Description

First release. Playtested thoroughly to make sure game is still beatable. Details below.

Preview
Hardcore Doom 3 V1.0
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EnPro17
EnPro17 - - 2 comments

Still pretty easy, maybe i've played through DOOM 3 too many times *Over 15 times most likely*

Neat though

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RK4000 Author
RK4000 - - 72 comments

Have you gotten to the monorail level? Delta labs are indeed "relatively" easy, it's around where you face the first Vagary that things start to get difficult.

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VGames
VGames - - 3,963 comments

More then likely having the enemies appear where they've always appeared since the game came out is going to kill your Survival Horror features. You really need to go through each map and move the enemies around to different locations to keep people on their toes. Most of us have already played through the game enough times to memorize spawn locations. That's what this guy is saying.

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RK4000 Author
RK4000 - - 72 comments

That is also planned some time in the future.

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L3d
L3d - - 746 comments

will try this i hope soon ..

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D00Dguy
D00Dguy - - 136 comments

Hm...

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DeXiaZ
DeXiaZ - - 974 comments

I don't get it. What's the difference from the original "Nightmare" difficulty? All points you mentioned (except sentry drones, right) are implemented in this difficulty. And even more - your mostly "normal" health is 25%, heh

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TheDaetryl
TheDaetryl - - 3 comments

I'm gonna keep an eye on this, a survival-horror-esque Doom 3 has booming potential

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Foxtrop
Foxtrop - - 1,007 comments

but it was already an slow survival!

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snapshot_
snapshot_ - - 546 comments

It's slow yeah, but barely survival.

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Sasuna_Tenachi
Sasuna_Tenachi - - 88 comments

fairly easy. if you know how to play a fps survival horror correctly and smartly its really easy still.

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GigaBowserXL
GigaBowserXL - - 52 comments

I really like this mod. One of the major things that annoyed me about Doom 3 was how much dang ammo was just EVERYWHERE. Now, with this mod, that is fixed. Thanks for doing this!

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NaliSeed
NaliSeed - - 194 comments

Removing the crosshair altogether might add an extra layer of difficulty, which is very easy to do; however the biggest issue in regards to the difficulty will always be present, that being the fact that most people familiar with enemy placement and their AI will have little trouble progressing, as someone mentioned before. I would love to see this feature implemented, where enemy placement and spawning points are randomized; not sure this is doable, though, plus I'm not confident it'll ever happen after five years since this mod was last updated.

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