Intended for BDv21, aim to be minor adjustements and fixes, without changing the core of brutal doom. Includes: reduced drops for some types of ammo, weapon bug fixes, revamped revolver, powered up Railgun and grenade launcher, tweaked minigun, and more.
EDIT: A file got mixed up in the monsters tweaks, so cruelty bonus won't work. Will be fixed in the new version.
Few standout features:
- Weapons remember if dual wielded when swapped out
- Minigun alternate fire a lot faster, but the muzzle will shake making it hard to aim.
- Revolver will use pistol bullets (5 per shot) and will have a faster but inaccurate alt fire (and will spawn)
- Grenade launchers will have a larger and deadlier explosion, but will be weak on single targets.
- Grenades do a lot more damage, but decrease faster on the edge of the AOE and you can carry less of them.
- Railgun does more damage, but it also use more ammo per shot
- Flamethrower and its ammo will spawn.
- Alternate unused monsters will spawn
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Compatible with Bdv21.0.3 and also with bdv21.1.0 expansion (but the gameplay balance won't be assured, since the expansion changes a bit too much).
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For the full list of files, changes, requirements, and load order, check the README.txt file in the archive.
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These mods are the result of my preferences and playstyle, since no other update, mod, or expansion, suited me. Maybe someone will find them useful as well.