouts are shared.
This packge will install Heat of Battle v4.0.0 and requires that Call of Duty 4: Modern Warfare v1.5 or greater be properly installed.
After Heat of Battle has been properly installed, the following files should exist in the directory "Mods/HeatOfBattle" underneath your Call of Duty 4 directory:
.zip instructions (for Linux/Windows):
* Extract the .zip file while in your "Call of Duty 4 - Modern Warfare" directory.
* Check that the files are in the proper place. On Windows machines where Call of Duty 4 was installed to the default location, it is:
c:Program FilesActivisionCall of Duty 4 - Modern WarfareModsHeatOfBattle
Make a copy of the CoD4:MW multiplayer shortcut and edit the target line,
adding the following to the end:
+set g_gametype hob +set pure 0
Creating such a shortcut will allow you to launch Heat of Battle directly. Alternately, you can select HeatOfBattle from the mods menu after starting the multiplayer client.
An example configuration file can be found on our forums at
Notable Cvars and recommended values:
// maximum score in a round by one team.
// maximum number of rounds for current map.
// how long a map will run before changing to the next map.
// maximum round length in minutes.
// When on, use the full round length for each round (otherwise,
// the round timer resets only when it expires)
// 0 is off, 1 is on
// The shortest round allowed. If not enough time remains on the map timer
// for a round of at least this lenght, the map will end instead of starting
// a new round.
// respawn timer in seconds, reinforcements arrive when this timer expires.
// Adjust number of players needed to capture objectives based on team sizes
// 0 is off, 1 is on.
// The minimum number of players that will ever be requred to capture when
// dynamically adjusting the capture requirements
// Autobalance teams
// Helicopter health
// percentage of the player's body the helicopter sees before
// it labels him as a target (defaults to 0.50)
set g_gametype "hob"
set scr_hob_timelimit "20"
set scr_hob_scorelimit "1000"
set scr_hob_playerrespawndelay "15"
set scr_hob_hotpotato "1"
set scr_hob_dynamicLimitObjectives "1"
set scr_hob_minDynamicPlayersToCapture "2"
v4.0.0 Public Beta Changes:
* Heat of Battle Gametype implemented
+ Rounds end when a team owns all capture points
+ Objectives require teamwork to be captured
- When a team has at least 8 players, 4 players will need to work
together to capture an objective on a stock Domination map
- When a team has fewer than 8 players, half the team will be required
to capture objectives on stock Domination maps
+ Health does not regnerate
+ Stock HUD adjusted
- Indicator showing teammates in the capture zone and number required
to capture added below the progress bar
- 3D capture icons removed
- crosshairs removed
- incoming grenade indicators disabled
+ Separate round and map timers
- Round timer will not exceed map timer
- Round timer can be reset when rounds end or continue to run
- Round timer can have a minimum value
* Players cannot spectate while waiting to respawn