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Generals Zero Hour Continue V2.0 beta: [Installation method] 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!) How to play Navy mode? First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment
[Installation method]
1.Delete the Data folder(Zero HourV1.04)
2.Copy all the files and Folder to the game directory
(Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!)
How to play Navy mode?
First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment
a.The infantry model was refurbished(Model source:Continue Production team)
b.Infantry missile damage to TankArmor - 10%
[America]
a.New Unit BlackHawk:Transport. Infantry inside can use fire-ports to engage the enemy(Model source:Continue Production team)
b.Microwave tanks can disable buildings and vehicles
c.Replacement of CIACaller with Seal.(Model source:Continue Production team)
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[America AirForce]
a.Super Black Hawk helicopter instead of CombatChinook
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[America LandForce]
a.ParticleCannonUplink Change to CruiseMissileLauncher
b.Replacement of Raptor with F16(Model source:Continue Production team)
c.New Unit StarLifter,Large transport aircraft(Model source:Generals Alpha)
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[America Laser]
a.Crusader and Paladin Tanks don't need energy,Not affected by energy
b.New Unit Iontank(Model source:Continue Production team)
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[China]
a.BattlemasterTanks can be produced randomly between the two models(Model source:Continue Production team)
b.J10 Fighter Longer EMP Effective time
c.New Unit Armed helicopter 10(Model source:Continue Production team)
d.Red Guard icon changes
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[China Tank]
a.ArmorScoutvan Can now hold a tank Hunter,Cost 500 Change to 800
b.New remote unit Field cannon.(Model source:Continue Production team)
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[China Infantry]
a.New Unit Truck Howitzer replace inferno cannon.(Model source:Continue Production team)
b.Model change of ListeningOutpost(Model source:Continue Production team)
c.Cannot build infantrySquad
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[China Nuke]
a.BattlemasterTanks use new icons(Model source:Continue Production team)
b.Nuclear Armed helicopter 10
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[China Flame]
a.Nuclear reactor is changed to flame reactor, Provide energy 12, but Overcharge cannot be used(Model source: Generals Alpha)
b.Bug repair of fire dragon tank gamma weapon unable to attack target
c.Battlemaster Flame gun can't clean up the garrison now
d.Flame Lotus
e.Production line upgrade cancelled
d.Flame Storm Launcher Replace to NukeMissile(Model source:Continue Production team)
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[GLA]
a.New long-range unit StingerSoldier(Model source:Continue Production team)
b.New modle for airport(Model source:Generals Alpha)
c.Zero fighters can now attack air units with machine guns
d.New InfantryUnit Prober,Provides a wide view
e.Reduced experience required to upgrade combatbike
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[GLA Toxin]
a.Toxin RocketBuggy
b.Toxin StingerSoldier
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[GLA Stealth]
a.Fire-proof suit upgrade reactivated
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[GLA Demolition]
a.Demobattlebus:deployment demotrap is more damage, but it costs 300,Duration:60s.(Model source:Continue Production team)
b.Demobattlebus:Fixed the problem of no second life
;-------------------------------------------------------------------------------------------
[GLA Salvage]
a.Replacement of Scud missile vehicle with desert tiger cannon(Model source:Continue Production team)
b.Replacement of combatbike with wheeled assault guns(Model source:Continue Production team)
Zero Hour Continue Production list:
Main producer By:Taofaikwai(China)
Part of model By:Shadow(Sweden)
MOD Testers By:Aldrich(United States)
Revision of English language documents By edbods(Australia)
Baikonur Missile Assist in making By lrgcKelso(Guatemala)
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can you please make the mod compatible with gentool?
Is there a way adjust the camera height? It's waaay too low on a high resolution computer.
You should use Gamedata.ini
No such file in this mod since it require to delete Data folder
I think it must be in mods INI file. Something like ContinueINI.big. Extract GameData from it, change camera height and then move it to the Data/INI (create it if you dont have one)
I tried, but once I change it some models have gone invisible...I'll wait for an update instead
Well done, you've much and good job on your assets.
Your mod is amazing. Thanks. More maps for naval war, please!!!
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Hi, I really liked your mod but I'm having issues with the match background music :(, the title and skirmish music works well but it doesn't play anything at all :(.
Please delete the scripts folder in Data
If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data
If you start winning for any SkirmishMaps, please delete the scripts folder in Data
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А у меня в режиме "СХВАТКА" запускается игра и я сразу побеждаю без боя !!! А хотелось бы повоевать !!! :0))))
If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data
If you start winning for any SkirmishMaps, please delete the scripts folder in Data
Any error for v2.0?Note:
1.Check that there is no scripts file in the data folder, or AI will cause an error
2.You need the v2.0 working ZH1.04 as a carrier,
NOT any version for Continue Mod as a carrier!
why is it there is no mcv for shipyard in war factory in my game
You have to build it on a map for [naval battle]
Hi, when playing with the USA Generals in a naval map, the MCV is not deploying in the sea cant be build any help?
Normally, you have to deploy at sea to build a navy
Otherwise, it may be your installation error
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If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data
If you start winning for any SkirmishMaps, please delete the scripts folder in Data
Just played a game with this MOD, I chose GLA then China, I found it nice in terms of addition but not smart in terms of AI.
The china forces are much stronger and powerful than GLA, that makes the mod unbalanced in terms of units power.
I wish to see better AI, and a gentool support and more balanced sides.
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Good one Bro xD
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