This is a compilation of 4 separate Mod ESP's I have recently created (Factions Rebalanced, Better Solar Power, Shungite Water Cooler, and Genetic Roulette). All 4 ESP Files MUST Be activated in order to see all of the benefits of the mod being Installed.
Please keep your negativity to yourself in the comments section. I'm simply trying to make a fun Mod that Relays valuable and important information at the same time. If you chose to accept it, awesome, if not, that's your choice. If you want to request evidence of GMO's or Fluoride being bad, or Shungite Purifying Water, ect. Simply private message me in a polite manner and ask for my sources. I will be more than happy to provide you with the links.
This is a compilation of 4 separate Mod ESP's I have recently created (Factions Rebalanced, Better Solar Power, Shungite Water Cooler, and Genetic Roulette). All 4 ESP Files MUST Be activated in order to see all of the benefits of the mod being Installed.
Note: In Order for the Solar Power Generators and Shungite Water Cooler to function properly, you MUST install the mods
1. Vault 98 Standalone Settlement
2. Solar Panels by 0AndyVan0 (No longer required, see v5.0 Updates Below)
BEFORE you install this mod.
Portions of this Mod are now available on the Xbox One and PS4!!!
As well as on Bethesda net!!!
XB1
Factions Rebalanced: Bethesda.net
Genetic Roulette: Bethesda.net
PS4
Factions Rebalanced: Bethesda.net
Genetic Roulette: Bethesda.net
Bethesda.net PC Version
Factions Rebalanced: Bethesda.net
Genetic Roulette: Bethesda.net
What This Mod Does
v5.0 Updates
- Renamed Organic Razorgrain to Organic Wheat
- Renamed Roundup-Ready Razorgrain to Roundup-Ready Wheat
- I was getting comments about the Minutemen in the Main Game not spawning in their Power Armor, so I looked into it. The issue should now be resolved. All Minutemen who used to spawn with Laser Muskets or any type of Automatic Weapons should now be Minutemen Heavies.
- The Mod, Solar Panels by 0AndyVan0 is no longer required in order for this Mod to work properly. ALL credit for this Mod goes to Mod Author, 0AndyVan0.
v4.0 Updates (Bug Fixes and New Additions)
- Removed the GMO Carrot Crop, since it does not actually exist.
- Organic Carrots now produce 2.5 food, rather than just .5 food.
- Organic Melons now produce 5 food, rather than just .5 food.
- Fixed the issue where the GMO Squash crop spawned Organic Squash.
- Added Glyphosate Melons, since I found out they actually exist.
- Added Molotov Grenades to the Minutemen Heavy's Inventory.
- Added Frag Grenades to the Reprogrammed Courser's Inventory.
1. The Initial Suit of Power Armor that you are given through the Minutemen Questline, at the top of The Museum of Freedom, has been replaced with a full suit of Minutemen X-01 Power Armor. Additionally, next to the suit, you will find a Laser Pistol, 65 Fusion Cells, and 5 Fusion Cores. The Minutemen Power Armor Paints were taken from the Mod, MMP4APA, and ALL Credit goes to the Original Mod Author.
2. Some of the Children of Atom in The Commonwealth actually now wear full suits of Children of Atom, T-60 Power Armor. With Permission from, and courtesy of the very talented Mod Author, EmissaryofWind. Some Zealots are even carrying Fat Man Weapons. You have been warned.
3. Some of the Minutemen in the game now spawn in full suits of Minutemen, T-60 Power Armor. The Minutemen who now spawn in these T-60 suits are level 30, and are also carrying Automatic Laser Rifles.
4. Institute Coursers now spawn in full suits of, Institute, X-01 Power Armor, and with Gatling Lasers. Additionally, The Railroad has managed to capture and reprogram a few Coursers for their own uses. These Reprogrammed Coursers don full suits of Railroad Painted, X-01 Power Armor, as well as Miniguns. The Railroad Power Armor Paints were taken from the Mod, RRP4APA, and ALL Credit goes to the Original Mod Author.
5. Solar Panel Generators of 2 types, both of which have very minimal building and NO perk Requirements, generate enough power to easily power whole settlements with VERY Minimal Resources!!!!
6. Both Institute and Reprogrammed Coursers are MUCH Tougher than they have been in the vanilla game (They are now level 40). The rumors about them now do them justice in actuality. Save Frequently, and Engage at your own risk. ;)
7. GMO Varieties of Food Items have been added to the game and included in the leveled lists. As with the actual, Real-Life GMO Foods, these varieties have Toxic Waste Bacteria DNA inside of them and although will regenerate a few action points, will also cause a poisoning effect. You can even plant GMO Crops at all your settlements, should you want to slowly and covertly kill your settlers off for some odd reason.
8. With permission from the original Mod Author, this Mod includes the Cannabis Plants from the Shitty Weed Plants Mod. However, the effects of the Mutbud that can be harvested from these plants has been realistically adjusted. If you didn't already know, Cannabis actually kills Cancer Cells, and makes new, healthy cells, capable of fighting disease and injury.
9. A New Water Source (The Shungite Water Cooler) is now available. Based on an actual Mineral, called Shungite, which is 100's of times more powerful than Carbon, and NEVER wears out. It is by far the cheapest and most effective way to remove Fluoride and other harmful elements from your Tap and Bottled Water.
10. Fluoridated Water has been added to the game as an in-game item, in the Food Vendors' Leveled Lists, as with actual Fluoridated Water, it is much more poisonous than Radioactive Water, but still gives the player Hydration
11. Purified Water is now Shungite Water, and Regenerates Action Points!!!
Why Did I Make This Mod?
Well, besides the fact that I'm overly concerned that most people are unaware of what GMO's and Fluoridated Water are, I made this mod in an attempt to redo all my previous work, in a Lore Friendly, balanced format. I was simply attempting to do too much with my previous work. Giving almost all the Main Faction NPC's full X-01 Suits was major Overkill.
I am currently looking for other mod authors to assist with the development of the below quest Mods, For More information on what the Mods will be about, please visit the links I have placed beside the below Mods. The Link(s) next to the numbered Mod concept, correspond(s) with said Mod concept.
This Mod will tie into the 3 Quest Mods which I am currently developing.
1. Montauk (https://www.youtube.com/watch?v=C0j71kkpz0Q)
2. Seeds of Death - Monsatano (https://www.youtube.com/watch?v=a6OxbpLwEjQ)
Note: For Seeds of Death - Monsatano, I specifically need someone who can create and animate Gigantic Food Items as enemies.
Disclaimer: Monsatano is a Parody of the Corporation, Monsanto, and the views expressed in the Mod, Seeds of Death - Monsatano, as well as by my using the name Monsatano do not necessisarily reflect those views of Monsanto or its employees.
3. The Quest for HAARP (https://www.youtube.com/watch?v=Y_mZ1DZex4A)
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For Faction Overhaul does this ultimately replace the Main questline faction overhaul? Does it also cover nuka world or is the nuka overhaul still seperate?
This does absolutely nothing to any of the DLC's. It was created to replace my old works. I would have deleted them entirely, but Moddb won't allow me to do so.
It should be possible to delete files if you archive them first then refresh the page. (Not sure if that approach works anymore.)