High concept 4-in-1 singleplayer map for Doom 2. Four miniature maps connected by a single hub corridor, each with its own theme and playstyle. Built in vanilla Doom 2 over 13 months, this is a labor of love for those who relish the classic Doom 2 experience. No advanced source-port features or enhancements, except pushing the Doom 2 map format to its limits. Note: Final version (v3) uploaded.
The Foursite military base lies abandoned, rapidly deserted for apparently unknown reasons. You’ve heard rumors of a secret backdoor entrance: find the entrance, explore the four quadrants of the base, reach the heart of the base, and escape alive.
The overall concept of the four circular quadrants based around a single horizontal corridor I originally thought up in a particular dull Accounting lecture at University in 2004. I was building the occasional Doom 3 map at the time, and originally envisioned it as a level for that. Unfortunately with school-work piling up, I only got as far as creating a single room before the project was abandoned.
Fast forward 11 years, and after watching one of Nitroactive's YouTube reviews of terrible wads, I felt motivated that if someone could go and create those awful examples, surely I could at least make something half good? So I came back to my old Doomworld stamping grounds (was saddened to see my post count has been reset to 0 because I’ve been away so long), and say hello.
The overall design for the map is a simple one: four wedge-shaped mini-maps, each with its own visual style and assortment of enemies. Each of these four “quadrants” also ends with a kind of boss-room – some are environmental, some are enemy based, some are a combination of the two. Beyond each boss-room is a switch that opens the door to the next quadrant. Once all four quadrants are complete, the final boss room is opened and can be accessed to complete the level.