Gunnhildr FPS Rogue-Lite April Gameplay Demo
Included in the demo are the following:
One of four distinctly different play areas
Two levels which loop with one mini boss room and one boss room
Shop / challenge teleporters / power up shrines
A small subset of our story
First iterations of shopkeeper sayings, power up descriptions and final thought quotes
Over 130 power ups
Four weapon types
Five enemy types ( introducing new enemies with each level completed)
Gunnhildr is a FPS Rogue-Lite inspired by Norse Mythology, in which players assume the role of an exiled heroine. She is leading a rebellion against the Elders of Niflheim to protect its innocent citizens from the one natural resource (halite) which is both the planet's salvation and undoing.
What we've been working on the past few months:
- One of four areas generated procedurally
- Weapons now spawn in game instead of automatically being in your inventory
- First revision of over 130 power ups
- Functional shop has been added in game with first revision of shopkeeper dialog
- Challenge Areas / teleporters have been implemented
- Visceral Finisher Implemented -> Now when you hit an enemy weak point you can rip out their halite!
- Level Progression Implemented -> Able to transition between levels now
- Revision 1 of Mini Boss area and Main Boss area
- Gameplay Tweaks -> Combat much faster and higher difficulty overall
- Grenades and grenade power ups added
- Dying will now restart a run for the player