This update is mostly for bugs fixed, but it also adds to game: sound effects, buildings, special connectors, changes in physics and editor.
-In editor whole edited vehicle can be moved, it work like camera moving, by keys WASD+ZX but with Left Shift key pressed
-All elements in game generate sound when they running, collisions also have own sounds
-Gyroscope work much better, wing also work but with problems
-During vehicle driving, in FPS camera, if in vehicle is more than one seat, position of camera can be changing by  key
-Now wheels and propeller have limit maximum force with they can use to change vehicle movement, wider wheel or bigger propeller can effective use more power.
-In editor is new toggle, "Building", when is active construction in simulation mode can't by moved in any way, but it can have moving elements by using joints or pistons.
-Snapping element's position in editor have smaller step.
-In edition mode is active one more light, it give more light from down.
-Now, if wheel or propeller wants to be powered they must be connected to combustion or electric engine by shafts. In right, upper screen, in editor is 4 button to change connector type: hull, torque, power, pressure. To connect wheel to engine you must select torque type and select engine or wheel, next press [E] to create transmission node, it will be automaticly connect to selected element, next select new created element and element with to be powered and press  key (like in adding new normal connector).
-Multiplayer have more options but it still not finished, also I add to it direct connection by IP because master server don't always work fine.