Another large update to Freedoom, representing many changes to the game, giving a better feel for being an independent game and fleshing out neglected areas of the project. We’re not done yet, but close! Brand new status bar. New sprites for the serpent and orb monster. New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG. New pain sounds for many monsters and the player. New maps in Phase 1 and Phase 2. 10.1 includes a fully-completed set of sprites for the flame bringer in Phase 2 and FreeDM.