This includes a new playble faction, a new hero, and other items.
FOC Additions 3.0
In this release, I have added more things than before, which include a new playble faction, a new hero, and other items.
A full list below.
A list of thing added and altered (1.0, 2.0, and 3.0 are included)
Zann Consortium:
Changed names of ships back to original ones and added speech patterns 1.0
Added flagship for Urai Fen 1.0
Changed abilities of Tybers flagship (blast to bribe) 1.0
***Added Eclipse in skirmish*** 1.0 *** 3.0 Now for Imps***
Corrected speech patterns of interceptor 4 1.0
expanded texts on some units an heros 2.0
fixed problem of capital ships buildable on all planets 2.0
Added Zann-Class Fighter-Bomber 3.0
Added unique Consortium Capital Ship Radar Icon 3.0
Added Silri's advanced flagship 3.0
Added Valgarochi (New Hero) 3.0
Galactic Empire:
Added Executor to skirmish 1.0
Added Death Star 2 to skirmish 1.0
Made Noghri better 1.0
changed defense satelittes to tractor, ion, and turbolaser 2.0
added At-At Mk II prototype 2.0
improved thrawn with new ability and improved (a lot!!!) flagship 2.0
added more at-at weapons 2.0
changed scale of slave 1 landing 2.0
Improved and balanced At-At Mk II and added as transport 3.0
Added Shocktrooper 3.0
Increased Boba Fetts Damage 3.0
added blue turblasers for Acclamator 3.0
added Mara Jade to all GC's 3.0
Rebel Alliance:
Added mass driver marauder 2.0
added kyle katarn to space skirmish 2.0
added Duo defense satelite 2.0
added red, gold, green, and grey groups for recruitment *only at yavin* 2.0 *3.0*
improved rogue squadron a lot 2.0
added b-wing and mc30 frigate to conquest 2.0
Added CC7700 Interdictor Frigate 2.0 or 3.0 (can't remember which)
Added Garm bel Iblis' Flagship 3.0
Added Anti Air T4-B 3.0
Added Kyle Katarn to all GC's 3.0
The Hutts:
Added new faction 'Hutts', units listed below: 3.0
venator battleship 3.0
turbolaser marauder 3.0
IPV 3.0
corellian corvette 3.0
v-wing squadron 3.0
hutt space station 3.0
twi lek mercenary 3.0
pod walker 3.0
swamp speeder 3.0
pirate skiff (acts as transport) 3.0
hutt field commander 3.0
Jabba (faction leader) 3.0
Com station 3.0
Hutt command center 3.0
Shield Generator 3.0
Universal:
changed skirmish colours and max credits 1.0
Added more planets that can build capital ships 2.0
added mandalorian commando for training on mandalore 2.0
changed space skirmish starting units 2.0
Increased skirmish pop caps (land + space) 3.0
Changed Skirmish tech upgrade to go in upgrade build queue (instead of production) 3.0
Added and changed space skirmish defence Satelites 3.0
Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer) 3.0
Changed Names (Empire to Galactic Empire) 3.0
Added Mobile Landing Zone build option for MDU's 3.0
Changed Loading Screen 3.0
Slightly changed main menu 3.0
i think thats it (may be a few more, just cant think of them)
KNOWN BUGS: gargantuan and luke are unavailable as hero's when player is rebels in GC - ***fixed with patch***
tybers ship stops moving and stays still until destroyed if too close to enemy when jumps in (Unit tries to bribe too soon)
blast on silris ship sometimes disapeers before firing
Ai doesnt build added units in skirmish and Imp ai only build tractor satelite in space
The Hutts are not yet programmed in for skirmish and are only available for playing with on the 'Equal Footing' Campaign
if you find any more bugs or errors please tell me!!!
To install, Put the Foc additions folder in the Mods folder in star wars empire at war forces of corruption directory in lucasarts
included is a .ink program, extract this to your desktop and use to start foc additions
click on this to start the mod
If you find a bug, have a questionor idea or would like to use a unit i modded then email me at
Swcorpinox73@hotmail.com
Don't use any of my work without my permission
Thanks and Enjoy