7Zip patch version, for advanced users only. Extract on top of your installation.
Use Desura for automatic installation.
Wars 2.0.1 changes
Balance:
* Increased floor turret health from 150 to 300
* Increased floor turret damage from 6 to 12
* Increased health mountable turret from 150 to 400
* Increased damage mountable turret from 12 to 20
* Increased cooldown deploying manhacks from 15 to 35 seconds
* Increased damage rebel rpg unit from 60 to 120
Music:
* New track: Atmospheric Disturbances
* New track: Now is the Hour
* New track: Uprising
Maps:
* Improved navigation mesh hlw_synth
Fixed:
* Public games matchmaking now searches for games world wide, instead of the default Alien Swarm region based behavior
* Default number of slots in matchmaking is now 16 (instead of 4)
* Public games panel now shows the map name instead of "Unknown Mission"
* Cannot build mounted turret as rebels in Overrun
* Rebel soldier with AR2 weapon is missing the running animation while shooting (T-Pose)
* Overrun offers the infected option as enemy, which should only be shown if Left 4 Dead 1 is mounted
* Unable to move using the arrow keys in spectator mode
* Broken "Cancel" ability buildings while constructing
* Fixed empty rts key config resulting in a broken game
* Combine energy ball now does a fixed amount of damage against buildings
* Combine elite soldier not attacking after executing the combine energy ball ability
* Cloaked units can no longer capture control points
* Manhacks no longer emit sparks when bumping into friendly or neutral units
Overrun:
* Initial prepare time is now much shorter and keeps increasing until wave 7, at which it starts decreasing again
Still no fixed NPCs/Bots for offline?
Oh well, still a good patch!
Seconded
Thirded
I guess I should start implementing it then. Don't expect too much thought, it will just be a simple cpu player.
fourthed
Agreed, bots make everything cool.
you guys should go back using the half life 2 AI for the game, its a lot more responsive when moving more than 4 units.
Thanks for your input, it would end up just as fast. There is no difference anyway when moving one or more than four units.
could you guys make an addon or just try implementing it? using the normal firerate would also be interesting, regardless of accuracy, could make the game a lot more entertaining and more "war-like"