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README/ПРОЧТИ МЕНЯ ТУТ ОТВЕТЫ НА ВСЕ ВОПРОСЫ! -->>

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Food, drug and drinks animations  v0.9 [1.5.2]
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M4K5P0W3R
M4K5P0W3R - - 284 comments

Привет, автор, отличный аддон, использую давно, с самого появления его здесь, такой вопрос, иногда при анимации открытия рюкзака, пропадает весь худ, ни одна кнопка не работает после этого на клавиатуре, только в меню можно выйти игры и консоль открыть, с чем это может быть связанно ?

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Feel_Fried Author
Feel_Fried - - 500 comments

а хуй его знает, никогда с таким не сталкивался, и по коду аддона такое не возможно, так что вопрос к тому что ты поверх поставил, говнопаков то сейчас полно всяких которые свои кривые ручёнки в мой код суют

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stormtrooper1689
stormtrooper1689 - - 37 comments

the 1.5.1 misses up the armor icons if you use it on HD models and it shows nothing and I've tried a lot of different HD models and its still broke

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Feel_Fried Author
Feel_Fried - - 500 comments

this mod has nothing to do with icons at all... wtf you talking about?

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Chimo69
Chimo69 - - 191 comments

Hi, i'm using the this version(V0.9 [1.5.2]) of fdda on 1.5.1, i know its suposed to be for 1.5.2 but it solves alot of problem i've had with the 1.5.1 version (0.8.9d) like stucking looting or unequip weapons after unjam, i wonder if there is any way to replace the last pick up animation cause that is the only problem i have now with this versión, i guess new pick animation can't be used on 1.5.1 so i need to restore the last anim, can you give me a hand pls, what should i edit?

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Feel_Fried Author
Feel_Fried - - 500 comments

you can use old take item anim script... but it would play animation only for left hand... and I guess u would need to adjust hand position in item anim take ltx... but I'm not sure that position adjustment worked on 1.5.1

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Chimo69
Chimo69 - - 191 comments

Hi, i copied the anim script(take_item_anim.script)from the older version (0.8.9d) and put it on the newest (V0.9 [1.5.2]) script folder and after replace the newest with the script from 1.5.1 version (0.8.9d)
i get this ctd:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: f:/efp\gamedata\scripts\take_item_anim.script:38: attempt to compare string with number

If i take a look at the script thoose lines are like this:

if ( dist > default_dist ) and (check == 6) and enable_take then
game.play_hud_motion(db.actor:active_slot()==0 and 2 or 1, "item_ea_take_hud", "anm_ea_take", true, 1.4)
anim_used = true
CreateTimeEvent("anim_delay", "anim_delay", 0.5, anim_delay)
end

I try to find a file named item_ea_take_hud or anm_ea_take but i can't find it

I copied the item_ea_take.ltx too but dosnt work

Thanks for your help

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Feel_Fried Author
Feel_Fried - - 500 comments

change line 22 to default_dist = 0.12

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Fleez
Fleez - - 109 comments

Есть ли в планах обновление не анимированных продуктов (шоколад , батончик , клюв , ну и т.д.)? в общем отличный мод пользуюсь с релиза

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Feel_Fried Author
Feel_Fried - - 500 comments

да, но пока занят ирл

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DPurple
DPurple - - 6 comments

Hi, i'm suffering with rarly weapon lock issues with lots of animation addons (some extensions), so there shouldn't be FDDA's problem.
I found the hide_weapon() and restore_weapon() is using a unchecked unsigned byte as switch witch need heavily care about overflow and underflow.
So i made a border check in source code, ensure it in range [0,5]
But i found FDDA using a invert behavior of hide_weapon/restore_weapon, the script just failed to function.
I'm pretty confuse about it...
For compatible I removed the border check and let things back.
Then i made a new interface calling restore_weapon_forced() which using exists event 'GEG_PLAYER_WEAPON_HIDE_STATE'.
I use a number "111" as special hint to tell engine reset all slot state back to zero.
And it now working with a timed daemon script which check input/move states and restore everything back include weapon states.
I can contribute those code to demonized which maintain a collect of engine patches such like DLTX... sss... etc
There's also another new function exported by me calling "is_input_disabled" simple check enable_input/disable_input state which used in that daemon script.
Will FDDA work better with those two new function (restore_weapon_forced and is_input_disabled) from game engine?
I'm so glad to see FDDA working more stable!
If those two function can help, i think make a tiny check like "if level.is_input_disabled ~= nil then ....." with more simple implements may helped.
I can provide READY TO USE binaray for testing or diff file working with 1.5.2 source if you need it.
I can use discord, but i'm so nameless which so shame to post my ID here

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Feel_Fried Author
Feel_Fried - - 500 comments

yeap fdda using inverted hide/restore logic to ensure that while anim playing nothing can change weapon state... and since all player controls except movement also locked for most anims (for some it's even full disable input) I don't see any possibilities to broke that logic, so I don't think any extra engine edits required

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DPurple
DPurple - - 6 comments

Got it, thanks for the explanation!

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DPurple
DPurple - - 6 comments

So the only way to deal those mystery stuck is using a daemon script for me now...
luckly it works.

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Feel_Fried Author
Feel_Fried - - 500 comments

the only way is to find out why in your setup something prevents time events from firing

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DPurple
DPurple - - 6 comments

Too hard... can't even reproduce it
My skill sucks

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carloxxnxt
carloxxnxt - - 8 comments

Any advice?, the animation of the cigarette crashes me

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Feel_Fried Author
Feel_Fried - - 500 comments

yes... read the log message... then read installation instruction in MO2 installator for anomaly 1.5.1

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K0bik
K0bik - - 12 comments

Hello. On 1.5.2 does not work. Sorry if I misunderstood something, but it used to work

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...omali_152rs4\gamedata\scripts\enhanced_animations.script:38:

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Feel_Fried Author
Feel_Fried - - 500 comments

did you tried to read log a bit further? xD

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saul55tarvicz
saul55tarvicz - - 6 comments

Где могу найти старые версии вашего аддона?
Игра вылетает без ошибки при запуске игры с FDDA v0.9.10 в сочетании с BaS версии от 30.09.22
Игра работала при запуске FDDA v8.10(восемь с чем то, цифры точно не помню, удалил старую версию -_-) в сочетании с BaS версии от 30.09.22. Вылеты были лишь при использовании сигарет(как я понял из за эффекта дыма)

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Feel_Fried Author
Feel_Fried - - 500 comments

в логах всё написано

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saul55tarvicz
saul55tarvicz - - 6 comments

Каких логах? Вы имеете ввиду это? Pastebin.com
Не вижу там ссылок на скачивание старых версий, только журнал изменений
Могли бы вы указать где эти ссылки на скачивание ?

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Feel_Fried Author
Feel_Fried - - 500 comments

в логах вылета appdata/logs

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saul55tarvicz
saul55tarvicz - - 6 comments

Логичнее было бы выставить ссылку для 1.5.1 в первых строках описания, а не в середине
Но спасибо за указание

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Guest
Guest - - 694,023 comments

can you update to 1.5.2?

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Feel_Fried Author
Feel_Fried - - 500 comments

it is literally version for 1.5.2

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Guest
Guest - - 694,023 comments

Hello, i installed the mod but the game crash in the loading screen when the mod is active, what i need to solve it

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Feel_Fried Author
Feel_Fried - - 500 comments

read the log error message first

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Scrubalificus
Scrubalificus - - 17 comments

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...a.l.k.e.r. anomaly\gamedata\scripts\xr_reach_task.script:59: attempt to index a nil value

stack trace:


Only using Boom stick's and Sharp stick's along side this mod. nothing else. Author of Bas Has already replied saying its nothing to do with his scripts

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Feel_Fried Author
Feel_Fried - - 500 comments

as well as with my

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Scrubalificus
Scrubalificus - - 17 comments

bloody random I guess its vanilla anomaly bug or my settings are messed up

I'm using this patch for now:
Moddb.com

Pros: Has not crashed yet *knocks on wood*
cons: I have no idea what this script is gonna do to my game lol

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fyyxii
fyyxii - - 12 comments

[item_ea_take_hud]
hands_position = 0, 0.00, -0.1
hands_position_16x9 = 0, 0.00, -0.1
anm_ea_take = take_anim_enhanced

[item_ea_take_r_h_two_wpn_hud]

anm_ea_take = tale_item_right_hand_two_h_wpn_test

the question is, does the item selection config have to be like this? it's just that the selection animation doesn't work for me on 1.5.2

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Feel_Fried Author
Feel_Fried - - 500 comments

it works on 1.5.2 cuz it's made for 1.5.2 and yes it looks like this, just don't use third party addons that overrides my scripts since all scripts in FDDA are used only IN FDDA

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Guest
Guest - - 694,023 comments

Hay whenever i try to play with this mod it crashes any fix?

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Feel_Fried Author
Feel_Fried - - 500 comments

yes... read the logs

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Bitstien
Bitstien - - 2 comments

Hey! I'm new to the game so bear with me lol. I was installing some mods and the game was working fine but after installing the Food animations mod it started crashing for some reason, not on start up but at the loading screen after selecting load game. Please help, Thanks!

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Feel_Fried Author
Feel_Fried - - 500 comments

and what does the logs says? appdata/logs

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Bitstien
Bitstien - - 2 comments

I'm sorry what am i supposed to be looking for in the appdata/logs?

(edit) FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_pm_bas'. Please attach [*.ini_log] file to your bug report

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Feel_Fried Author
Feel_Fried - - 500 comments

not an fdda problem, you missing some config file from BAS

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Chimo69
Chimo69 - - 191 comments

I'm getting a weird error, when i open the backpack with the ak 74-u BaS sounds a robotic voice that tell me "ANIMATION ERROR" and then a white messages told me to send the logs so im gonna leave it here:
Mega.nz

this is how it looks:

Ibb.co

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Feel_Fried Author
Feel_Fried - - 500 comments

zamn... seems bas has a very long hide animations
go to gamedata/scripts/enhanced_animations.script
and change number in lines 169 and 171 from 100 to... 150 I'll guess
number in checks (failure_timer < 100)

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Chimo69
Chimo69 - - 191 comments

thank u very much it works!

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JustUpways
JustUpways - - 2 comments

My game is crashing everytime I load into a save or start a new save with this mod installed whether I install directly or through a mod manager

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Feel_Fried Author
Feel_Fried - - 500 comments

and what does the logs says? appdata/logs

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EazzyMoneyyy
EazzyMoneyyy - - 1 comments

in the 1.5.1 version my game crashes everytime i smoke a cig ):

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : damage_fx\mod_cig_smoke

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Feel_Fried Author
Feel_Fried - - 500 comments

read installation instructions in MO2 installer

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japagamecraftYT
japagamecraftYT - - 6 comments

hello mine when it's on the loading screen it comes out alone do you know how to solve this

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Feel_Fried Author
Feel_Fried - - 500 comments

and what does the logs says? appdata/logs

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japagamecraftYT
japagamecraftYT - - 6 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...p/efp/bin/..\gamedata\scripts\enhanced_animations.script:38:
FDDA WRONG GAME VERSION ERROR!
THIS ADDON IS CREATED FOR ANOMALY 1.5.2
YOUR GAME VERSION IS >>1.5.1<<

Edit:
to be able to solve mine was not working at 1.5.2 because I was using a Portuguese translation so it was only on 1.5.1. obs he has no animation of opening the backpack

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Feel_Fried Author
Feel_Fried - - 500 comments

you need to download version for anomaly 1.5.1, link could be found in description

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japagamecraftYT
japagamecraftYT - - 6 comments

the backpack animation when it's opening the inventory doesn't work it opens the normal inventory you have to have another mod together to work

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Feel_Fried Author
Feel_Fried - - 500 comments

wut? there is no "another mod" for backpack animation, it's a part of FDDA

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japagamecraftYT
japagamecraftYT - - 6 comments

thanks for helping I installed the version for 1.5.1 everything is working normally

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