Description

Here's the TC wad itself, let me know if there's any issues.

Preview
GBA Doom II Total Conversion - V1.0
Comments
SB_Wayne
SB_Wayne

After getting a new weapon (Chainsaw, Shotgun or SSG) disappears if you switch weapons.

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RoozyDB
RoozyDB

Fixing it.

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Kippykip Author
Kippykip

I'm having trouble reproducing the problem, I'm able to switch to Fist/Chainsaw Shotgun/SSG after picking up new weapons the same way as PC Doom.

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Kippykip Author
Kippykip

Had a bit of a play and found out what's going on.
You are running 2 instances of the mod! The gzdoom.ini is already configured to autoload the GBA Doom II TC.

If you drag the WAD on top of GZDoom, it'll be loading it through the ini and also as a command line (there will also be warnings talking about duplicate entries on launch)

To fix it, just launch GZDoom.exe on it's own.

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SB_Wayne
SB_Wayne

Oh, I knew that I was doing something wrong, anyway thank you for the reply, and sorry for the inconvenient.

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Kippykip Author
Kippykip

It's all good hahaha, I probably should've specified it auto loads.
Anyway enjoy the mod!

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MadPikachuPlays64
MadPikachuPlays64

THANK.YOU.

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Kippykip Author
Kippykip

Welcome fam

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MissNewtype
MissNewtype

What exactly does this change? I'm a bit confused on why this needed a port. Does it have extra features that Doom II didn't have or something?

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brunocar
brunocar

the port is a ******* mess, leading to the game looking completely different due to a different color palette, the game speed being tied to framerate even though the framerate is unstable as hell, leading to the game working faster or slower depending on the map, the HUD was changed to have less stuff on it and the music sound completely different due to it being compleatly hardware based, meaning its played on an original gameboy soundchip since the GBA doesnt have any dedicated sound hardware beyond that

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L3d
L3d

lol i have my gba right here worth mentioning are wolfensetein 3d serius sam driv3r and doom 2 xD lost road rash tho

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