Wesnoth 1.11.1 has been released. This is the second release of the 1.11.x development series. It includes huge, groundbreaking changes. Please keep in mind that it is a development release which might include quite many bugs.
Version 1.11.1:
* AI:
* New AI: Experimental AI
* Improved recruitment, castle and village management over current default AI.
* Campaigns:
* Dead Water:
* Stunned units are now marked with a status icon.
* Delfador's Memoirs
* Add dummy side to cutscene to avoid crash at end of story part
(bug #20208).
* Eastern Invasion:
* New set of portraits.
* Legend of Wesmere
* Scenario 02: Replaced the moveto events for checking the
dwarvish borders with enter_hex events.
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
part (bug #20208).
* Under the Burning Suns:
* Keep a spawned unit from disappearing on reload in scenario 6b.
* Stunned units are now marked with a status icon.
* Language and i18n:
* New translation: Scottish Gaelic.
* Updated translations: British English, Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Ukrainian.
* Multiplayer
* New add-on type: modifications.
* GUI2 configuration options for eras, scenarios and modifications.
* Dependency system for eras, scenarios and modifications.
* Silver Mage no longer allowed as a leader in Age of Heroes.
* Terrain:
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
Rainforest (^Ftr) terrains.
* User interface:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field
* Units in reach of a hex field are highlighted during selection.
* Highlighting and labeling the selected hex field with the amount of in
range units.
* Left click on a controlled one triggers the move.
* Preferences
* "Hotkey Settings" dialog redisigned.
* Features a tab for each hotkey scope.
* Truncates hotkey descriptions to keep the dialog functional,
but shows their full description as help tooltips.
* Allows reasigning hotkeys
* Cancel button to discard any changes
* Assigning of more than one hotkey per action possible
* Support for assigning mouse buttons to actions
* The recruit and recall commands are restored when right-clicking on a
leader, but with new semantics -- only that leader's recruits/recalls will
be presented as options.
* The statistics window can now show per-scenario statistics.
* The sidebar now includes specials when reporting a weapon's damage.
* The sidebar now includes all specials when reporting a weapon's number of
attacks (not just swarm).
* Active/inactive highlighting for abilities and weapon specials in the
sidebar.
* The "repeat recruit" command now refers to the last recruit by the current
side, rather than the last recruit by the current game client.
* Refinements to undo stack management, sometimes allowing moves to be undone
after "update shroud now" (if those moves did not affect fog/shroud).
* Whiteboard
* Don't end turn if executing all actions in another way than using the
"end turn" button/hotkey. (bug #19901)
* Miscellaneous and bug fixes:
* Fix invalid memory access crash resulting from deleting all saved games
in the Load Game dialog.
* Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924).
* Fix OOS when observe scenario 2 in a multiplayer campaign (bug #20217).