Here's a mod that adds harpsichords to the game, created by Tarnsman.
Adds harpsichords to the game. These may be found in the following
locations:
Anvil - The Count's Arms
Bravil - Castle Bravil Great Hall
Bruma – Bruma Castle – Lord’s Manor
Cheydinhal – Cheydinhal Castle County Hall
Imperial City - Talos Plaza - The Tiber Septim Hotel
Leyawiin – Mages Guild Library
Skingrad – Castle Skingrad Dining Hall
I have rearranged “the furniture” in several of these cells to make room for the harpsichords. This mod will conflict with any mod(s) that alter any of the above cells.
The harpsichords may be "played" by the player. On each of them is a sheet of music that when activated will give the player a choice of six classical pieces of harpsichord music to play:
"Concerto 16 - Allegro" by J.S Bach
"Daphne" by anonymous Dutch composer
"Rosemont" by anonymous Dutch compose "
"Le Moucheron" by Francois Couperin
"Le Tic-Toc-Choc" by Francois Couperin
"The Old Spagnoletta" by Giles Farnaby
Once selected the music will play until it is finished. Players should select only one music selection at a time and wait until the first piece is finished before selecting another piece, otherwise you will have cacophony (two or more songs playing at the same time). It is recommended that Players turn down the music volume in the Options Menu before playing any of the harpsichord music.
NOTE: It is my personal recommendation that players completely disable the music for their games. The bonuses for doing so outweigh the drawbacks. First, players will receive a performance boost in the game with higher FPS rates and less shuttering. Second, the immersion factor increases greatly, creating a whole different gaming experience. Without the background music drowning out most of the ambient noises the game takes on a whole different feel. You get to hear how much work Bethesda really has put into the game. Finally, without the battle “radar” on your experience in the wilderness and dungeons becomes more intense as you will find yourself often being attacked with little or no warning, forcing you to listen for the slightest audio clues of impending danger.
To disable the music open up your ini file (My Documents/My Games/Oblivion)
Edit this statement:
bmusicenabled=1
to
bmusicenabled=0
This will give you extra performance because it completely turns off the music. Turning down the music slider only mutes it, but it still plays.
There is a bench at each of the harpsichords that the player may sit down on while “playing” them. Unfortunately, there are no in-game animations to simulate the playing of the instrument.
Note: The activation spot on the bench is rather small so players may have to move their cursor over it several times to activate it in order to sit down.
~~~~~~~~~~~~~~~~~~~~~~~~~
Requirements and Information
~~~~~~~~~~~~~~~~~~~~~~~~~
This mod was made with the Oblivion.esm patched to 1.20416 (Shivering Isles expansion) so it probably will require it.
~~~~~~~~~~~~~~~~~~~~~~~~~
Files
~~~~~~~~~~~~~~~~~~~~~~~~~
one esp file
14 games files (see Harpsichords in Cyrodiil_log)
~~~~~~~~~~~~~~~~~~~~~~~~~
Contact Info
~~~~~~~~~~~~~~~~~~~~~~~~~
If you have comments or questions about this mod feel free to email me at:
rhfreijr@cox.net
Please mention something like "Harpsichord" in the subject line to make
sure it doesn't get deleted with all the spam I get.
~~~~~~~~~~~~~~~~~~~~~~~~~
Version Info
~~~~~~~~~~~~~~~~~~~~~~~~~
1.0: Initial version
~~~~~~~~~~~~~~~~~~~~~~~~~
Licensing/Legal
~~~~~~~~~~~~~~~~~~~~~~~~~
The resources of this mod are free for any use.
~~~~~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~~~~~
* Dongle for his harpsichord model (created for Morrowind)
* To the composers of the music listed above.
* MentalElf for his wonderful TES4Files Utility
* SourceForge for making GIMP available for us modders on a budget.
* The NifSkope team for THE essential tool and great gift to the community.
* Bethesda Softworks for this bitchin game.
Happy gaming!
~Tarnsman