We have added a variety of different changes to improve the game and fixed allot more. Read the readme and changelog for more information. IMPORTANT NOTES --------------------------- 1) Install GOF 1.1.x on top of GOF 1.1. 1.1) Install GOF 1.1.2 expansion on top of GOF 1.1.1. 2) A "Restore Default Settings" is needed for games started before GOF 1.1.1 installation: 2.1) Load your last save. 2.2) Restore the default settings ("Options" screen). 2.3) Save your game again. 3) Mates Voices WAV files must be downloaded separately 4) Consoles Manager starts in "Player Mode" by default. Players will see no difference with the traditional console system. Modders please read the Consoles Manager manual. 5) New skillbook weights are taken only after a new game start. In games started before GOF 1.1.1 installation the skillbooks weight will not change. 6) Ships gone (save game compatible): - 4th rates Surprise, Lydia and Golde
//New Stuff:Added Powder remaining to the battle interface.Modified the wind speed calculations, so now when using realistic weather, you still get the occasional complete calm, but it is much more likely to give you a decent wind.Added back old tavern and store textures to some locations to increase variety by.Added an option to reduce how much bonuses you get from the rare skill books. (I thought having them stack up to 60% was too much) by.You can get different coloured sails for your ships from the pirate shipyard now (currently only black red and blue, but that can be changed easily)Added option to allow the Tree of Life and Dynamo perk to add their bonuses retroactively. (toggle-able) by.Added character names to the character images on the items trade interface.Redid the officer resurrection for the Jade Skull so it brings the officer back right to where you are with all the stuff that was on the body (with a bang!) Still only once per day though.Added an togglable option so fencing with one weapon type, also gives you 1/3 of that experience in the other fencing types, representing general fighting knowledge.Added an option, so that encountering ships near islands from the world map, you are no longer put right next to them, but rather at a distance proportional to that on the world map. Needs testing as it can make the other ships appear right up against the shore.Added a middle level of Cannon damage, between COAS default and the RTBL setting. I found that using the full RTBL setting, I was seeing that a number of ships would run out of balls/powder before actually sinking anything, and then just sit there sailing in circles.Created a new interface panel off the main options screen to control all the mod options that used to be in _mod_on_off.h, so they can be changed during play if desired.New main menu code.Added: Option to make sure encountered ships are not so far away that you can drop back to the world map again.
//Fixes:Max calibures fixed for some ships by--Luke159Fixed ship error message when entering to sea by--Luke159Typo for Mod Name fixed by--All Mod Team MembersCannon loading time switch fixed by--Luke159Added missing map to my Map interface. by--Jonathan.APut in a fix for clicking on islands on the excellent paper map. With the new excellent map texture, the islands were in different positions by--Jonathan.AFixed mislabelled Spanish sailor models, which was causing you to sometimes not be able to complete a boarding action. (You couldn't go to the cabin after fighting the crew) by--Jonathan.AFixed spelling of "Gentlemen Of Furtune" to "Gentlemen Of Fortune" by--Jonathan.AMoved the "ship class text" on the "scroll" down slightly on ship interface, so it looks better by--Jonathan.AFixed error in rats code by--Jonathan.AFixed error skipping one of the weathers. (need game restart) by--Jonathan.AFixed the bug with rum not being used. Now there is a minimum of 1 rum per day by--Jonathan.AFixed dialogue issue where a female player would call governors female titles when getting missions by--Jonathan.AFixed a couple of places where the new class 1 ships where never shown/spawned by--Jonathan.AFixed a bug when creating random encounters, where it would sometimes failed to create ships by--Jonathan.ACleaned up how realistic spy glasses are handled. (no real play difference) by--Jonathan.AFixed unecessary reinit steps for options screen by--Jonathan.AUpdated ships init so Black Pearl etc are for pirates only by--Jonathan.AModified ship nation chance for pirates nation, and modified realistic ship encounters so pirates sometimes get the bigger ships (including black pearl), and other nations do NOT get the black pearl and cursed flying dutchman by--JonathanBlack Pearl and Cursed Dutchmen can no longer be encountered at sea by--PieterFixed: MAX_LOCATIONS value by--Jonathan.ARestored: Click space to skip all the rest of the intro videos by--Jonathan.AAdded: New option on option screen to enable/disable intro movies by--Jonathan.AFixed: Reinit code throwing error by--Jonathan.AFixed: Bug in Mod Options screen by--Jonathan.ARestored: Ability to name your saved games by--Jonathan.AAdded: Increased Ammo forts by--Jonathan.AAdded: Increased Ammo for ships IF realistic reloading is turned on by--Jonathan.AFixed: Inserted missing entry for "SHIP_DERFFLINGER" in ships.h by--Jonathan.ARestored: original GOF cursor, as the pistol one did not cover the activation point by--Jonathan.ARestored: original Progress image of the Bar Shot by--Jonathan.ARestored: original GOF cursor, as the pistol one did not cover the activation point by--Jonathan.ARestored: original Progress image of the Bar Shot by--Jonathan.ARestored: World map clouds, sea and island textures by--Jonathan.ADerfflinger enteries fixed in a few files by--Luke159