The second update to Resin_Smoker's mod.
21 August 2007
-Firebase will now refresh the UI after they have completed building. Hopefully this will resolve the issue of the build cue from another unit overlapping with the Firebases.
-Removed the artillery piece that was auto spawning from the Cybran Firebase.
-Repair bots can now be selected and assigned commands as required.
-Completed the "Gamecommon.lua" files required to make the Firebase mod compatable with the Mod-Vault.
-Firebases are now amphibious, thus greatly enhancing it's strategic value as an anti-naval platform. (Yes, you can build torpedo launchers from the Firebase)
-Firebases no longer build point defenses automaticly after upgrading from one tier to the next... but rather it's now done as a build cue similar to what the engineers are currently using. This build cue can be stopped, paused and assisted on the fly. Overall this gives you a huge amount of flexability and tailoring options for how you can build up your Firebase. The build cue can be built up by dragging and dropping what you want where you want it within the Firebases build area. This build area is the space defined by the blue circle around the Firebase. (An area of 10 around the Firebase)
This gives you a hell of alot of room to build up your defensive fortifications with guns, shields and what ever else you want. Yes, that means basicly every T1 thru T3 non-factory structure is avalible within reason and the Firebase will get and provide Adjacency bonuses for most strructures it's built along side.
Level 1-2, T1 Structures
Level 3-4, T1 & T2 Structures
Level 5-6, T1 thru T3 Structures