VISUAL/AUDIO ONLY FIXES. Quickly swap between H2V’s and H2X30 maps by patching and unpatching all maps with the push of a button. For use with 30 tick rate. Can patch already modded maps, but with varying results.
>>>FIXES LIST/CHANGELOG:<<<
>> RECLAIMED R1 FIXES LIST: <<
VISUAL/AUDIO FIXES:
- Xbox Sound Classes (Stronger gun sounds, more audible footsteps)
- Xbox Pelican Thrusters
- Xbox Radio Filters
- Xbox Sentinel Beam laser beam effect
- Regret's Carrier position on Outskirts fixed
- Snow Fog Fix
- Tree leaves fix (Now done by Cartographer for all alpha_white shaders now)
- OG Xbox Buttons (Separate package)
- Dotless Sniper/Beam Rifle crosshairs (Separate package)
>> RECLAIMED R2 FIXES LIST (NEW FIXES) <<
30 TICK (Visual/Audio/Non-timing related):
>Updated from R1:
- More accurate Sentinel Beam Effect
- More accurate Pelican Thrusters
- Regret's Carrier position update
>New Fixes:
Gameplay:
- Regret Collision fix
Menu adjustments:
- Bloom for the menu background
- Reduced the lines of symbols for start_screen.wgit and main_menu.wgit from 14 to 7 to match OG Xbox.
- Reduced the lines of symbols for game_shell_background.wgit from 17 to 12 to match OG Xbox.
- Covenant Capital Ship engine light volume adjustment.
Cutscene adjustments:
>Cutsene FoV
>Texture camera FoV
>Cutscene bloom
Weather fixes:
- The Arbiter/Oracle wind color fix
- Light snow wind color fix (Sacred Icon/Quarantine Zone)
- Heavy snow wind color fix (Sacred Icon/Quarantine Zone)
- Rain wind color fix
- Rain streaks workaround (Uprising/Great Journey)
Shader fixes:
>Nvidia palm tree fix
>Nvidia generator grate fix
>Nvidia vines fix
>Panels_thin_strips fix
>Cracks_tile restored for stone_floors
>SMG shader fix
>Reflection map for metal_strips_c
>metal_crackle detail map for grand_door
>metal_crackle detail map for rounded_carapace
>Chainlink shader fix
>Cairo glass fix
>Elite_jetpack shader fix (Is it a fix, or just a convenient workaround?)
>Hacky workaround for sewer water (water_pool2) shader
Shader Specular Adjustments:
>inamberclad_aft.shad
>inamberclad_details.shad (Cinematics)
>inamberclad_fore.shad
>inamberclad_numbers.shad
>grunt_arms.shad
>grunt_backpack.shad
>grunt_torso.shad
>masterchief.shad
>fp_arms.shad
>masterchief_visor.shad (Plus change shader template to tex_bump_env -> Plus pixel constants workaround)
>helmet_standard.shad
>battle_rifle_lens.shad
>plasma_rifle_dull.shad
>plasma_rifle_dull.shad (Brute)
>plasma_pistol_main.shad
>plasma_pistol_dull.shad
>cov_guntower_base.shad
>cov_guntower_turret.shad
>cov_ramp_metal.shad
>cov_ramp_shell.shad
>cr_shell.shad
>cov_bomb.shad
>gas_container.shad
>power_modual.shad
>fp_dervish_armor.shad
>fp_dervish_cloth.shad
>dervish_armor.shad
>dervish_cloth.shad
>dervish_helmet.shad
>dervish_nude_body.shad
>dervish_armor.shad (Sarcophagus)
>dervish_helmet.shad (Sarcophagus)
>ranger_arms.shad
>ranger_head.shad
>ranger_legs.shad
>ranger_torso.shad
>elite\arms.shad
>elite\head.shad
>elite\legs.shad
>elite\torso.shad
>elite\council_helmet.shad
>elite_honor_armor.shad
>elite\helmet_ultra.shad
>heretic.shad
>flood_armor.shad
>helmet_pilot.shad
>helmet_pilot_visor.shad (Plus change shader template to tex_bump_env)
>shotgun_decal.shad
>shotgun_gun.shad
>shotgun_light.shad
>branding_iron.shad
>branding_staff.shad
>poa_class.shad
>poa_class_engine.shad
>wraith.shad (Plus set LOD bias to "Never")
>mortar.shad (Plus set LOD bias to "Never")
>brute_head.shad
>brute.shad
>brute_shot.shad
>brute_shot_blade.shad
>carbine_shiny.shaad
>halo_inner_ring.shad
>juggernaut_body.shad
Illuminated shader layering adjustments (seen through geometry):
- While not a complete solution, these adjustments attempt to mitigate the issue significantly.
>grunt_illum.shad
>wraith_boost_illum.shad
>wraith_self_illum.shad
>plasma_rifle_luminous.shad
>brute_plasma_rifle_luminous.shad
>plasma_pistol_luminous.shad
>Warthog lights.shad
>Scorpion headlight.shad
>cov_comm_tower_illum_stream.shad
>cov_holo_gen_illum.shad
>cov_holo_gen_illum_stream.shad
>marine hat.shad
>holo_tex_cam.shad
- Inconsistent
>spectre_illum.shad (Use different values for Uprising, Quarantine Zone, and Great Journey)
>Elite inset_lights.shad (Left out from the main menu, Sacred Icon, which had flickering in the intro cutscene, and Quarantine Zone, which made Elite lights flicker on the Gondola)
>phantom_illumination.shad (Left out from Outskirts/Metropolis/Quarantine Zone/Delta Halo)
Note:
>Elite arm and leg lights are tied to the overall arm and leg shader, and cause layering issues with the entire arm and leg if the added depth bias offset is modified, as only the lights should ideally be modified, not the entire arm and leg. As such, these lights remain untouched.
>If the Battle Rifle display added depth bias offset is adjusted, it can cause z-fighting in first person. It remains unadjusted.
>Adjusting the Rocket Launcher Decal's added depth bias offset either makes it even more visible behind objects, or makes it flicker more.
Light fixes:
>Cartographer shadow_generate workaround - Remove when actual fix possible
>"Tell that to the Covenant" light fix (x01_light_masterchief)
>Hacky workaround for specific Uprising light (dc_toughylight_01) - Remove when actual fix possible
>Hacky workaround for specific Cairo light (ss_elev_gc) - Remove when actual fix possible
>Hacky workaround for Metropolis highway_holo_post.ligh - Remove when actual fix possible
>Hacky workaround for Metropolis street_lamp.ligh - Remove when actual fix possible
Lens flare:
>Ghost and Banshee bolt lens flare brightness decreased to 0.3
>Hacky workaround for Space Station synchronized flashing lights
>Hacky workaround for Metropolis synchronized flashing lights
Light Volume Adjustments:
- Arbiter Torture Beam
- Banshee Bolt Effect
- Cairo Spinning Red Beacon Light
- Caustic Light Effect
- Covenant Glassing Beam Effect
- Conduit Effect (Sacred Icon)
- Covenant Capital Ship Engine
- Covenant Sniper Tower Grav Lift Effect
- Ghost Bolt Effect
- Great Journey Jail Emitter
- Needler Needle Effect
- Phantom Grav Lift
- Phantom Turret
- Plasma Pistol Bolt Effect
- Plasma Rifle/Brute Plasma Rifle Bolt Effect
- Plasma Cannon Bolt Effect
- Spectre Boost Effect
- Wraith Boost Effect
- Third person flashlight effect
- Gondola effect (Note: Flickers at 60 fps. Works as intended at 30 fps.)
- Zapper Effect (It won't hurt...Much)
- Sentinel Constructor Emitter (Sacred Icon effect)
- Forerunner Dreadnought thruster effects
- Enforcer Eye Light effect
- Enforcer Rocket effect
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